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Let's go to the tower in the distance.
New feature where you can continue exploring going beneath the hill at specific locations.
Dome retweeted
Hello?
I’m a solo dev working on MISPLACED, a story-driven psychological horror adventure inspired by FAITH: The Unholy Trinity.
I started this project last December, and now my first Steam page is finally live!
🎮 Steam:
store.steampowered.com/app/5…
#indiedev #gamedev
Dome retweeted
Paintings depicting the Apocalypse, found in Évora, Portugal. Yet largely unknown even to the Portuguese.
Every country has its own imagery of the end times.
What are some examples from yours?
New updates from Dome. Take a look at fresh new shots!
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Still waiting for steam to confirm our documents so that we can make a page
Dome retweeted
Struggling to get these waterfalls looking good, anyone have some tips on some best practices for making them? #gamedev #indiegame #Tehom
For those of you who want to know more about Dome, now you can read an interview with our small team thanks to @nonsensejapan
Here is the link nonsense.jp/blogs/edit/dome-…
Over the last two months, I've been busy writing the story and designing the gameplay elements for the demo. I'm really happy with how the story turned out.
It's almost done, and now it's time to start building it all!
Here's an encounter with an NPC who welcomes you into his home.
I'll probably also get the Steam page up next week
Dome retweeted
Although some parts of terrain seems unwalkable, you actually can walk there, you just have to find a way.
Making destructible bushes. Here are first tests, still not perfect. Need to playaround more with vfx and sound effects for them.
VFX are fun!
Character concepts
Some of the character sketches that we’ll loosely use later when creating the 3D models. Some of the characters are inspired by movies. Maybe some of you will recognize them
#pixelart #characterdesign
Experimenting with green screen. It might be good for "static" NPC-s that have no directional movements.
Dome retweeted
One of the earliest environment designs. The idea was that you could walk on the left part of the design. A kind of mix of different perspectives.















