
Senior Level Designer. Father of Serena and Leia. Currently working on: @Apogee_Ent Also: @Abyssthegame "Path into the Abyss"
Argentina
Joined September 2010
- Tweets2.5K
- Following286
- Followers616
- Likes7.4K
Leo "DavoX" retweeted
A heartbreaking day. Richard was a stellar talent who joined the game industry in his 40's when Apogee hired him to join the Duke 3D team. He was a relentless hard worker, a fun teammate, and an overall great human.
His levels in Duke Nukem 3D and Sin will live on forever. And Richard created one of the best easter eggs in gaming history: "You're not supposed to be here! -- Levelord"
RIP
Leo "DavoX" retweeted
We are deeply saddened by the passing of Richard “Levelord” Gray.
From his legendary work on Duke Nukem 3D to the countless players and developers he inspired, Richard leaves behind a lasting legacy.
Rest in peace, Levelord.
Leo "DavoX" retweeted
RIP Richard B. Gray - LEVELORD
11/15/1957 - 10/12/2026
I was sad to hear of the recent passing of Richard. In many ways it's a reminder of my own mortality. I still remember Richard from the early 90s when we hired him to be a level designer on Duke Nukem 3D. Richard had been in the navy had a varied adult life and was a few years older than Scott and I who were the elders of the company. Richard went on to do about 50% of the levels in the game. It was the wild west back then and getting hired was often as simple as making some Doom levels and sending them in. This was the pattern to get hired as a level designer for nearly a decade in Dallas.
Richard was a unique character. He didn't like a lot of feedback and meddling in his levels and he had a strong vision for them. This often caused some friction on the team but the results spoke for themselves. He'd slip in things like when you viewed a space station level from above the outline of the map was a rough approximation of the Starship Enterprise. I remember when Richard came in after a weekend and showed me the opening to Pigsty (a level in the add-on) that started with a car crashing into a police station. Richard had watched Terminator that weekend and Arnold said his famous "I'll be back" line then crashed into the station. He was big into secret areas and surprises for players.
Richard was always happy and smiling around the office and well liked by everyone. He often walked around with a large mug of orange juice. A while later I saw a large jug of Vodka stashed back under his desk and asked him about it and he smiled. I had to be the bad guy but he understood. Another day I came into the Duke are and it was empty but I heard *thunk* *thunk* *thunk* and laughter from the other room. I go in and Richard was throwing small throwing knives at a large cardboard box leaned against he wall. The sheetrock had played the game as well. Hey, that's how we rolled in the 90s. I had to be the bad guy again.
After Duke shipped, Richard and a few others broke off (in the middle of the night) to form Ritual Entertainment. They had early success with the Quake add-on packs, but after that they were between projects and ran out of money. We bridge loaned them 100k to get them through. Even though things were often competitive and a little contentious between local studios, there was comradery. A lot of that was due to relationships with people like Richard.
After Ritual folded (many years later) Richard sort of drifted out of game development. In the early 00's he created a series of casual game hidden object series with Becky Brogan. These found success for him.
We would often get together for lunch or dinner when Richard was in town. A favorite spot for us was Burger Island a few miles from the old offices. Massive burgers in a hole in the wall that he said he couldn't get in Russia, where he lived now. I would want to talk about games, but Richard would listen but was generally uninterested. He liked doing his own smaller games and being free. He valued the freedom a lot. My big takeaway over lots of burger lunches was that Richard was content and happy. He had peace. He'd moved to Russia and married his wife Olga and was just enjoying life. He'd entered a new phase of life. He never wanted to own/run a studio again. He didn't want to work on large teams. He didn't even consider working in AAA. He liked doing the Becky Brogan games because it was all him. No bosses, no partners, just him. That idea will resonate with every indie game developer today.
Richard was loved by name people and had *lots* of friends in the Dallas game community and all over the world. He was a unique individual, wildly creative and fun to hang out with. He had a creative vision and a drive to create but his priority later in life was just to live his life to the fullest. He will be sorely missed. Richard was a good guy. I will miss him.
¡Mblackwell1024 on Twitch! twitch.tv/mblackwell1024?sr=…
Aftershock playthrough and developer AMA!!
Leo "DavoX" retweeted
Terminado por segunda ver de corrido el que es uno de mis 3 mejores FPS de vieja escuela Ion Fury y su expansión Aftershock , una delicia @D4voX
Leo "DavoX" retweeted
Argentina 🇦🇷 defeated Canada 🇨🇦 in volleyball with a point from Manuel Armoa of San Juan to close out the tie-break 19-17.
Samuel L. Jackson crying in silence
Leo "DavoX" retweeted
Rest in peace to the video game music pioneer Bobby Prince.
Your music lives on forever.
Leo "DavoX" retweeted
Everyone at Romero Games is deeply saddened to learn of the passing of Bobby Prince. He left an incredible mark on games and on my life.
Kids today can do 720 triple flips with ease. But can they be as influential and amazing as Marc Johnson was?
His part in Modus Operandi completely changed the way I viewed and performed skateboarding.
It's always the comedian and charismatic ones who hide demons inside. RIP
As I write this, the reality still hasn’t fully set in. It was less than a month ago that Marc came to San Jose to hang out. He was sober, healthy, and full of life. We had a blast reminiscing about the old days. He seemed genuinely excited about the future. He even extended his ticket by a couple of days so he could explore some of the old haunts around San Jose.
When it came time to drop him off at the airport, he handed me an envelope. I waited until I got home to open it. Inside was a three-page list of his hopes and dreams for the future. Never in a million years did I imagine that less than a month later, he would be gone.
I met Marc when he was 17. I watched him achieve all his skateboard dreams, and I sat next to him at the Away Days premiere—only to later watch his career fall apart. I still don’t understand why my friend is gone at 49 years old. I don’t know why he chose to come visit me. Was there some bigger purpose to it, or was he looking for closure?
Marc was a genius and a tortured soul. He told me he wanted to be remembered for his skateboarding, not for his failures or shortcomings. He was just a poor kid from Winston-Salem, North Carolina, who grew up in a trailer at the end of a dirt road. Yet he made it out, traveled the world, and touched so many lives. He will live on through the video parts that nobody can recreate. He gave opportunities to people who might never have had a chance otherwise.
Without a shadow of a doubt, Marc Johnson was the single most influential person in my life. Everything he did was art. He was endlessly creative and always tried to elevate his friends and everyone around him. He opened doors for guys like me and Jerry, and single-handedly put San Jose back on the map. Marc had the golden touch—whether it was on a skateboard, creating brands, or developing ad campaigns.
Marc Johnson passed away today. He was one of the most talented and creative people to ever step on or off a skateboard.
- Louie Barletta
Want to check out what's being cooked in this side of the world? Check out @Abyssthegame "The Path Into the Abyss". Open world Cosmic Horror Post apocalyptic survival FPS.
Demo Available on Steam!
store.steampowered.com/app/3…
Leo "DavoX" retweeted
I recruited Bobby in 1991: I found him on the Prodigy online service in an area dedicated to musicians. I introduced him to Id Software who used him for music in the second Commander Keen trilogy, and I also had him work on a musical jingle for the Apogee logo.
Bobby then did the music for Wolfenstein 3D, Doom and he did many of the tracks for Duke Nukem 3D. His place in video game history is locked in.
He's been going through some health issues recently, so I wanted to give him a shout out to get well soon!
Prayers for the legend Bobby Prince. I just heard he’s in the hospital.
You may not know his name, but if you ever played an Apogee or id game, chances are you’ve heard his music or his sound effects.
Bobby Prince is the brilliant composer and sound designer who created the iconic soundtrack and sound effects for DOOM, Wolfenstein, and many others.
Those unforgettable tracks, the thunderous shotgun blasts, the terrifying atmosphere that made every level pulse with intensity — that was all Bobby.
From his groundbreaking work on Apogee classics that defined early PC gaming to shaping the audio legacy of one of the most influential eras in gaming history, Bobby didn’t just make music and sounds… he built the sonic soul of an entire generation. His work still echoes in every modern shooter and lives on in the hearts of millions of players.
If his music ever pumped you up, carried you through hell, or became part of your greatest gaming memories, please join me right now in sending powerful prayers, healing energy, and positive thoughts for his full and speedy recovery.
Bobby, the entire gaming community is lifting you up. You gave us everything — now we’re sending it all back. Get well soon, absolute legend. 🙏🎵🔥
Leo "DavoX" retweeted
Thanks for the recommendation, sir!
I've double-dipped on Ion Fury (formerly a digital purchase) to ensure I got Aftershock in this physical Doubleshot Edition!
Cannae wait @D4voX!
Replying to @Apogee_Ent
Really captures that 90's feel & difficulty but I don't meet many people that know about it..🫤🕹👾🎩
Leo "DavoX" retweeted
It's Waifu Wednesday!
Share your videogame crushes, underrated or not!
Today's lady is Shelly "Bombshell" Harrison.
Originally a concept sidekick for Duke Nukem Forever, she became her own IP in 3D Realms' Bombshell and Ion Fury/Phantom Fury shooters!
(originally Ion Maiden)
Leo "DavoX" retweeted
Total Chaos is OUT NOW!!!
The DOOM wad turned full game!
PC, PS5, Xbox Series and Gamepass!
Leo "DavoX" retweeted
Doom and Quake designer, John Romero, says he hasn’t given up on reviving his unannounced shooter project, that was dropped by Xbox earlier this year.
vgc.news/news/were-still-fig…









































