I improved the "Depixel" vector upscaler, which powers one of the graphics modes in our upcoming Moraff's Dungeons remaster. Here's the original pixel art (from 1993), the upscaled version and (the best version) the new art by bimshwel
#ScreensShotSaturday s.team/a/5139260
I recently wrapped up #Gameboy Jam 14, and my entry came in 2nd place in Gameplay, 10th overall! If stealth and a unique lockpicking mechanic sound like your kind of thing, maybe you'll enjoy it! dashingstrike.com/LudumDare/…
#gamejam
Time to announce the project I've been working on with some fantastic collaborators - Moraff's Dungeons, a remaster of some of my favorite DOS games from the 90s - store.steampowered.com/app/5…
#indiedev #rpg #steam
Splody is now officially #SteamDeck Verified! - store.steampowered.com/verif…
My last #LudumDare #gamejam entry, Gemwright, turned out pretty good, and ranked in the top 10 for both Overall and Fun! Heavily inspired by some crafting mechanics from #FFXIV. dashingstrike.com/LudumDare/…
Newly lowered Steam system requirements for programming puzzle game QuantumPulse 2A on Steam: MS-DOS 6.22. Check out the blog post here: jimb.ly/2025/09/23/qauntumpu… or QP2A on Steam: store.steampowered.com/app/3… #dos #Retro #indiegame #programming
QuantumPulse 2A, my @zachtronics-like programming puzzle #IndieGame releases today! Solve puzzles by writing assembly code on a radio-communication focused fictional computer. There's also a ShareWare version (Steam calls it a "demo") available. store.steampowered.com/app/3…
A few weeks back I participated in the annual Dungeon Crawler Jam and made a game (this year with an artist who did all amazing hand-drawn original art). I'm happy with how it turned out, and, so were other people, I guess, as it won the jam! dashingstrike.com/LudumDare/…
It's a fun day when I go from using a program updated 32 minutes ago, to using another one last updated over 32 years ago (TheDraw)... I've now got my FILE_ID.DIZ ready for the release of QP-2A Shareware version next week! store.steampowered.com/app/3… #indiedev #screenshotsaturday
Added a fun new chip, the Plotter, to my Zach-like #indiegame QuantumPulse 2A. #ScreenshotSaturday In other news, the demo is coming very soon on Steam! store.steampowered.com/app/3…
My last #LudumDare #gamejam entry, DWARFS, was pretty well received, placing in the top 10 for both Graphics and Audio, new personal bests for me! Despite the name and theming, it's really a "fishing" game =). dashingstrike.com/LudumDare/…
My next commercial #indiegame, QuantumPulse 2A, based on my Zach-like programming game for #LudumDare last year, is coming to #Steam! Now available for wishlisting - store.steampowered.com/app/3… #indiedev
My Steam/PS4 game Splody has been seeing record traffic recently, I blame @splodeygame . I kinda wish their users were smart enough to not ask for technical support for Splodey in the Splody Discord though!😅
Another Ludum Dare, another game! In some ways, my most innovative yet (came in 12th for innovation), it involves drawing abstract shapes to meet requirements. Inspired by the lure-designing mechanics in Intergalactic Fishing by @boatanchorgames. dashingstrike.com/LudumDare/…
Dashing Strike retweeted
The results of Dungeon Crawler Jam 2024 are in and a huge congrats to @DashingStrike for snatching the top spot with his awesome entry Snake Eyes
dashingstrike.itch.io/snake-…
Also a massive thanks and congrats to everyone else that submitted a game.
#dungeoncrawler #gamejam #indiedev
My last #LudumDare entry was a bit of a hit (at least, among competitive programmers), so I've released an updated version with true Zach-like histograms of every submitted solution to the various puzzles. Play here on web (not Mobile-friendly, though): dashingstrike.com/LudumDare/…
Huh, that was surprising... My recent dungeon crawler #gamejam game Uncharted Wanders got reviewed in the August edition of PC Gamer! I guess someone over there really liked it. dashingstrike.itch.io/unchar… #indiedev
Made a word-less, abstract, puzzle/factory game for #ludumdare #ldjam 53. Plays pretty well on mobile. Hints: double-up routes for additional throughput, nodes turn green when inputs are satisfied. dashingstrike.com/LudumDare/…
Ludum Dare rating page for anyone competing: ldjam.com/events/ludum-dare/…










