Polyfork
2,791 free low poly 3D models you can load in one line, no account and no key
Each model is a GLB file for three.js, Unity, Godot or Blender. It can also be imported as code, with knobs for color, roof or season.
26 themed kits share one palette and one scale, so parts from a farm, a railway or a coral reef fit together. Countryside Railway alone has 103 parts.
From a terminal, npx polyfork add puts a model in your project with no install. FBX, USD and OBJ are on each model page.
Free for personal and commercial use, no attribution needed.
github.com/lucas-martinic/po…
Dominique Boutin retweeted
Finally! Rigged hair cards from a single image.
HairDeck (Tsinghua + CMU + CUHK) takes one character image and builds a stylized haircut as separate 3D hair cards, with bone chains already attached. The hair sways when the head turns.
Exports to GLB, or straight onto a VRM avatar.
Code and weights are open under Apache 2.0. You get geometry and UVs, no textures yet. Local run wants Linux and CUDA.
github.com/hyz317/HairDeck
Dominique Boutin retweeted
Bento - A shading language and shader compiler infrastructure for building shaders and shader tools.
graphitemaster.github.io/Ben…
Dominique Boutin retweeted
Introducing Satori Insight, an open-source #dotnet memory profiler with real-time heap maps, GC events, pause stats, and session replay.
Built with #AvaloniaUI. Supports Workstation, Server, and Satori GC on Windows, macOS, and Linux.
github.com/hez2010/SatoriIns…
MessagePack for C# v4.0.0-preview.1出しました!完全な再設計により、2倍以上のパフォーマンス向上、セキュリティ強化、ネイティブAOTの完全サポート、C# 14のunion対応を含む多くの新機能が追加されています!ぜひ試してください!
github.com/MessagePack-CShar…
Dominique Boutin retweeted
Vibe coding, DIY hardware, and 3D printing will lead to a renaissance in arcade-style gaming.
Dominique Boutin retweeted
In the age of AI, making "No breaking changes" your main selling point is a disaster.
What we worked on when I left was to make Unity 7 a super tight, fast core of functionality. Even back then, in the fall of 2022, we knew AI would destroy the benefit of C# and the programmer dominance. And we pushed so hard to break only once and break hard.
The new CEO just didn't care. He fired or drove off everyone who disagreed with with him.
So now little Timmy can write a three line prompt in any LLM and have a fully functioning game running in his browser in 30 minutes. The bottom of the chain from whence Unity was born is gone. And the top of the pyramid is Unreal and custom engines.
There is no reason for Unity to exist in its current form.
And they continue to insist on not changing it.
github.com/MaxLiu22/Motion2M…
Made an open-source one that does the same thing, and there's a Blender extension available for it now too.
🛑 Stop wasting hours cleaning up mocap. MotionGen by TAngraFX lets you extract video to clean animation in just 3 keyframes. It’s literally a few clicks to ready-to-use motion. Watch the tutorial!
#Blender #TAngraFX #3DAnimation #MotionGen
Dominique Boutin retweeted
Who's ready to melt their GPU?! 🙋🏻♂️
Three.js Fire Pro is now available as an open-source package!
Create effects using the built-in editor, export your configuration and load into your scene.
Try it out👇🏻
dgreenheck.github.io/threejs…
See README for information on how to use
github.com/dgreenheck/threej…
Dominique Boutin retweeted
I have released a new library for Rust called retro-image github.com/emoon/retro-image It allows you to load around 600 different formats spanning Amiga, Atari, C64, Spectrum, etc. Full format list here: github.com/emoon/retro-image… Zero external dependencies.
Dominique Boutin retweeted
We're excited to announce Zeiger! a fast, free image viewer for Windows and macOS, from the Blick team. Now in public beta.
Sharp pixel zoom, quick edits, a color picker, EXIF, GIF scrubbing, and more!
Completely FREE for personal and commercial use, link in comments.
そしてRE:DoxはOSS公開!
github.com/CAPCOM-TD-OSS/RED…
Dominique Boutin retweeted
Free image-to-3D models don't preserve your source image - text, logos and fine detail come back garbled.
I got that working with my latest 'Pixel Match' feature in my image-to-3dlab: it copies the actual pixels from your source onto the model, even after retopo down to ~5k faces. High quality, low poly 3D models that are riggable and can be animated.
One step closer to Tripo / Meshy level of output, but free and on your own machine. Mac + NVIDIA.
Try it out here: github.com/Bingeljell/image-…
There's lots more to do, so please test, raise issues & PRs, etc.
Dominique Boutin retweeted
Just a reminder that Mac Performance Monitor is free and open source… you know, if paying $40 a year for #tmog isn’t your thing…
github.com/Zesty0wl/mac-perf…
Check out this free mocap collection from Artist Anderson Rohr, featuring everyday actions like brushing your teeth, petting a dog, and drinking coffee.
Download the free animations:80.lv/articles/download-this…
Dominique Boutin retweeted
🪄 Bring your 3D characters to life with words!
Introducing UniMate: one unified model for text-driven animation across diverse skeletons—from humans and animals to articulated objects.
🎬 A rigged asset + a text prompt → motion.
No per-skeleton retraining needed!
🌐 linzhanmou.com/unimate/
I'm all in on c#. Helping Microsoft in the wasm wasi area with github.com/zion-sati/NetWasm
SerializerFoundation v1.0.0 is out! It's the buffer layer behind the outstanding performance of MessagePack for C# v4, specialized per buffer type by the JIT with devirtualized and inlined calls. Useful for any binary protocol, not just serializers.
github.com/Cysharp/Serialize…
Dominique Boutin retweeted
I’ve released HTN Planner: an independent, open-source game AI planner informed by our work with Guerrilla’s planner on Horizon Zero Dawn and Horizon Forbidden West.
Not Guerrilla’s planner or its source code.
github.com/urosidoki/htn_pla…

























