Still in awe of this crossover picoCAD and Hellgineers scene!
I'm amazed at how useable #picocad byt @johanpeitz is for tiny modelling, given the extreme restrictions of #pico8. This was my first attempt using it, built for PicoCad Jam 100 and celebrating the release of #Hellgineers.
I've lost count of how many times I've written a player + camera controller & animation system in #pico8 , but this one is feeling good.
This is for the #LOWREZJAM, which is really pushing my #pixelart abilities, but i'm happy with this how this character is looking.
I've created a breakdown of my tweettweet jam entry, where i created a mini flight simulator in 500 bytes of #pico8 code. For anyone interested in how it went together, take a look:
nic.dockerz.net/blog/2023-5-…
#IndieDevs #gamedev
I had an idea a while ago for a #pico8 gliding game using #mode7 for the ground and clouds, and thought i'd try see if I can make it work in 500 characters for the #tweettweetjam. Currently at 645 chars and looking at what features can be cut.
It is done!
xitter.cf/D_Nocker/status/165577…
I've managed to maintain the majority of the visual clarity while bringing my #tweettweetjam entry down to 500 characters of code, though it was a struggle. Play it here: lexaloffle.com/bbs/?tid=5266…
I'll do a write-up + decompression of the code soon!
#pico8 #gamedev #indiedev
I've managed to maintain the majority of the visual clarity while bringing my #tweettweetjam entry down to 500 characters of code, though it was a struggle. Play it here: lexaloffle.com/bbs/?tid=5266…
I'll do a write-up + decompression of the code soon!
#pico8 #gamedev #indiedev
x=0y=24405z=4a=.3g=0h=64v=.2q=127w=16p=poke2
p(y,0)☉=camera
for i=0,512 do
circfill(i%q,rnd(q),rnd(w),i%2)mset(i%w,i/w,i)
end
pal({2})spr(0,2,2,w,w)p(y,96)p(y-29,4112)::_::b=btn()g+=v*((b&2)/2-(b&1))>>9g*=.9a+=g
h+=(b&8)/8-(b&4)/4j=h/64-1z+=v*sin(j/4)v-=j/40s=sin(a)c=cos(a)x-=s*
A board game on a single card, rules included!
I've finally gotten this game to a point i'm happy with, after many, many iterations on the gameplay, the rules, and the layout.
#boardgame #gamedesign #tabletopgames
I've created a demo of a single round of play as well to hopefully clear up any rules confusion. (Which is where the QR on the card takes you)
nic.dockerz.net/games/tinysu…
I've been working on some experiments in sheep herding AI. This is for a potential game themed around shepherding in an Icelandic-inspired environment.
Read more detail on how it works here: nic.dockerz.net/blog/2023-4-…
#unity3d #indiedev #gamedev
I'm amazed at how useable #picocad byt @johanpeitz is for tiny modelling, given the extreme restrictions of #pico8. This was my first attempt using it, built for PicoCad Jam 100 and celebrating the release of #Hellgineers.
I'm working on some noise generation for a #pico8 project of mine. This was not what i planned, but looks pretty interesting. Happy accidents.
Playing around with these bouncy particles is a lot of fun, heavily inspired by @spacefillerart's work. #PICO8




