Daniel Dev (@DanielDev_UEFN) header
Daniel Dev (@DanielDev_UEFN) profile picture

#UEFN 3D Modeler, VFX and Enviroment Artist. My DIscord: https://nitter.gq/t.co/v8nOW5m5kJ Open to commissions.

Joined January 2024
Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)Photo by Daniel Dev (@DanielDev_UEFN)
Kick-start your real-time VFX in Unreal Engine with the new Niagara Examples Pack🚀 50+ VFX systems you can explore, break apart, and adapt to your needs, including explosions, ballistic impacts, sparks, fire, and more. ✨🔥 Out now on @Fab! epic.gm/niagara-samples
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Daniel Dev retweeted
After 2 months of hard work, MAFIA HEIST [ROGUELIKE] is finally live! 🚨💰 Huge thanks to @gurkisdev @loonyartworks @DanielDev_UEFN @Leivonnn for making this project possible. If you find any bugs or feedback it let mw know, it would be appreciated!
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Daniel Dev retweeted
.@Sheila_3D showed us the workflow behind the Cinque Terre project, explaining how she created a modular Italian-inspired town using Substance 3D, ZBrush, Blender, and Unreal Engine 5. Read the interview: 80.lv/articles/creating-styl…
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I've uploaded the material for citation retweeting to the following link. blueprintue.com/blueprint/jt… Hope it's useful!
I made some improvements to the last animation I created with Unreal Engine materials. It's not really got any practical use, but I personally like it. When I'm not working, I like to create whatever I like. #UE5 #Material
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We will add collision detection to monster attacks. This will allow players to evade attacks using structures. We're creating a full-scale Monsters vs. Humans battle map! They are amazing! @TeamDaniel_UEFN
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If it hadn’t been for the existence of the cruiserweight division, Usyk may have taken the heavyweight crown years ago. 🎞️Outclassing 6’4” Gassiev to become king of the cruiserweights, in 2018.
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And of course I did a lot of environment concept art artstation.com/artwork/nJJav…
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Daniel Dev retweeted
Boxing breakdown: @bivol_d teaches his unique style during training camp for his undisputed light-heavyweight title fight on October 12th 🔥 #BeterbievBivol
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Introducing Notes in UEFN 📝 You can now add a Note for your team directly in your project viewport! Pin a note to leave some feedback or compliment a team member on their work. Learn more: fn.gg/Notes
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Daniel Dev retweeted
SCRAPPED TOOL | This was called "ArchGen", "Fortnite Architecture Generator" "the intent was for either the level designers to use this tool, or provide it to the Fortnite Creative community." -Ken Brown It was, as shown, intended to be for fortnite creative, but scrapped 1/2
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3 rounds in the books 🥊🔥 Who you got? #CaneloMunguia | NOW | Live on DAZN: Click link in bio to buy
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Angel’s Egg (1985)
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The Sacred was created in 30 days by Level Artist Cui Xiaoyu! Gaze upon this beautiful evening street scene watched over by a great blossoming tree 🌸
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Learn how Future Trash(@foadzone) is building FOAD into a next-gen IP with UEFN! 🎮
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