Hard Surface 3D Artist // Industria II // HL2:RTX // @hl2rtxofficial // Orbifold Studios

United States
Joined January 2017
Excited to finally showcase one of my contributions to HL2-RTX on @ArtStationHQ artstation.com/artwork/WBNER… Was fun to render and write about, Enjoy!
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INDUSTRIA 2 Update 6 is Live on Steam 👀 - major reworks of 7 maps - loads of new 3d assets - reduced RAM usage by 70% - full audio level passes and new assets - bug fixes +so much more
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INDUSTRIA II is out now! I had the opportunity to contribute to the project, proud to see the team bring it to release!
INDUSTRIA 2 is out NOW on Steam 👀 Play as Nora and jump into a strange parallel dimension overrun by a hostile AI in this narrative FPS campaign with Survival-Horror elements and a diegetic inventory.
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INDUSTRIA 2 is out NOW on Steam 👀 Play as Nora and jump into a strange parallel dimension overrun by a hostile AI in this narrative FPS campaign with Survival-Horror elements and a diegetic inventory.
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I've been very proud to help contribute to this trailer for Create Aeronautics, A fantastic Minecraft mod allows you to build anything from airships to planes and cars in Minecraft, with physics! youtu.be/SO8tpWfZjGk?si=aV1N…
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A bit different from anything I've ever posted, it has been a fun experience and just goes to show how modding can transcend a game past its limits.😁
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Vince Gilligan had the ‘PLURIBIUS’ credits include “this show was made by humans” “I hate AI. AI is the world’s most expensive and energy-intensive plagiarism machine” (Source: variety.com/2025/tv/news/plu…)
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This week, a little taste of class - a fancy chair and fancy railings, by Mikael Dufresne and Tarek Siela respectively! Don your ray-tracing suit and apply at hl2rtx.com!
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hey all, this is the new trailer for our game👀 INDUSTRIA 2 is a narrative FPS about nora being stuck in a parallel dimension. and yes, it has survival-horror elements! (wishlist link below)
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The night before the Half-Life 2 RTX demo. A project we’ve been working on for two years so far. A project ever evolving. I’m excited to see others reactions to assets that I’ve helped to shape. Please leave feedback! This is for the fans to explore and shape. λ
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It’s nerve-wracking shipping a demo, but it’s a necessary step for something this complex. Feedback is always important, I want the final product to simultaneously shine, and be dark and gritty.
Rise & Shine! Half-Life 2 RTX demo coming March 18th. Relive the groundbreaking Half-Life 2 reimagined with full ray tracing, remastered assets, and NVIDIA DLSS 4 with Multi Frame Generation. Learn More: nvda.ws/4isyvLv #RTXRemix
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Rise & Shine! Half-Life 2 RTX demo coming March 18th. Relive the groundbreaking Half-Life 2 reimagined with full ray tracing, remastered assets, and NVIDIA DLSS 4 with Multi Frame Generation. Learn More: nvda.ws/4isyvLv #RTXRemix
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NVIDIA has shared new screenshots of before and after RTX update for Half-Life 2.
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Half-Life 2 Just added a commentary mode! I recommend you go check it out!
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If you're confused on it already having one, only the episodes 1&2 had them. They've recorded new things!
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this is so much fun
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Outskirts
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Still looking 👀 As always, appreciate any leads!
Putting this out there as things are getting pretty dire... Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on @hl2rtxofficial to keep my skills sharp. Happy with any form of remote work (contract, freelance etc) RTs appreciated #gamedev
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The next chapter in our RTX journey, in collaboration with @nvidia @NVIDIAGeForce is live, right here! Take a stroll through a remastered Nova Prospekt, and if you want to be a part of making this happen, apply at hl2rtx.com! youtu.be/R0-F8sPprmA?si=AnpZ…
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