
Indie OSS developer making @colyseus • Sponsored by @scorewarriorcom @pixels_online @peterkharitonov @poki @OfficialBloxd @wavedash and more 💖
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Joined September 2008
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This is cool, thank you for sharing my game inside your game! 😍
While looking at multiplayer fixes, I stumbled upon Freeskater by @endel
A amazing skateboarding game featuring a career mode, custom parks, tag, secret tricks and more.
Naturally, I had to bring it to @OthersideMeta. 🛹
Now playable! With working multiplayer, of course.
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Endel retweeted
We will all be learning in coming weeks & months, that most human-made software:
▫️ Was really slow
▫️ Had many security vulnerabilities
▫️ Was under-specified and incorrect
AI will rewrite it all. Many times. It will make it fast, cost-efficient, and secure. It will think about failure modes we couldn't wrap our heads around.
It will prove, formally verify, load test, harden. It will turn memory-unsafe foundations into robust, optimized ones. If you ask, it'll thoroughly document it, teach you about it, make diagrams, animations, and slide decks.
In many ways, we are witnessing the true birth of software engineering.
we will soon enter the *hopeful software* era... where developers don't really know every little detail the software has implemented, yet it works flawlessly or even better than expected 😳
i'm not sure i like this, but it may be inevitable - developers will only be interested in diving deep on their own implementations when it becomes a bottleneck
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I think @netcodeio is gonna be a game changer for multiplayer gamedev! I want it to be fully open-source and MIT licensed just like @colyseus
I’m afraid others could easily copy my approach there, so public release will probably have to wait until I can provide infrastructure too
I'm looking to commission a composer for Dungeon Crashers!
Music needed: a title-screen theme + 7 dungeon themes, each with a boss / escalation variant. Possible SFX work as well.
DM me your portfolio, rates & availability. Reposts appreciated!
#gamedev #gameaudio #gamemusic












