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Join me in shaping the future of the Metaverse 🌐🚀 𝕏 | Product Manager, Medium Blogger | Let's unlock infinite possibilities together!

Earth2
Joined March 2021
Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)
E2Analyst🌏2️⃣ retweeted
Considering only a little over 1,000 Players have access to #E2V1 so far & we released the first part of #RT9 around 2am AEST when 40% of our most active Player base were sleeping, and on a Monday morning no less, the stats were surprising🌏✌️ Given the time of release & that only about 150 Players have updated to #RT9 so far, peak concurrent #Players of 64 from 150 is a nice ratio. I realise these are small numbers right now given the limited access people have to #E2V1, but these type of stats give us insights into what #Players spend time on in the platform & how popular a feature is or isn't - so I just wanted to say thank you to our badge holders & testers for helping us get these insights, it's super useful! One other really nice stat I noticed is the 70h spent inside E2V1 free flight mode! This is almost certainly directly related to the new Global Locations update, quietly one of my favourite additions in #RT9 & something we implemented about 2 months ago shortly after the #RT8 release. It's really cool to confirm #Players have also enjoyed it so far! It's definitely nice to be able to identify places more easily inside #E2V1! For those interested, this update was implemented as a prerequisite for the #EcoSim & for some other upcoming location based features we have in the pipeline. I would also like to share the below response I commented on Discord earlier today. The points are focused on providing insight to some of the early feedback & conversations #Players have had on #Raiding so far: ---- Hey guys. The article will provide a significant amount of extra details around the Command Deck, Raiding, Stalls and all of the other updates. Reading through some of the comments here there are a few things I will point out to make it a little clearer before the article drops: In response to no quit button once you commit to Piloting in a raid 1⃣ You are flying another Player's Cydroid, a Player who has either Built and Powered their Cydroid using their own Essence, or paid for it via the MarketPlace (and I should also add spent their time setting up raids, targeting properties and the entire flow associated with that). And they are letting you fly it as a Pilot who has committed to ensuring that the Cydroid you are flying gets as much E-ther on the property as possible in return for your opportunity to also earn E-ther as a free to play Player and to Rank up. That is the reasoning behind there being no quit button, it is intentional. The Raid ends when there is no more E-ther left on the field or you get knocked out. In response to Piloted raid window being set to 20 mins 2⃣ The majority of the games do not last anywhere close to 20 minutes, especially when you focus on upgrading particle collection and/or streak perks as I mentioned in my stream, and as some other Players have figured out. The initial 0.01 E-ther per particle quickly becomes 0.05 per particle with a few PERK upgrades and you're immediately collecting 5x faster than a Rookie and can also be increased further. In response to games not always having other Pilots in them. 3⃣ The #RT9 build has become available to download for around 1,000 Players, the pre-existing testers and badge holders. There are ways for you to play multiplayer by forming squads, targeting other pilots via perks or inviting other pilots to target you via COME GET ME! The reality is with such a small group of Players currently having access and over 50,000 conflicts per day, especially raids coming in bursts based on conflicts arising, there is a smaller chance you will randomly come across other pilots. You will mostly fly solo if you do not form squads or use perks. Having said that, I did watch a stream where some pilots were matching into the same raid without any perks or squads which was cool. Pointing out solo flights also serve a purpose and provide opportunity 4⃣ It can also be beneficial flying solo if you just want to focus on ranking up and collecting E-ther. In the future there will be other items you can get via playing Raids, but I am delaying those until closer to public release to give everyone fairer access. For now the main focus is testing the systems, and also having a little fun ---- For such an extensive update spanning across numerous new systems & without any server downtime, the #RT9 rollout has run relatively smoothly so far. We will be focusing on fixing a few bugs before releasing 0.6.9.1, then once that is stable Holder of Lands badge holders will also get access. Really excited to continue releasing access to #E2V1 as we roll out more features, such as #Hordes, initial phase of the #EcoSim & #minigames, plus a few other things, leading up to the public release which I am hoping will be later this year IF we manage to roll out the features I'd like to have live before that public release milestone. Either way, the bottom line is we will continue adding more to do inside #E2V1 while continuing to bridge the gaps between the website & the 3D earth as things progress. #Earth2 #OpenWorlds #E2V1 $ESS #PlayerDriven #RT9 #Raiding #Cydroids #CommandDeck
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E2Analyst🌏2️⃣ retweeted
Something old & something new. Looking forward to getting Part 1 of #RT9 live🌏✌️ Irrespective of which part relates to the old or the new, #RT9 will introduce a variety of new things to do inside #E2V1. Appreciate how patient everyone has been with this upcoming release. We have spent a lot of time building core foundations for #E2V1 over the past number of years, including past months deploying & testing systems since the #PreAlpha was released last year. After all the hard work it feels rewarding to now be building & playing some long planned designs that will now work in with & sit on top of those core foundations. This Reality Thread is quite extensive & complex which is why it has taken a little longer than expected, but I understand it can be difficult to wait, so posting this clip as a little hint, because I know how much some in our community hate to speculate. Playing very carefully because if you miss one .. Coming #shoon #Earth2 #PlayerDriven #E2V1 #Metaverse #OpenWorld #WorldswithinaWorld #Part1mightnotonlybeashop $ESS
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E2Analyst🌏2️⃣ retweeted
One of the more amusing bugs we came across while testing the beach ball avatar transform feature for #RT8 It was fixed but also wouldn't complain if it popped up again lol..🌎✌️ earth2.io/news for more on #RT8 #Earth2 #multiplayer #PreAlpha #E2V1 #digitalearth #RT8 #gaming #earlyaccess #metaverse
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E2Analyst🌏2️⃣ retweeted
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️ 👉earth2.io/news/reality-threa… As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System! Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right. Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2! On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1. As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one. Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
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#Earth2 Reality Thread 5 is coming online🌍✌️ Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise! earth2.io/news/reality-threa… The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it. The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in. It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this! In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article! #Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
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Most promises are attempts to time travel. We try to control future selves we haven’t yet met.
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Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my eligible posts🌎✌️ #Earth2 land can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS, spawn #Avatars, store #items, forage & more #utility to come inside #E2V1 such as building, mini-games, experiences & more! Thanks to everyone who entered by simply #reposting & good luck on future draws. Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners. Note - if you're listed as a winner & you're unsure what to do, please check out this previous post: nitter.gq/theshaneisaac/status/1… Congratulations again to the latest winners & be on the lookout for Reality Thread 4 + the commencement of the #E2V1 Pre-Alpha access release to badge holders 🏅🏅🏅 #Earth2 #Metaverse #Giveaways #E2V1 #shanta #competition #winners $ESS
#Congratulations to the latest #Earth2 #Giveaway winners! #2000tiles with #resources👌 The team usually waits 2-3 days after a tweet to randomly pick the winners & will generally confirm every 2-4 eligible #giveaway tweets. For the #winners, the @earth2io team account will check your X profile for any sign of your #Earth2 profile URL & gift you your prize. If they cannot find your profile URL on your X account, they will reach out to you and ONLY ASK for your ALREADY PUBLICLY AVAILABLE profile URL - NOTHING MORE! So to be clear, you will only be asked for the URL of your #Earth2 profile which is public information so we can use it to gift you your prize. You will not be asked for anything else and certainly never asked about any private or confidential information over social media by any of our accounts. Congratulations again to the winners! #Earth2 #giveaway #Metaverse #Rewards
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Heads up that #E2V1 v0.1.3.3 has just been released for closed #PreAlpha testers 🌍✌️ This update involves a some fixes & updates made by the team over the past 24-48 hours which will be officially listed in the #RealityThread4 when it's released. But the main reason for this release is to unlock the glider to testers before it is officially released with crafting. Testers can activate the glider using the F hotkey for now, but when crafting is released it will be an item available in inventory after you craft it. Just a note, if you are on version v0.1.3.2 & come across another #Player floating through the sky (who already updated to v0.1.3.3) then you know why 🪂 #Earth2 #E2V1 #metaverse $ESS #PreAlpha #testing #multiplayer
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Earth 2 Reality Thread 3 - Global Multiplayer across entire Digital Earth. We've been a little busy the past 4 weeks🌍✌️ 🚨earth2.io/news/reality-threa…🚨 As I've said in the past, when we're quiet it usually means we're hyper focused on development & progress. Be sure you check out the above article to learn all the details about this milestone achievement for Earth 2. #Earth2 #E2V1 #OpenWorld $ESS #Metaverse #RealityThread #multiplayer
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hey, @grok, who was the most famous person to visit my profile. It doesn't need to be a mutual, don't tag them, just say who it was
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We think fear holds us back, but it doesn’t. It channels us. Fear isn’t a wall; it’s a compass. Whether you freeze or charge ahead, you’re still obeying fear. The only question is: which fear is in control? Choose wisely!
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After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️ 🧬Character Synthesis v1.0 🧳 Inventory System v1.0 🌿Foraging v1.0 🎧 Immersive Audio v1.0 🕓 Day Cycles v1.0 ❄️ Seasons v1.0 ❤️ Character Vitals v1.0 🎮 Action Bar v1.0 🌐 Multiplayer server-side architecture 📜 Quests v1.0 (website deployed) Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next: earth2.io/news/e2v1-chapter-… I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building. Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date! We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory. The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you. I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release! Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in! Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning! #Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
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Shorter version with keep takeaways: The Chapter 1 release for Earth 2 is going to be a little late, about 1–2 weeks past the end of Q2. E2 team has been working hard behind the scenes with lots of progress on both the game and server side. It’s still early (pre-alpha), so some bugs are expected, but playtesting has been really promising. A full update article is coming this weekend. The wait is almost over! And real gameplay is close!
🚨#Earth2 update 🌏✌️ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
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🚨#Earth2 update 🌏✌️ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
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BREAKING: Jony Ive not joining OpenAI?! 👀 Every mention… vanished. Something big just shifted behind the scenes. Hearing something about they moving with another company!!
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No one is coming. No algorithm. No mentor. No “Good Karma.” Just you, your will, and whether you fucking moved or sat still. Success isn’t luck. it’s compounding agency. You either build the pattern or get programmed by someone who did.
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Startups don’t die from failure. They die from sticking to the wrong idea for too long. The real founder instinct is knowing when to kill your darling and build what the market actually wants. Pivot too early, you abandon gold. Pivot too late, you burn runway, team, and soul. Nail the timing and everything else compounds.
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This guy is like AGI will come for your jobs! Like the whole point of super intelligence was for it to work 9-5 jobs!!
We know AGI is here, once we start seeing widespread hysteria and existential crisis among people as we lose our jobs and purpose en masse.
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ChatGPT O3 Pro diagnosed me with having FOMMO - Fear of missing micro‑opportunities! 🤒
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What’s your honest take on the new Apple UX design?
14%🚀Brain-melting brilliance
86%💩 Total trash
7 votes • Final results
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