Corey retweeted
The discourse around Big Walk has made it abundantly clear to me that all existing AI discourse revolves around how poorly introduced AI was. Instead of focusing on a tools-first approach, AI companies focused on stupid content generation shit which produced some of the worst garbage ever seen on the internet. Time for a stupid rant about AI from me.
I want to make a few things clear:
- Yes, all reasonable people agree that AI generated artwork/media is soulless garbage in its current state. Unless there was substantial effort on the part of the human behind it (e.g. the shape store) it has no original vision or cohesion.
- Programming can 100% be an artform. But it also covers a wide breadth of technical knowledge. Even with my own CSCI degree, there's still a lot of shit that I personally didn't know how to do, and there weren't a lot of great on-boarding guides out there for those things.
- House House did not do anything wrong here, they are airing far more on the side of caution than they frankly need to at this point. I think their reluctance to disclose this was justified given how massively overblown the reaction has been. They frankly shouldn't have done so.
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Programming and Art both have incredibly monotonous elements to them. Art is a lot more freeform and expressive, but programming at scale (especially in gamedev) is a logistical clusterfuck where you have to juggle dozens, if not hundreds (sometimes even thousands) of things around with all sorts of rigid scripts and build chains, configurations, etc.
No one is having fun writing a CMake file, no one enjoys writing python scripts to organize and curate data, even if it's something they're good at. Programmers have complained for years about the logistical bullshit they have to deal with, and now they don't have to.
This is the key difference between the shitty generative usage everyone knows AI for, and the pragmatic usage of AI as a tool that programmers are using it for. Generative AI art literally only exists for cynical reasons, and it deserves the hate it gets. It actually puts people out of a job, and doesn't function as a tool to accelerate artists in any way, merely to replace them.
Programmers aren't replaced by AI, they are accelerated by it. We can use generative AI to rapidly drive the creation of scripts and toolchains to solve logistical problems much faster than we'd normally be able to on our own, allowing us to focus less on monotonous bullshit, and more on the fun elements of system archetyping, technical design, and steering all of the logistics together. Instead of needing to hand-write all our scripts, we can just describe the problems we're trying to solve, provide contextual files, and it can stitch everything together.
It also grants a wider scope of accessibility to the breadth of technical knowledge in the industry, some of which is gatekept behind being in said industry. If there are things that we may not actually know how to do (because it's low-level or system specific), the agent has a deep knowledge resouvoir it can tap into. Then we can review it, restylize it by hand to understand it, and start iterating by hand from there.
Having performance problems? The agent is good at finding shit and optimizing. Having trouble finding a bug? Describe it and the agent can look through the code and work out what the problem likely is, and it can even test the code and build isolated test cases to get things working as intended. It's a wonderful tool that saves a lot of mental strain. For people like me with limited attention and energy, it helps a fuck ton.
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Anyway, my point isn't to shill AI, it's your choice whether you use it or not. My focus here was more illustrating why AI is different for programmers versus artists. Ultimately, this moral grandstanding over other people's choice to use AI to assist in their work has become so overblown that it's genuinely irritating.
If you refuse to play a game just because someone has interacted with AI in the course of development, then you might as well get mad at them for using Google, or stack overflow, or books instead of paying someone to solve their problem instead. Clearly we're so fucking deep into late stage capitalism, money always has to be a barrier to solving problems.
And if your issue is with how much electricity and water is being consumed, push for all of that generative shit to be priced out in favor of AI as a tool for accelerating human hands in the creation of content. I agree that we should not be building compute centers in people's backyards, but the water consumption is a distration from things that are causing far more harm on the environment.
Corey retweeted
artists hating LLMs for programming more than programmers is very strange to me, especially in the context of a game
I’m sure those 10 lines of code in big walk did more environmental damage than the power draw of thousands of GPUs rendering a game for hours. God forbid anyone have any nuance
Corey retweeted
We… Are The Mighty Nein.
Introducing our newest collaboration with @CriticalRole!
Our full Mighty Nein collection featuring PCs, Case, Mouse Pads, Wall Art, and more is available now!
Corey retweeted
Sign this petition if you want a new speaker of the house.
change.org/p/house-democrats…
Corey retweeted
In lieu of flowers, memorial contributions may be made to:
Johns Hopkins Alzheimer’s Disease Research Center Fund
alzresearch.org/giving/
Alzheimer’s Foundation of America Caregiver Resources
alzfdn.org/donate/
Photo Credit: Tommy Garcia
Corey retweeted
EA employees are speaking out about mismanagement, GenAI push and BioWare’s closure🚀
✅Employees report that the "do less, better" mantra has simply resulted in handling the same workload with fewer staff.
✅Upper management is heavily promoting generative AI (specifically Claude), telling staff that adoption is mandatory for the future.
✅Workers believe the technology is being pushed to test how drastically EA can cut headcount while maintaining output.
BioWare’s Decline & Closure
✅BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources.
✅Studio leadership grew overly reliant on user experience research (UXR) and fear-driven decision-making, stifling creative risk-taking before the studio's closure.
Source: Vertical Slice
Disappointed, but definitely not surprised. So much of what’s said reflects very much how many of us felt, as it was quite obvious for the last 10-15 years.
Risk-averse development, “do less” mentality, cost-cutting..etc.
I feel really bad for the studios and talents that had to be suffocated under EA’s mentality. It’s obvious what kind of people they were ever since they tried to gaslight gamers into thinking single player gaming to be dead.
Corey retweeted
Etsy has banned AI-generated patterns and bot listings, and will now require sellers to post a real photo of the actual handmade item, protecting its 5 million mostly women-run shops.
Corey retweeted
pokimane does not owe atrioc forgiveness nor does she need to justify her feelings regarding a situation in which SHE was violated and victimized by non-consensual sexual images of her. As a reminder, digital deepfakes of this kind are the most common, mostly target women and girls, and are classified as a form of digital tech- enabled sexual abuse. Just because the images and videos are “fake” does not mean that the harm isn’t real.
“He apologized, he took accountability” great! Perhaps though in your endless well of charitably for the man who caused this harm, you can reserve some of that empathy for the women who were victimized by those damaging actions.
hi everyone, i want to clarify some things about what i said on stream yesterday.
1) when he was first caught looking at paywalled, deepfake content of female streamers, it seems people forgot that the specific page shown on his stream was of me.
i didn't say much at the time because i was so uncomfortable, publicly humiliated, and i didn't think it needed explaining because it was so obviously wrong.
2) i appreciate that he spent thousands of dollars helping remove ai/df content (3000$ of which was offered to me specifically), but i've had to spend hundreds of thousands of dollars towards that same effort. regardless, no amount of money undoes what happened.
3) i'm not trying to cancel anyone or be the arbiter of who can do what. i'm simply sharing my feelings about something that publicly happened to me, and the ways in which it's affecting me today.
as he's become more involved in events and with people close to me, i've grown particularly uncomfortable. as far as i know, no one has really checked in with the women affected about how it makes them feel. other people forgiving him is their choice, but it doesn't mean i can't share my perspective on it as well.
one thing i've seen happen far too often is the rewriting of history, particularly as it pertains to issues like these, so i prefer to stand my ground so the narrative doesn't get twisted. hope this clarifies things!
Corey retweeted
WE ARE DELAYING @EmbervilleGame Early Access UNTIL JANUARY 7th, 2026!
We apologize for the delay in this (we were supposed to release into EA TOMORROW!) but we've decided that we need just a bit more time to cook the EA.
We got exceptionally close to our quality targets but there are just a few issues we need 100% fixed and solid before we turn this project over to you guys.
The demo will be staying up and we plan to give it some updates between now and then as well!
Thanks for understand, guys. We have a lot of plates spinning behind the scenes and we would have liked to have gotten this announcement out earlier! Lessons learned on many fronts.
But what this means is by January 7th, you'll be getting a freshly baked and delicious Emberville client. We'll see you then for the fun AND THANK YOU! 🥳
Corey retweeted
EA has to be the luckiest company
Imagine being anti-gamer, evil, and voted worst company multiple years in a row, but now you got a small army of idiots defending you for FREE
FOR FREE
Corey retweeted
💾 Dispatch 1 Year Anniversary Loading...
Connecting to SDN servers...
Loading hero profiles...
Loading anniversary celebration...
Progress: 99%
Corey retweeted
Replying to @dannyshrt
Don’t mean to be that guy, but there are over a dozen women in critical role and they are all unbelievably talented.
Corey retweeted
I think when you’re overstimulated you should appear kind of grayed out and no one should be able to interact with you like a locked character in a video game
































