
Atlus Content Creator| Megatennist|Lover of all 90s Anime | City Pop|Business Inquiries: [email protected]
Twitch.tv/SmilinDominator
Joined November 2014
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Smilin Dominator retweeted
Yeah this is too good to fake. There’s elements from 1/2 era in the ui that’s adapted for a new street art style, Yuya “idgaf” Narumi, and all the UE debug code in the top left that pops in and out. The video is in the style of a Japanese internal presentation like the P3R leak
Smilin Dominator retweeted
¡¡¡¿¿¿Tenéis ya lista vuestra copia para jugar a Shin Megami Tensei: Devil Summoner esta tarde???!!!
Smilin Dominator retweeted
Introducing two voice actors with an intriguing destiny… 🔮
Please give a warm welcome to the English VAs for Igor and Margaret in Persona 4 Revival - Kirk Thornton and Marisha Ray! @VOKirk @Marisha_Ray
THE TOONAMI EDITING ANNNDD MUSIC???? I HAVEN'T SEEN PROMOS LIKE THIS IN GAMING FOR DECADES!
Smilin Dominator retweeted
Persona 30th anniversary @SailToArchipel talk points from Katsura Hashino, Shigernori Soejima and Shoji Meguro:
- Persona 3 was made with Atlus on the verge of bankruptcy.
- Their backs were against the wall and they were told "This is our last game", "If it doesn't work we might not be able to develop another game"
- The starting point was "How to develop Persona to create an Atlus for a new era."
- Wanted to make a story that resonated with young people
- Soejima wasn't aware of the companies problems so didn't feel any pressure and just wanted to try to create something he has ever done before.
- Meguro made the music with a theme of "future pop"
- Hashino was not inspired by other games or film. He was inspired by a Japanese book called "Loss of something worth dying for"
- Also inspired by a movie slogan he saw that said "Don't live a wasted life, die with passion."
- Persona 4 came out only 2 years after Persona 3
- They were not used to games making profit and they wanted to make another game soon.
- Inspiration for Persona 4 was "let's make a story about a murder case in the countryside."
- 2 years was a normal development cycle back on PS2
- After Persona 4 they wanted to make something weird. So they went straight to work on Catherine.
- Start of Persona 5 development was a struggle as Atlus was changing parent company
- They wanted to leave the high school theme and make it a game about teenagers backpacking around the world. But they returned to the highschool theme in the end.
- Meguro was inspired by Acid Jazz music and Jamiroquai for the Persona 5 soundtrack
- Thieves were inspired by Lupin the Third
- Didn't design the games to be that long. They just end up that way.
- The don't want the younger staff to copy the Persona games that have come before, but to create something that people can enjoy at this current point in time, like a weekly magazine.
news.denfaminicogamer.jp/kik…
Had to follow through with the 9 games but uuuh yeah would say these are my favs with how many hours I sinked into the original released version of the games.
Thanks for the Persona 30th anniversary mystery box @AtlusStyles
Smilin Dominator retweeted
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Wiping All Out P5X Remix!
P3P x P5X Special Event Commemoration Video🎷
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Enjoy a remix of Wiping All Out, the hit song from Persona 3 Portable!
This arrangement's packed with that P5X groove, straight from Persona 5!🎶
You can also listen to this while in battle! Look forward to discovering where!
#P5XEN #P3P #P3PxP5X
Smilin Dominator retweeted
🎉Happy 30th Anniversary, Persona!🎉
Today, September 20, 2026, marks the 30th anniversary of the Persona series!
To celebrate, we’re bringing you the “Shadow Ver.” of the Persona 30th Anniversary Video, originally released this January.
“What if the protagonists had Shadows of their own...?”
Enjoy this special, limited-edition video created exclusively for Persona’s 30th anniversary!
You won’t want to miss it!
#P30th










































