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If you liked any of this, do I have somethin' for you:
- Mercs (Especially Original Mode)🎮
- Wizardry 🧙♂️
- Contra🌴
- Might and Magic⚔
- Etrian Odyssey🌲
Yes really. Eye of the Commando is available in Early Access now!
store.steampowered.com/app/3…...
AdventureProGames retweeted
We're super excited to announce our next game, Magenta Down.
It's an atmospheric sci-fi adventure set on a harsh, remote exoplanet. Endure injury and radiation exposure with scarce supplies as you search for a way to save yourself and your crew. Coming in 2027.
#indiegame
AdventureProGames retweeted
Big news!
We are proud to announce our game ⚔️Lair of the Leviathan will be published by @Deck13_de ! Deck13 Spotlight are behind some of the biggest indie RPG names around, including Drova and Chained Echoes.
Here's a first look at the teaser trailer for the game.
AdventureProGames retweeted
We've reached a new milestone - 80,000 wishlists. That's awesome for the game like #Underkeep. Thank you for following us, it's a ride! We're working hard to finish the game. And here's another quick sneak peek!
store.steampowered.com/app/2…
#dungeoncrawler #RPG #DRPG #ダンジョンRPG #pixelart #turnbased #indiegame
AdventureProGames retweeted
RIP Richard B. Gray - LEVELORD
11/15/1957 - 10/12/2026
I was sad to hear of the recent passing of Richard. In many ways it's a reminder of my own mortality. I still remember Richard from the early 90s when we hired him to be a level designer on Duke Nukem 3D. Richard had been in the navy had a varied adult life and was a few years older than Scott and I who were the elders of the company. Richard went on to do about 50% of the levels in the game. It was the wild west back then and getting hired was often as simple as making some Doom levels and sending them in. This was the pattern to get hired as a level designer for nearly a decade in Dallas.
Richard was a unique character. He didn't like a lot of feedback and meddling in his levels and he had a strong vision for them. This often caused some friction on the team but the results spoke for themselves. He'd slip in things like when you viewed a space station level from above the outline of the map was a rough approximation of the Starship Enterprise. I remember when Richard came in after a weekend and showed me the opening to Pigsty (a level in the add-on) that started with a car crashing into a police station. Richard had watched Terminator that weekend and Arnold said his famous "I'll be back" line then crashed into the station. He was big into secret areas and surprises for players.
Richard was always happy and smiling around the office and well liked by everyone. He often walked around with a large mug of orange juice. A while later I saw a large jug of Vodka stashed back under his desk and asked him about it and he smiled. I had to be the bad guy but he understood. Another day I came into the Duke are and it was empty but I heard *thunk* *thunk* *thunk* and laughter from the other room. I go in and Richard was throwing small throwing knives at a large cardboard box leaned against he wall. The sheetrock had played the game as well. Hey, that's how we rolled in the 90s. I had to be the bad guy again.
After Duke shipped, Richard and a few others broke off (in the middle of the night) to form Ritual Entertainment. They had early success with the Quake add-on packs, but after that they were between projects and ran out of money. We bridge loaned them 100k to get them through. Even though things were often competitive and a little contentious between local studios, there was comradery. A lot of that was due to relationships with people like Richard.
After Ritual folded (many years later) Richard sort of drifted out of game development. In the early 00's he created a series of casual game hidden object series with Becky Brogan. These found success for him.
We would often get together for lunch or dinner when Richard was in town. A favorite spot for us was Burger Island a few miles from the old offices. Massive burgers in a hole in the wall that he said he couldn't get in Russia, where he lived now. I would want to talk about games, but Richard would listen but was generally uninterested. He liked doing his own smaller games and being free. He valued the freedom a lot. My big takeaway over lots of burger lunches was that Richard was content and happy. He had peace. He'd moved to Russia and married his wife Olga and was just enjoying life. He'd entered a new phase of life. He never wanted to own/run a studio again. He didn't want to work on large teams. He didn't even consider working in AAA. He liked doing the Becky Brogan games because it was all him. No bosses, no partners, just him. That idea will resonate with every indie game developer today.
Richard was loved by name people and had *lots* of friends in the Dallas game community and all over the world. He was a unique individual, wildly creative and fun to hang out with. He had a creative vision and a drive to create but his priority later in life was just to live his life to the fullest. He will be sorely missed. Richard was a good guy. I will miss him.
AdventureProGames retweeted
😈 DEEP DISCOUNT, HELLSPAWN 😈
DEMON'S TILT is 60% OFF on PlayStation — turbo-charged occult pinball: bullet hell, hellish bosses & a MEGA-DRIVEN soundtrack.
$19.99 → $7.99 ⛧ Ends October 22
store.playstation.com/en-us/…
#pinball #indiegame #bullethell #PSStore
AdventureProGames retweeted
The great people at Game*Spark came to take a look at the exclusive in-person demo of DELIVERY MUST COMPLETE at TGS! Check out their play report, linked below shortly!
TGSにて、Game*Sparkの皆様が『DELIVERY MUST COMPLETE』の会場限定デモを体験しに来てくださいました!
プレイレポートをぜひチェックしてみてください!記事リンクはこの後すぐ下に掲載します。
no hashtags
so, if you're seeing this,
it's fight. skiesoffight.com
AdventureProGames retweeted
i spent all my free time over the last two years building ALATURKA from scratch, entirely on livestreams with a $0 budget.
it is basically a PS2-era 70s Istanbul GTA with heavy driving physics and döner kebab deliveries.
here is the new official trailer. RTs appreciated.
AdventureProGames retweeted
Got A Spare Five Minutes? You Need To Play This Amazing Musical Tribute To Sega's Arcade Heritage (Image: @Dungeonmans) steamhype.com/news/2026/09/g…
AdventureProGames retweeted
You gotta want it.
You gotta want it more than going out with friends. More than spending time goofing off. You want the brass ring? You want success? You want an easier life?
First you gotta want it with a burning desire to sacrifice. To sacrifice the time to git gud. To raise your skills. To grind it out, day after day, week after week, month after month. Nobody will give you anything in life. Zip. Zilch. Nada. Nothing. You fight for want you want and you take what you can kill.
If you want to make or do things that lead to success and independence it all starts with that burning and yearning deep in your belly. That desire for more. Your desire for better.
You gotta want it. More than you want other, easier things.
This applies to all things in life. An artist, musician, programmer, game designer, plumber, electrician, athlete, writer and on and on. It applies as an employee or an entrepreneur.
Get to wantin'. Get to workin'. Go get it.
AdventureProGames retweeted
On Friday, Oct. 30, I’m hosting an all-day stream in memory of our friend & colleague, Tamir Nadav 🍷
We’ll re-live his old streams, share stories, and hold a toast at 7:30pm PST.
📅 Oct 30 | 10am–10pm PST 🎮 twitch.tv/lightincloud_
📖 Share stories:
docs.google.com/forms/d/e/1F…
AdventureProGames retweeted
You can fight monsters with the power of falling blocks, but they can fight you (and your board) right back! This is what the battle system of FLOWSTONE SAGA looks like in action (now on Nintendo Switch!)
So happy with how this came out. Been in my head for about a decade. Five minutes, free, in-browser, requires audio you can hear. It's a bit of what you expect, and so much of what you absolutely do not.
skiesoffight.com
Don't spoil it, just play!
#indiedev #gamedev #retrogaming
It's out now! Horns of Dominion is a streamlined grand strategy game of total conquest. Assemble armies of unicorn knights 🦄 and ride into your opponent cities. Full game packed in 13 kilobytes! Check it out at js13kgames.com/games/horns-o… @js13kGames #js13k
If you have...
⌚ Five minutes
🎮 A gamepad or mouse
🎶 Audio you can hear
⚔ The courage to fight for the skies
Then enjoy this musical celebration of sky-fighting action!
skiesoffight.com
Dungeonmans: Slayer's Summer is live! New difficulty modes, including Soft Adventure! Daily Danger random runs with leaderboards! Autoexplore! Beachballs!
Sale starts 10am Pacific 22 July, best $5* you'll ever spend
*per each of your Steam friends
store.steampowered.com/app/2…
Dungeonmans is on sale this week because 1) It has the best Halloween content in roguelikes, fight me 2) Friday is Best Day Ever, an official Dungeonmans Holiday that showers you in loot. Couldn't be a better time to play.
store.steampowered.com/app/2…


























