
👩💻 Creator of @SPRAWLfps & func_godot. ⌚ Prev. Warframe, Sea of Thieves & Horizon: COTM.
Liverpool
Joined May 2020
- Tweets2.8K
- Following564
- Followers1.6K
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@embyr.bsky.social retweeted
SPRAWL zero is out now!
Available on PC via Steam, Steam Deck & Epic Store - Xbox Series X/S, PS5 and Nintendo Switch 2.
Thank you to all our supporters for making this possible, we owe you the world!
@embyr.bsky.social retweeted
if you ruin a perfectly nice sprites with scary monsters you get no bitches
Replying to @bigmoneymindd @charlieINTEL
It isn't an emulation...
Replying to @FR3NKD
I don't see the point in it, your main account is already gamedev stuff, why have a gamedev alt?
Replying to @simplex_fx
50iq: Printf is the best debugger ever.
100iq: Printf is for retards.
150iq: Printf is the best debugger ever.
You hit a point where it circles back around.
Replying to @seth_man @Tenacious_Diaz
You were misinformed before and yet you insist on telling the guy in the room with the actual experience "they will be fine".
Your hubris is impressive, I'll give you that.
Replying to @SupremeUEFN @UnrealEngine
Transactional operations for networking and rollback. Deeply difficult to implement normally but seems like verse has been built with this from the ground up.
@embyr.bsky.social retweeted
The SPRAWL zero demo is OUT NOW!
We're thrilled you can finally get your hands on the demo on Steam now!
To let you fully dive in, we’ve included the first two levels: The Graveyard and Buried.
So much hard work from everyone here at MAETH, building the game of our dreams!
@embyr.bsky.social retweeted
I’m looking for players who have:
• A love for Y2K era shooters.
• Vibes for 2000's breakbeat, trance, and DnB music.
• The strength to survive in a broken cyberpunk dystopia.
• And strategy to use cybernetic enhancements and gravity manipulation.
This is SPRAWL zero!
Replying to @Maple___s2 @chhopsky
We've mitigated almost all of the shimmering issues with careful material authorship.
There are a couple of scenes in the game that suffer but 99% of the experience is CRISP.
Replying to @LoomingColumn
Oooh I saw you post in our discord I think! Nice work!
Replying to @jnvcia @SPRAWLfps
If it wasn't Unreal we'd probably be on Godot.
Consoles are still a pain over there but I've got a decent amount of experience with contributing and modifying Godot.
Replying to @jnvcia @SPRAWLfps
All consoles supported for free...
And nothing I'd write would rival what @kronok has pulled off with the Scythe plugin. The freedom it gives the level designer & artist in-engine is only really rivaled by Hammer 2.
I'd love to write my own engine, doesn't make sense here.
Replying to @BrickBruce67460 @SPRAWLfps
You'll get to experience it for yourself soon 👀



