Dogalla (@Do_Galla) header
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Gamer, Anime/Manga enjoyer, still not good at setting a Bio. Got 2 braincells left cuz of drinking. Need anime women to survive.

Mexico
Joined October 2022
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Dogalla retweeted
🦋ナルメア🦋
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I remember seeing people saying they didnt like the addition of the jump button to this remake, cuz the game wasnt designed with it in mind. However there was a jump button early in development, but thats not the reason it was added. The real reason I think is because ->
Just to set everyone's expectations heading into launch: Ocarina of Time is a faithful remake. You won't find a hidden Master Quest or some mystical Light Temple. It's Ocarina of Time through and through. And Aonuma said it yesterday - he was surprised the young devs didn't want to change more and add more. They could have. They were directed to do what they like. They chose to stay mostly faithful. It's not 1:1 and there is some new things and a differences are abundant if you're very detail oriented. But, it is a faithful remake. It is not trying to be more than what Ocarina of Time already is. It's just enhancing what's there, or at least modernizing it. This isn't a review, I have not played it myself. I just know some who have, and got enough info to make sure to relay to people that you should be going in expecting this to be Ocarina of Time. Not Ocarina of Time+DLC.
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Because Oot is being adapted for the newer gen of gamers as part of its audience. We are not in the same era where 3D was unexplored territory, this era has expectations. Roblox kids will look for a jump button, and not having it risks not capturing this newgens. Just rambling.
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It is the proper way of doing remakes. Respect and be faithful to the original game, but try to adapt to the newer gen. A lesson that games like Zelda OoT and Trails in the Sky 1st/2nd chapters managed to perfect down to a T in this age.
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Dogalla retweeted
息抜き
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Dogalla retweeted
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Just unfollowed a woman for mentioning her bf
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Honestly gonna be really hard for Falcom to make a better version of the Rennede S craft for Kai II.
God bless modders, playable Renne :)
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A lot of people just refuse to admit that P3R was a bad remake just cuz its the only version they have played. Those who played other versions immediately could tell something was off and the ost was inferior.
One odd thing about Reload is that since it’s adapting the male route of P3P, if something isn’t explicitly stated in portable’s script, then it doesn’t happen. It makes a lot of scenes feel really flat in comparison, and it’s why everyone seems so sedentary in Reload
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Really funny to think these are the current antagonists in FF14.
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I feel like persona fans these days would literally combust spontaneously if they ever are in the presence of a wizardry game, or even from an old smt game.
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Smelly people will look for any excuse to smell like ass all day.
cologne is a great way to make yourself smell like you're middle eastern
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Looks AI generated, so knowing atlus and their lazy ass it might actually be real.
Yeah this is too good to fake. There’s elements from 1/2 era in the ui that’s adapted for a new street art style, Yuya “idgaf” Narumi, and all the UE debug code in the top left that pops in and out. The video is in the style of a Japanese internal presentation like the P3R leak
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How can foids even compete??
This quoted post is unavailable.
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おせいその金ビキニ💛🩵ゴージャスに蘇る…
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All this just to still be inferior to Ninja Gaiden Black.
Phantom Blade Zero's gameplay is insane
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Dogalla retweeted
mama creek
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TIME TO REPOST THE OLD CLASSIC
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I remember Bioware was my fav developers at one point. That stopped when I saw the ME3 ending that completely destroyed the IP. After the EA buyout they stopped being the same, and not only that, they got worse. It's obvious what killed Bioware, but people still wont admit it.
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