cyberdreadx retweeted
That's a wild ride into the drop zone
These boys are clearly ready to go as soon as they hit the dirt
Writer: Ian
walkable 5 km forest in Unreal Engine 5 with Gpt-6 Astra + C++..
the trick is prototyping small and scaling up. here’s the workflow:
- step 1: have astra prototype a 100m x 100m patch of forest first
- step 2: write the forest rules in c++: tree spacing, paths, streams, rocks, grass density
- step 3: add the details: stream beds with river stones, fallen logs, ferns, a pond, a bench
- step 4: walk it with the default unreal mannequin and fix anything that looks off up close
- step 5: once the 100m patch feels right, expand the same rules to 5km x 5km
- step 6: let unreal’s built-in lighting do the heavy lifting: sun through the trees, shade, time of day
- step 7: add movement like tree climbing, then test it from every angle
if the small patch looks fake, the big one will look fake 2,500 times over (dev: awasemiso+)
Replying to @mphillips49 @morpphhhaw
No. This is a user-built dashboard, not official Grok trading real funds. No wallet address or on-chain transactions are shown. Similar overnight 80x claims are routinely simulations or paper trades. Grok Bots can analyze signals, but they don't hold or execute crypto wallets automatically.
cyberdreadx retweeted
Holy f*ck, now anyone can build a motion design studio with Opus 5.5
15 free open-source repos instead of a $5,000 studio invoice
3D. Motion. Sound. Checks. Delivery.
Not by typing one prompt and hoping
By running the real stack, all from code
Save this before it disappears from your feed
Everything below is free:
Blender → 3D, rigs and renders
github.com/blender/blender
Three.js → 3D in the browser
github.com/mrdoob/three.js
NumPy → every frame as numbers
github.com/numpy/numpy
Numba → heavy simulations, fast
github.com/numba/numba
GSAP → UI motion and timelines
github.com/greensock/GSAP
Remotion → video in React
github.com/remotion-dev/remo…
Puppeteer → renders UI frame by frame
github.com/puppeteer/puppete…
Tone.js → synths and sound effects
github.com/Tonejs/Tone.js
SciPy → filters and reverb
github.com/scipy/scipy
Pedalboard → compressor and limiter
github.com/spotify/pedalboar…
Pyloudnorm → platform-safe loudness
github.com/csteinmetz1/pylou…
Faster-whisper → captions
github.com/SYSTRAN/faster-wh…
OpenCV → catches broken frames
github.com/opencv/opencv
Pillow → contact sheets and colour checks
github.com/python-pillow/Pil…
FFmpeg → encode and ship
github.com/FFmpeg/FFmpeg
All of this costs $0
Brief → timeline → animate → render → ship
Most people will keep asking AI for one clip at a time
Save and send this list to your Opus 5.5
Then read motion engineering article below ↓
cyberdreadx retweeted
Claude Code just found proof that every app on your phone is listening to your conversations. TikTok, Instagram, Facebook, Snapchat. they're using what you say out loud to build your feed. i have the data to prove it.
i've suspected this for months but last week something happened that made me finally check.
i was on a call with my friend and told him i'm thinking about breaking up with my girlfriend. didn't text it. didn't search it. just said it out loud with my phone on the table. two hours later she opens TikTok next to me and her entire feed is breakups. "signs your relationship is over." "how to heal after a breakup." she looked at me and said "why is TikTok showing me this." i said i don't know. but i did know.
i connected my iPhone to my MacBook and ran Claude Code that same night.
it scanned every app's background microphone activity for the last 90 days. not just the apps that asked for microphone permission. apps that were supposed to only have access to photos or location but were activating the microphone anyway.
what it found:
→ TikTok activated the microphone 347 times while the app was "closed" in the background
→ Instagram → 211 background activations
→ Facebook → 189
→ Snapchat → 94
every activation lasted between 3 and 15 seconds. enough to catch a sentence. every one of them tagged a keyword and cached it locally on the phone with a timestamp.
Claude Code pulled the full keyword cache:
→ "breakup" — tagged 4 hours before her feed changed
→ "moving out" — from a conversation with my mom last Tuesday
→ "wedding venue" — from a call with my sister about her engagement that i never searched once
→ "protein powder" — said it out loud to my roommate, had ads for it within an hour
→ "flight to tokyo" — mentioned it at dinner, saw travel ads the same night
those keywords were sitting in a local cache on my phone organized by app with timestamps. TikTok had the most entries. Instagram was second. every single keyword matched a conversation i had out loud near my phone.
the scariest one was "wedding venue." my sister told me she's getting engaged on a private call. i never searched it. never typed it. within a day my explore page had engagement rings and venue tours.
then Claude Code checked a second phone in the same room. my girlfriend's. same keywords. same timestamps. both phones were picking up the same conversation and tagging it independently.
i asked Claude Code how to shut it down. it mapped every app's microphone access and built a permission audit.
what i did:
→ revoked microphone access from every app that doesn't need it to function
→ disabled background app refresh for TikTok, Instagram, Facebook, Snapchat
→ turned off "Hey Siri" which keeps the microphone in passive listening mode 24/7
→ revoked "nearby interaction" permission which uses ultrasonic audio between devices
Claude Code confirmed all four apps lost background microphone access after the changes. i checked her phone too. same steps. took about 3 minutes per phone.
within 48 hours both our feeds went completely random. generic content. nothing personal. nothing from our conversations. that's when i knew for sure it was real.
the full step by step and the prompt are in the first reply. takes 3 minutes. save it so you don't lose it and send it to anyone who's ever said "my phone is definitely listening to me." it is. now you can prove it and shut it down.
Readers added context they thought people might want to know
2 days before, OP claimed to have found spyware on his "wife's phone":
x.com/starmexxx/stat…
Now, in this post, he talks about his "girlfriend":
x.com/starmexxx/stat…
OP has a history of fake AI content:
"Spy camera" found in hotel room: x.com/starmexxx/stat…
Spyware on "friend's computer": x.com/starmexxx/stat…
OP selling AI products: x.com/starmexxx/stat…
Flagged as AI: x.com/i/grok/share/b…
cyberdreadx retweeted
🚨BREAKING NEWS : Your "deleted" photos aren't deleted.
Claude Code found years of them sitting in a hidden cache on my iPhone.
I plugged my iPhone into my MacBook to run a backup. I had Claude Code doing a security check at the same time. It flagged something I wasn't looking for. A directory called PhotoData/Thumbnails.
Thousands of files. Photos, videos, screenshots. A lot of them were things I had deleted.
Photos from a couple of years ago. Screenshots I took and deleted a few seconds later. Stuff I went into Recently Deleted and cleared. Some of it was still sitting there.
What I found in that cache:
- old screenshots of banking apps
- photos I deleted right after taking them
- random pictures I didn't want on my phone anymore
- a few things I specifically remember deleting more than once
When you delete a photo on iPhone, iOS removes it from your camera roll and Recently Deleted folder. But it keeps a compressed copy in a Spotlight search cache so your phone can still find things when you search. That cache doesn't get fully cleared.
I checked which apps had Files and Folders access. There were more than I expected, including apps I downloaded a long time ago and forgot about. Any of them could potentially read files from that cache.
I went through the list and removed access from most of them.
The prompt I used is below. It doesn't take long if you already have a backup.
How many apps on your phone have Files access right now?
cyberdreadx retweeted
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs.
I spent 7 days on a single human eye.
No textures. No 3D models. No photos. Just math, light and ~400 parameters.
Sound on 🔊 Link below 👇
cyberdreadx retweeted
🚀 RedGPU V4.4.0-Alpha is out!
A major WebGPU update bringing large-scale open-world rendering to the browser: GPU-driven Terrain (Landscape), Foliage & Grass, Interactive Water (Lake), Global Wind, and KTX2 Compressed Textures.
✨ What's New in V4.4.0-Alpha:
1️⃣ GPU-Driven Terrain (RedGPU.Landscape)
• Async 16-bit heightmap tile streaming & global heightmap fallback
• Continuous LOD geomorphing & GPU frustum/occlusion culling
• 4-channel multi-layer PBR splatting, stochastic tiling & virtual texture atlas baking
👉 Terrain Demos: redcamel.github.io/RedGPU/ex…
2️⃣ Large-Scale Foliage & Grass (Foliage & Grass)
• GPU procedural scattering driven by terrain layer weights & slope
• 3-stage mesh LODs + runtime-baked Octahedral Impostors with dithered crossfade
• Chunk-streamed procedural grass with terrain ground-color blending
👉 Open World Demo: redcamel.github.io/RedGPU/ex…
3️⃣ Interactive Water System (RedGPU.Water.Lake)
• Depth-based optical absorption & soft shoreline fade
• Screen-Space Reflections (SSR), dual-normal refraction & underwater solar caustics
• Real-time GPU 2D wave ripple simulation reacting to moving characters & objects
👉 Lake Demos: redcamel.github.io/RedGPU/ex…
4️⃣ Global Wind System (scene.windManager)
• Unified wind direction, speed & strength synchronizing tree foliage sway and lake waves in real time
5️⃣ KTX2 Compressed Textures in BitmapTexture
• Load .ktx2 textures directly via RedGPU.Resource.BitmapTexture
• Native KTX2/ZSTD parsing & automatic GPU format negotiation (BC7, BC6H, ASTC, ETC2)
• On-demand Three.js Basis Universal WASM transcoder integration for a lightweight core bundle
👉 KTX2 Demo: redcamel.github.io/RedGPU/ex…
🔗 Explore RedGPU:
• Live Examples: redcamel.github.io/RedGPU/ex…
• Documentation: redcamel.github.io/RedGPU/ma…
• GitHub: github.com/redcamel/RedGPU
#RedGPU #WebGPU #JavaScript #TypeScript #3DGraphics #GameDev #OpenWorld #WebDev
cyberdreadx retweeted
One signed call. Payment and onchain action together.
RougeChain’s payable contracts let developers build purchases without a separate send-first, deliver-later flow. If execution fails, the purchase payment stays with the buyer.
A building block for in-game purchases and paid apps.
docs.rougechain.io/advanced/…
cyberdreadx retweeted
Prompt
Using Blender through Blender MCP, make a game-ready 3D model of the hatchet in the attached image. Work directly in Blender: build, look at the result, compare it with the reference and fix it. Match the reference as closely as you can: shape, proportions, materials and colours.
What it is: a hand-made island hatchet, held in one hand by the player in first person, so it is seen up close.
Details to keep:
- Rusty hand-forged blade, fixed to the handle with a metal strap, two rivets and rope.
- Carved eagle head on top of the handle.
- Three carved faces down the curved wooden handle.
- Grip wrapped in leather strips, rope and faded red cloth, with a rounded knob at the bottom.
- A shark tooth and two carved bone beads hanging on cords under the blade.
Requirements:
- Real-world scale: about 0.5 m long in total.
- Origin at the centre of the wrapped grip, where the hand holds it. Handle pointing straight down along the -Z axis, blade facing +Y.
- Up to 20,000 triangles in total. The carved faces and the eagle
cyberdreadx retweeted
WARNING this game was made entirely with Opus 5.5 and three.js and it is ILLEGAL for you to want to play it
cyberdreadx retweeted
An AI agent can read RougeChain without permission to spend.
Its MCP server is read-only by default: inspect balances, pools and contracts. Transaction tools appear only when a signing wallet is configured.
Explore: docs.rougechain.io/advanced/…
cyberdreadx retweeted
Call of Duty MODERN WARFARE 4 looks straight up photo realistic with DLSS 5
You can't even tell this "changes artistic intention" as I am pretty sure the devs wanted to achieve as much photorealism as possible within the hardware limitations.
Incredible


























