ffs, didnt the s&box / gmod community try to crucify garry for being "soft on ai" back when he made the dev log talking about his idea to combating the ai problem on s&box?
Valve is literally doing the same fucking thing garry said he was going to do, fix the ai problem by having better platform discovery.
i hope these people are just as outraged at valve being "soft" on ai
Valve says it's "fully aware" of the AI slop flooding Steam.
Rather than filtering developers, Valve wants to improve discovery. Next Fest shows games almost at random for the first two days, and wishlists alone don't boost your Steam visibility. People actually buying and playing your game does.
Tom Giardino highlighted the shift in scale. Just three years ago, he was going around trying to convince developers to participate, saying, "There are only 50 or 100 games, so you should definitely join," but now the number of participating titles reaches into the thousands. He described it as "the pendulum swinging to the opposite side."
"We don't think we're perfect and there's plenty of room for improvement," but added, "Rather than limiting developer access, making Steam a smarter and more dynamic platform is the starting point of our philosophy."
i dont see how they are taking any action that would make you think they just want our money. By every measure Valve is more greedy than any action facepunch has taken regarding s&box.
mit engine, open source, no engine fees for standalone, FP is very active in there discord and shows shit off often. the games facepunch releases they are often opensource.
The FOMO skins people complain about are mostly community made, meaning FP shares money with the artists. They have payed out almost 1m to the community through the playfund, its not life changing money but multiple months in a row ive made 100$+ usd. They even gave most of the existing devs free copies of the game (me included).
Anyone who says FP is doing this for the money is missing the point. The only way they are "doing it for money" is they intend on using s&box for there own games in the future, to get past the expensive unity enterprise fees. Fees that are so high per year that it makes the development costs making s&box look small. You also know what? they even "opensource" there finances related to s&box at sbox.game/metrics/finance.
Nothing FP has done with s&box shows to me in any way they are just looking to make money. This likely is people being misinformed and confusing sbox.game (facepunch) with sandbox.game(not facepunch). Where the latter is a platform that has a NFT marketplace (another thing people think sbox has)
my point is this idea people have of facepunch is greedy is unfounded and is likely just people getting confused on what platform they are looking at.
maybe garry is as big an asshole as people claim he is (ive seen no proof), but nothing about any of the actions him or FP has taken regarding s&box rises to the level of "greedy".
s&box handles UI the best out of other popular game engines ive tried.
It leans on existing web standards making it easy to pickup if you already have some web experience but also rewards you if you dont. Learning to make UI in s&box will teach you the basics to create your own website.
Pivoting to or from Blazor should feel pretty easy and if this isnt enough, you can skip using razor entirely by using the new Painter system.
The people who dont like Terry where never going to enjoy s&box in the first place. They are shallow and miss the point
Lets focus on the cool shit they add to the engine instead
cant wait for performance metrics because the scene compilation has big %fps increase in my tests
The "new" s&box characters are not new. They are using the new ModelDeformer component. Meaning you can defore Terry in many more way than what the new character menu exposes. All this without requiring any changes to thousands of skins that already exists for Terry.
Derrik Creates retweeted
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Creators Behind The Build:
UneeQ - Lead/LevelDesign/Artist
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@MikRips - Fortress Blockout
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shade - Tester/ProTeam
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Favorite our Creator Page Here! fortnite.com/@uneeq
Use Code: "UNEEQ" in The EPIC STORE and FORTNITE
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The Arena:
FPS Arena Shooter Coming to Fortnite
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"Training"
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I have been "secretly" building in UEFN for the past year, its Quite Fun, I will be streaming This More!
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Derrik Creates retweeted
Halo Infinite Race!
I have released my new Halo Infinite Race mode! Built with usability in mind so anyone can build and release race maps using this mode.
Features:
- Choose any vehicle (or even none for parkour maps)
- Set Score to Win to choose the amount of laps
- Toggle Force stay in vehicle
- Toggle mini vehicles
- Allow all players to finish or end the match 30 seconds after first to finish
- Show or hide checkpoints
Setup:
If you already have a race map using my old mode, it is as easy as adding the Settings Objects to the map and ensuring all the checkpoints have some respawn points prefabbed to them.
If not just use the checkpoint prefab and place them in the correct order.
A forge bug related to ObjectLists just wasted like 6 hours. the tldr is dont use ObjectLists use generic lists. There is some strange issues when having objectlists that are also object scoped that generic lists dont have. halowaypoint.com/halo-infini…
@MichaelSchorr @HaloSupport ticket id #2848389
Issues like this is one of the reasons that push me back to unreal and godot. Forge is less buggy now that a year ago but issues like this need to be fixed because how unintuitive they are
youtube.com/watch?v=IurClV6u…
If you enjoy halo infinite multiplayer then i honestly think you need to go get checked and make sure your not hypoxic.
This shit is just watered down quake and for some reason is less dead than it. no clue why Microsoft nuked this fucking game yet
Competitively Halo Infinite is dog shit tier for kbm players. With all the things this game has that is hostile for kbm players im no wonder the game is so dead on pc. im convinced no one at 343 has actually played and been good at other pc fps
I feel like there is very little opportunity to win a fight you started behind 1 shot. Nades are normally what helps make this feel less shitty but in this game it feels like you just get spammed either killing you are reseting your shield regen timer.



















