Designing products, diving deep into AI Building communities that stick, Community Manager Prev: Anima , SuperB

Earth
Joined March 2023
Replying to @LosDoonies
Wow that's so funny it looks exactly like the idea I told you on DMs yesterday, but you vibe coded it in a horribly unperformant version before I could release anything. Very cool
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Firestrike updates 20/10/2026
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We're ahead of schedule for the battlepass contents for season 1 - so we're going to unlock on Wednesday instead of Friday 🚀🚀🚀 The battlepass is completely free, and open to all players - exclusive time limited cosmetics for pistols, rifles, fang armor, a mythic [REDACTED] 🔥
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🚀
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how easy is it to play Ground war?
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SUI BASECAMP made headlines and history. From groundbreaking conversations to ecosystem showcases and announcements. My entry for “Best Story Told Through Clipping” 🎬💙
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Today, the first player in ACT earned an on chain NFT and it was silently minted and delivered to their wallet, with no gas fees, for them to do whatever they want with. Welcome to @SuiNetwork suivision.xyz/txblock/8YuwqA…
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"felt like actual gaming again" "this is the best ak47 feel I've ever had in an FPS" "how do you even make this shit work in the browser" Today's playtesting on @act_nexus was amazing 🔥🔥🔥
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🛑CALLING ALL HOLDERS🛑 There is some top tier alpha for you in the discord: discord.gg/e4UeFEfkb
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LETS MAKE FRIENDS Friends lists are LIVE in game, with a new UX and easy-add interface 🚀Play.actuniverse.com🚀
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BASECAMP CHALLENGE IS LIVE Endless waves of DEAD STOCK robots in Firestrike, solo or co-op. Make the leaderboard, win the DELUGE. Top solo player and top co-op team get an exclusive red and black variant. FIRESTRIKE.actuniverse.com
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In collaboration with @googlecloud we’re announcing Verifiable Agent Arbiter (VAA), an evidence layer enabling enterprises to prove their AI agents acted as authorised, using @SuiNetwork and @WalrusProtocol to anchor that proof 👇
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Community member @D_C_K_S is the first person to follow our guide and get @act_nexus running at 120+ FPS on the @SuiPlay 🔥🔥🔥 What if we airdropped a suiplay cosmetic for the holders? Feel like they could do with some love 😉
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Testing the portal and game sync after a recent update to our Sui backend. Warped Universe runs as both an onchain and offchain game depending on where you play it. On Steam, it's standard Web2 with no chain connection. On Epic Games, cosmetics, currency, and items live on the Sui Network. We did it this way so we could get an efficient, Steam-like marketplace experience on the Epic side without having to build and maintain a massive marketplace infrastructure ourselves. The fun thing is all players play together no matter what platform. Sui recently had a major RPC update that required all projects to migrate. When we updated, our old item filters broke, which meant the game was structurally scanning the entire Sui Network just to find our specific items. That obviously caused backend traffic and costs to spike. We spent some time restructuring the backend to use targeted event filters locked to our game package ID. Lookups are back to being quick and low-cost, and the fix is now live on production. That fix is now out, but I was doing some testing and figured I'd show a bit of how it works. Every cosmetic item in Warped Universe can be obtained or purchased within the game, but also on our website portal at portal.warped.games, no matter if you are on Steam or Epic. But if you are playing on Epic, the portal goes a bit further. You connect your Sui wallet to your account, and all items can be transferred out of the game vault and into your personal wallet, and you can then trade on Sui in the marketplace of your choice, i.e. Tradeport. And as you can see in the video, it all is in sync with the game, so whatever you do in the game or on the portal, it stays in sync on both sides.
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Unpopular opinion: Sui’s community is becoming one of the biggest reasons people don’t want to build on $Sui. And honestly, we’re dangerously close to repeating the same mistake we made in 2024. The community keeps complaining about lack of liquidity, lack of projects, lack of users and lack of activity. But the moment a new project or person enters the ecosystem, the first assumption is: “They’re here to extract.” How the hell are we supposed to grow like that? Not every new project is a scam. Not everyone coming into Sui is trying to drain the ecosystem. And not every project needs permission from the existing Sui crowd to exist. If you think a project is bad, expose it. Do your research. Warn people. Fine. But constantly attacking anything new just because it isn’t already part of our little ecosystem circle is not protecting Sui. It’s choking Sui. And this whole “we already have X, so why do we need another one?” mentality is ridiculous. Just because we have @blastdotfun doesn’t mean another launchpad shouldn’t exist. Competition is good. More projects are good. More founders experimenting are good. More liquidity is good. More users are good. You cannot chase every new opportunity out of the ecosystem and then turn around and complain that Sui has no liquidity. You can’t have it both ways. If Sui actually wants to become a major ecosystem, the community needs to stop acting like there’s a limited number of seats at the table. There’s room for more people. There’s room for more projects. Let people build.
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Replying to @TheGamerNode
@TheGamerNode has the best videos and it’s not because he’s shouting our game out. I genuinely love his style and edits. Super chill.
This is a @warped_games build we've been waiting for: - Co-op - New Animations - New Weapons - New Lobbies - New Enemies That's just what we know of so far 👀 Will they ever stop cooking??
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The onboarding begins with $HELMET 🪖 0x1c1d9ff4d3ab6f819cab3601cc3089b149a9b18dd8c9fd24e5bfcf63f1d4236f::helmet::HELMET
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We’re getting close to a co-op Warped Universe now. Very close. We’ve been head down for a few months now working 7 days a week, nonstop. 5+ builds a day getting through tests, 16 hours a day. It’s a complete rewrite of the game but oh so worth it. Our game has 4 modes, real-time ground and space flight, and turn-based ground and space flight. Implementing co-op into the game is like doing it for 4 games. We’ve basically rewritten the entire game 4 times to cover each mode. And because of that we have to update and fix all modes in singleplayer too because when you update one side, naturally the other side breaks and needs attention. So it’s like 8 games being updated at once. We chose hard mode in making a game. All modes are testing solid except for co-op turn-based ground, as it’s the last one to be updated. And it’s a very tough one but we are almost there. There is a reason there aren’t many turn-based co-op games. It has to be perfectly in sync. All the time. Every move, every decision, all the math and turns. One out of sync glitch and the whole mission is thrown out for all in the game. The great thing is realtime ground and space are solid and all major bugs squashed (there will still be minor ones, it’s early access, but it’s working). And same with turn-based space. Turn-based ground is the last of major updates and we’re seeing the light at the end of the tunnel now. Co-op is really fun. I expect a surge of players once this is out. Time for more coffee.
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