La abuelita de miguel era dulce y tierna con él. Pero como muchos adultos, proyectó sus sentimientos hacia su nieto, pensando que sabía mejor que nadie lo mejor para él. Un error muy humano pero error al fin.
Lo de la otra señora fue sistemico con su familia y a la larga peor.
La gente no entiende a Miyamoto.
El hombre es un genio del diseño de juegos, pero para él los videojuegos no son más que juguetes.
Él no ve a los personajes como individuos, sino como vehiculos para que el jugador Interactúe con el juguete que él y su equipo diseñaron.
After 40 years of evolution, Shigeru Miyamoto says he believes Mario has finally become a "person" in a sense, thanks to that film debut. bit.ly/4bIe0JV
Estamos jugando Descent en hardware original con @DMtta
youtube.com/live/vSVAFDf34iM…
Daniel Mastretta retweeted
Glad to see Polygon cover the resistance of game developers to generative AI--and to be able to speak to one of the greatest dangers of this entire thing.
Gen AI doubles down on making MORE SPACE for production issues that *already make games worse.*
polygon.com/arc-raiders-nexo…
Daniel Mastretta retweeted
We’re debuting Co-op Kaiju Horror Cooking today! It comes out July 29th—and we’re doing a cool, scary thing.
An open playtest until launch.
Play the full game. Watch it complete development in real-time. No strings attached.
Enjoy!! 🥧
store.steampowered.com/app/7…
Daniel Mastretta retweeted
🥐 #PancitoMerge IS HERE! 🎉
A delicious Mexican bakery twist on drop-merge fun! Merge breads, serve customers, and stack your way to high scores 🍞✨
Play now and let us know your best score! 👇
👉 fayer.itch.io/pancitomerge
@vanila_ryder @Fixxxr87
#IndieGame #GodotEngine
Daniel Mastretta retweeted
Maigos estén atentos que más tarde haremos un anuncio, se vienen cosas bonitas 👀🤗
Avisenle a todos sus amigos y denle harto RT :3
#HoraDeLosGarabujos
Daniel Mastretta retweeted
16 years ago today, the fan based English translation for Mother 3 (GBA) was released! 🎂🎉
This is thanks to Tomato, Jeffman, and Chewy. To this day, Mother 3 still hasn't officially made it outside of Japan. Thankfully, this translation has allowed us to play it in English.
Daniel Mastretta retweeted
Hi, all! I'm Tim, a freelance 3D Artist + Illustrator living in the Midwest. I like making tiny cities, impractical vehicles, and all-things infrastructure. #PortfolioDay
Currently taking on new work. DMs open.
🎨 timothyjoereynolds.com
✉️ [email protected]
Daniel Mastretta retweeted
The best part about getting laid off again is deleting Slack. Anyhoo, I'm back on the job hunt.
Reach out with any 3D art / illustration / animation needs. Open to freelance and/or remote FTE. Happy to chat, DMs open.
turnislefthome.com/
Daniel Mastretta retweeted
Estaremos jugando UFO50 con @DMtta
youtube.com/live/i4RxN0Y0G8M…
Daniel Mastretta retweeted
UFO 50 is such a massive production, but there isn't a single ounce of fat on it. Even the full-fledged modern metroidvania in there clocks in at a neat 3 hours. Just enough to hit all the highs you expect in one, but with none of the fluff.
All of the games feel lean like this.
Daniel Mastretta retweeted
🛸UFO 50 by the numbers!
🎮50 games
⚔️16 versus modes
🫂11 coop modes
⛳️2 golf Games
🎨32 colors
📜8 years of history
🏡1 garden
💲25
Daniel Mastretta retweeted
I do not regret to inform you that UFO 50 is incredible. Might be my favorite thing to come out all year
Daniel Mastretta retweeted
There's something extremely bittersweet about ending work on a project that has just been my life for the past 8 years, but man what a pleasure and honor it was to work alongside this team, and the joy of seeing people finally experience our game is a gift beyond words. #UFO50





































