
Character art, gamedev, memelord | Solo-dev'd @AdventNEON (OUT NOW!) | Black | LINKS: https://nitter.gq/t.co/9xJvSB5srZ
Joined July 2009
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Actually nah I ain't say it loud enough:
I spent 5+ years making this game on my own and it's finally becoming real
Let it be known I've drawn more finished art in the past 2 days than I've posted here all year. The work's being done, the grind has been real.
Gen AI is defeating the whole purpose of the event.
Tried scrolling for 15 minutes, past hundreds of generated thumbnails, and only found a handful of legit titles.
If your event getting "bigger" makes people want to engage with it less, what even is the point anymore?
Next Fest is back, with a new and improved UI for all your browsing needs! From now until October 26th, check out thousands (literally) of demos for games of all types - from frantic cooking typers to frozen railway games, there's something for everyone.
store.steampowered.com/sale/…
Steam Next Fest October 2026
I feel contact damage is redundant if an enemy can make you constantly move and dodge with its attack patterns.
Otherwise, having it is difficulty for its own sake if not specifically designed around.




























