Eythavon (@Eythavon) profile picture

Game controller reviewer

Joined April 2015
Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)Photo by Eythavon (@Eythavon)
Padlat has been updated with results from our latest high-precision latency tester. The website is still under development, so please excuse any incomplete data. We’ll be accelerating data updates going forward. English: padlat.pages.dev/en-US Japanese: padlat.pages.dev/ja-JP
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Heliumstrike2 Launches Open Beta for Pro Players 📢 The next generation is finally here. 🟣 0.07 ms end-to-end latency—speed beyond your wildest imagination. 🟣 16-bit resolution chip—taking sampling to a whole new level. 🟣 6400 Hz gyroscope—master motion aiming with complete freedom. Fill out the form at the link below to sign up for an early access trial of Heliumstrike2: forms.gle/N9DjLKE2oTVgjNop8 All professional players: Welcome to a new era. #LeadJoy #Heliumstrike
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Eythavon retweeted
Heliumstrike2、プロ選手オープンテストを開始📢 ついに、次の世代が来ました。 🟣0.07msのエンドツーエンド遅延、速さは想像を超えられる。 🟣16ビット解像チップ、サンプリングを新たな次元に。 🟣6400Hzジャイロスコープ、自由自在にモーションエイムを使いこなせる。 以下のリンクでフォームを入力して、Heliumstrike2の先行体験を申し込みできます: forms.gle/N9DjLKE2oTVgjNop8 プロ選手の皆様、新時代へようこそ。 #LeadJoy #Heliumstrike
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I built a custom web-based driver for the Razer Wolverine V4 Pro to unlock even more of its potential.
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Making a truly great product is incredibly difficult. We've switched MCUs five times and gone through more than a dozen hardware revisions, constantly refining and experimenting. I just hope all the time and effort we've put into this will be worth it in the end.
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No fake or non-functional features. Only features genuinely supported by the firmware. Unofficial, independently developed third-party software. Compatible with GameSir G7 Pro 8K and Tarantula 8K. gs.evua.cc/
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A few tips for the new Apex update The aim assist nerf in July was the most severe one and had a pretty noticeable impact on how the game felt for controller players. Some of those changes were rolled back in August, which improved the overall stick feel. Also, the higher your frame rate, the less noticeable the impact seems to be. So if your system can handle higher FPS, I wouldn’t recommend capping your frame rate anymore. Lastly, 8K polling-rate controllers do have a slight advantage over 4K, 1K, and other lower polling-rate controllers.
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Scoring Criteria: A controller must excel significantly in the area it specializes in.
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HeliumStrike 2 took a lot longer to release than I originally expected. But I’m pretty happy with how it turned out. I basically pushed everything as far as I could with what I have right now — even the cost ended up going a little over budget, haha. It took longer than planned, but I think the final result was worth it.😉
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XBOX配列、開発中
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The latency testing for the GameSir G7 Pro 8K has been completed. Its latency is very close to GameSir’s own Tarantula 8K, although it is slightly higher. Even so, it remains one of the strongest options among competitive controllers. The G7 Pro 8K also offers wireless functionality, and its wireless performance is quite impressive as well.
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The latency testing for the Flydigi Apex 6 and Apex 6 Pro has been completed. Overall, both controllers deliver excellent latency performance at a 1000Hz polling rate, and their wireless performance is also very impressive. Overall, they rank among the better-performing 1000Hz controllers currently available.
🤖 Made with AI
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From now on, please stop buying the black version of Genesis. A new white version is coming soon, featuring the new angle-sensing TMR JS13Pro, which fixes its biggest weakness.
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Considering that similar situations exist with other devices—for example, Logitech mice have macro functionality, yet Logitech mice themselves are not banned from competitive tournaments. Instead, what matters is whether the macro function is actually enabled or being used. I think this sets a very good precedent. A feature itself is neither inherently good nor bad; what matters is how you use it. Of course, I completely understand how complicated and time-consuming it can be for tournament organizers to inspect every device. So requiring controllers to use a dedicated tournament firmware in which these functions are completely unavailable before they can be used in competition also seems like a perfectly reasonable approach to me. I can also share some of my own experience leading product development. Originally, I wanted to build a controller purely as a competitive FPS peripheral. However, many players who play FPS games also play other types of games, and they do not want to buy another controller just for those games—especially when a single controller is already relatively expensive. Because of that, I was ultimately pushed to include features I originally did not want to add, such as vibration and gyroscope support. At the same time, I also knew that these features are unnecessary for FPS games, especially in competitive tournaments. That is why I decided to provide two separate firmware options: an FPS-focused firmware and a general-purpose gaming firmware.
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Honestly, there’s a huge difference between making the product I personally want to make and making the product the broader market actually wants. I’ve had to make compromises because of that.
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Added overclocked latency data for the DualShock 4 and DualSense.
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GNS Asuka Board Latency Test Results: Stick: 1.36 ms Button: 3.79 ms Evaluation:The stick latency is exceptionally good for a 1KHz controller. The button input has slightly more debounce applied. Native 16-bit stick sampling delivers excellent performance.
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padlat.pages.dev/ EasySMX Dune 8K latency results Stick: 0.288ms Button: 0.173ms Excellent performance among mass-produced controllers. The only disappointment is the use of HALLPI V6 sticks instead of HALLPI V7. Hopefully this will be improved in the next revision.
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