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Alright, we’ll go over this one more time.
The name’s Dee-Pad as in the thing that’s on your controller, I’m @Destructo_Dan as my former account got hacked and scammed.
I’m a geek, I talk simple geek stuff like video games, anime and whatever, that’s all there is to it lol.
Dee-Pad 🎮 retweeted
Happy Ocarina of Time day!💖✨
#ZeldaOcarinaofTimeRemake
People already trying to “own” me over the Star Fox vs Fire Emblem debate because they’re incapable of understanding the difference between financial and cultural impact lol.
“Ha, Fortune’s Weave which was 80$ sold more than Star Fox!”
Yeah dude, I can’t imagine why a brand new 100+ hour game loaded with content in a consistent IP did better than a 2 hour arcade shooter which is the 3rd remake of the same damn game from an already dead IP.
God, Taco-Man was my shit back in the middle school days.
Dee-Pad 🎮 retweeted
宮本茂さん、文化勲章の受章おめでとうございます!
Thank you so much for making your games!
#宮本茂 #ShigeruMiyamoto
It’s a good decision to leave them out since there’s plenty of other ways to guide you but it would’ve been funny if he went through with the fast travel points to piss off people here even more lmao.
Eiji Aonuma says he wanted to add warp points in The Legend of Zelda Ocarina of Time remake, but they took away from the game's discovery so he told them to take them back out!
"So I asked the team to add warp points that didn’t exist in the original game, giving players access to shortcuts. But when we actually tried playing the game with those warp points, we realized that we were missing out on the moments of discovery that came from stopping along the way and wondering, “Wait, what’s this?”
Through this development process, we were reminded once again just how important those moments are to the very structure of The Legend of Zelda: Ocarina of Time. So even though I was the one who proposed adding warp points, they just weren't working for me in the end, so I got the team to take them all back out again. (Laughs)"
nintendo.com/us/whatsnew/ask…
I decided to get rid of all the retro/legacy collection games on my Switch 2.
Those may have benefited the Switch 1 but for a bigger and stronger device, AAA heavy hitters 3rd party titles should be more of a priority for it.
It feels like a waste of time playing old ass DS, SNES or GBA games on a handheld that’s not only too big but has a 16:9 screen, it’s better to push a system to its limits then to overkill on smaller games.
Already got proper 4:3 emulation handhelds to fill that quota perfectly.
Dee-Pad 🎮 retweeted
HAPPY HALLOWEEN!!! Play some spooky games eat some spooky candy and like the spooky Luigi’s Mansion post #LuigisMansion #fanart #nintendo





























