Indie OSS developer making @colyseus • Sponsored by @scorewarriorcom @pixels_online @peterkharitonov @poki @OfficialBloxd @wavedash and more 💖

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Joined September 2008
Endel retweeted
Testing the limits of PixiJS 3D post processing with our upcoming @colyseus demo 🏎️ Bloom, depth of field, reflections, motion blur and more, all running at 60fps on WebGPU and WebGL Also big shoutout to @pmndrs Klipp camera toolkit for making this so easy to put together!
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new @PixiJS + @colyseus demo coming soon
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Claude can make music! I will continue experimenting, but so far i'm impressed. oh, this is my MOBA 🥹
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ok i'm impressed... rip @suno download Reaper DAW along with your favorite VSTs ask @claudeai to compose your soundtrack
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Endel retweeted
New home for our PixiJS 3D animations and demos 🎉 We'll be adding more over time! goodstuff.pixijs.io/
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too bad my human readable code was the actual slop
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Replying to @endel
@endel your "with AI: 9 days" post hit home. This was my 3 weeks of spare time. Colyseus made the netcode the easy part 🙏
Tiny Swords Wars: a 1v1 medieval RTS in the browser, built on @colyseus 🏰⚔️ Authoritative server, real fog of war, bots and mid-battle reconnects. 3 weeks of spare time with Claude Opus 5.5. Season starts November 1 → tinyswordswars.com
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My relationship with work has never been the healthiest and Opus 5.5 has made it worse. I feel like working all the time, and my body is starting to feel it, send help
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AFTERS 2.0 - Massive Multiplayer (play w/ friends) - New Songs - First Person Mode (Tab) - Backroom for ... - Smoking Section (for taking a breather) wavedash.com/games/afters
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ok so turns out @colyseus dedicated servers was the move lololol. @portner is a legend
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Endel retweeted
PixiJS 3D just got a lot faster 🚀 Since the beta launch, WebGPU performance is up ~6x on average, and up to 30x in some scenes A big part of that is benchy, a benchmarking tool we're building on top of @pmndrs labs and @endel's WebGL/WebGPU benchmarks It provides a great feedback loop for agents (Opus 5.5 in our case), so they can verify their own changes and keep finding improvements There's still plenty of speed left to find...
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new trailer, game mostly complete! 🛹💨 without AI: - I wouldn't finish the game - I would take AT LEAST 1 year of hard sweat work with AI: - 9 days of work
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Working on a new game. The engine is pulling a lot of weight to make the demo run on Chromebook tier hardware. This scene alone has: - 6 Mil Triangles - More than 400(!) 2k textures - Hundreds of Local Lights & Characters All of this in WebGL2 :)
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Endel retweeted
Zig 0.17.0 release notes ziglang.org/download/0.17.0/…
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we've got a trailer! yet another side-project, and this may be the first to actually see the light of day because of its "smaller" scope can you guess what here is NOT AI? 👀
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I love asking agents to record videos/shots of gameplay or UI so I can pick the direction I like the most... You don't need to commit a single direction, wait for it to be ready to only then give feedback - you can explore multiple directions at once
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I'm speechless… this page was literally one-shotted by Opus 5.5 🤯 fableoflegends.com I pointed it at the game demo and asked it to “make the page look absolutely stunning and juicy” 😳 w/ no follow-ups! BTW, you can sponsor me to get access to the demo’s source code 😋
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AI is enabling me to progress on the way too many side-projects I have... my MOBA demo is turning into a full mobile game, I'm going to use @defold for the mobile + web builds actual gameplay recordings coming soon 🙌 xitter.cf/endel/status/207781586…
Fable of Legends is a MOBA I've been working on for a few weeks... (with Fable 😜) The game is playable at 200ms+ ping thanks to the client-side prediction tools I'm about to release on @colyseus 0.18 💜 Game assets from @KenneyNL and custom characters by @joaobaltieri 💙
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