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Oubliez pas ZC2 arrive en Custom BO3 grâce à ces devs incr ! 📷 fait par moi
☑ Tranzit @Tranzit_Project
☑ Return to Tranzit @OfficialVerK0
☑ Die Rise @MrXeIa @destinydooby @MrTLexify
☑ Buried @SlayinZM
☑ Five @boorisyt
☑ MOTD & COTD @copforthat
☑ Nuketown @clixmods
DoogySan retweeted
Blade-O-Rade was a melee increase perk in my old waw maps which has now been completely reworked
when firing you summon blades that will float in place until you reload, which makes them shoot out at the furthest zombie in its sight dealing melee damage to all zombies it touches
Bien sûr toujours la pour le custom !
Je ne vais pas vous mentir.
Dès que mes examens médicaux seront faits et que j'irai mieux, je compte reprendre les lives custom BO3.
En plus, BO7 va proposer des dingueries violentes on va être gras comme jamais avec le zombies.
Surement avec @Dbkilleur et @DoogySan évidemment.
🚨 NOUVELLE VIDÉO DISPONIBLE ! 🚨
N'oubliez pas le petit like pour le soutient et l'abonnement si c'est pas déjà fait !
🎥 KRONOS le *NOUVEAU* CLIENT MODDÉ pour BLACK OPS 7 ZOMBIES est SORTI - TUTO INSTALLATION & RÉGLGAGES
🔗 youtu.be/cc3pLXNcaJY
Anyone who's after offline black ops 7 stuff please join the Kronos discord server.
Amazing client made by @Razzaffa
Just released publicly within last 30 minutes.
Join the server to download 👍
discord.gg/r99RNSTrK
Je vais pleurer
New editor works great <3
Map built entirely from scratch. Now to start placing lights and making a cool demo of everything I can actually do. Terry can finally have his own home soon!
#BO7CustomZombies #BO7CustomMultiplayer #CarryForward #ZC2 #CarryBackwards #BO7DMZ
DoogySan retweeted
3 new perks will be coming to the collection mod
1 custom, blade-o-rade
1 community, divine ale (by killjoy)
1 classic, doubletap 1
🚨 NOUVEAU LIVE EN VUE 🚨
👉 twitch.tv/doogy_sann
🔴 SECRET avec 18 RELIQUES (prise 2) | DÉFI ÊTRE PRIMORDIAL BLACK OPS 7 ZOMBIES
Hello everyone, HiNAtyu here!
Over the past several days, I've been continuously improving and reverse-engineering my ZoneTools for MW2019, MWIII, and other CoD titles.
And today, I've successfully implemented another major feature into my ZoneTool!
【 - World's First REAL BO7 ZoneTool Custom Map / Custom FastFile (Minimal Map Conversion PoC) - 】
===== BO7 ZoneTool Custom Map Dev-Progress Part 1 =====
As I demonstrated in my previous posts, I had already begun successfully converting Static Models and improving graphical rendering in MWIII.
Following that progress, I started developing a ZoneTool for BO7.
Of course, getting to this point wasn't easy. I encountered numerous issues, crashes, and bugs along the way, requiring countless rounds of trial and error, fixes, and testing.
But now, I've finally reached a point where I feel the first PoC is ready to be showcased, so I'd like to share my latest progress with everyone!
◆ Bringing Custom Fastfiles to BO7
Starting with MWIII, the engine introduced further changes to fastfile structures and internal logic.
Even with all the crash fixes and improvements I had already implemented for MWIII, BO7 introduced additional challenges that required even more investigation and testing.
Getting custom fastfiles to load successfully in BO7 was extremely difficult.
However, as you can see in the video, the BspSurfaces generated using IW8 Radiant, with the familiar `case 1024` texture from CoD4 applied to them, are now rendering in BO7 with exactly the same visuals!
You can also see that the Skybox's Hemi-Octahedral texture is being converted and rendered accurately, preserving its original appearance.
What this video demonstrates is that, no matter how new the game engine is, custom maps can still be made playable as long as we continue reverse-engineering its structures and researching the necessary conversion logic.
◆ BO7 ZoneTool — Initial PoC Features
The first PoC version of BO7 ZoneTool currently supports the following features:
- Accurate conversion of Skybox textures, preserving their original brightness and colors.
- Accurate conversion of BspSurfaces, including their geometry, dimensions, and thickness.
- Accurate conversion of textures assigned to BspSurfaces, preserving their original colors.
- Conversion of floor Havok collision geometry that precisely matches the shape of each BspSurface.
- Conversion of the various map data required for players to spawn and play within custom maps.
- Conversion of basic map lighting configurations.
- NavMesh conversion (experimental).
...etc.
◆ Current Status and Future Development
Of course, this is still just a PoC.
It's currently at a stage similar to the very first PoCs I previously showcased for MWIII and MW2019.
Moving forward, I plan to continue building upon the conversion logic I've already developed for MWIII, while further improving the quality and functionality of both the MWIII and BO7 ZoneTools.
In this video, NavMesh conversion for zombies is still incomplete, so improving NavMesh generation and conversion will be one of my priorities for the next PoC.
I'm also planning to invite some friends to join me next time, so hopefully I'll be able to showcase even more features and possibilities!
Stay tuned for the next JUP/SAT custom map development update!
#ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools
C'est le début les gars, ca commence !
World's first BO7 custom zombie's map built entirely from scratch. <3
#BO7CustomZombies


























