Dad, husband, gamer, programmer. Technical Director at @StarStable. Ex-@CrusaderKings Dev. Love RPG and management games.

Estocolmo, Suecia
Joined April 2011
More @StarStable fixes on the particle system. This Wednesday, we fixed: - Animated particles on the dragon horse fire now work properly. - Color on some particles system are now correct. - Some flashing particles (orbs) disappearing is now fixed.
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Unannounced @StarStable updates. Tomorrow, with Marchenghast, we will also release some technical fixes and performance improvements: - General performance improvements for iOS and OSX. - Fix a problem that made particles not visible on some old GPUs.
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- Fix a shader cache issue that might cause particles to glitch. If you face problems after the release tomorrow, do not hesitate to contact CS with the details! Kudos to all the engineering team working hard to give the best experience possible on tomorrow's release. 👐
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On January 28th, we will release some performance improvements on all platforms. Specifically, updating particles on the GPU instead of the CPU. This should have a positive impact in areas with heavy usage of particles. Apart from that, you should not feel any negative effect.
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If after the release, you feel any particles glitches, do not hesitate to let me know and/or contact support at starstable.com/en/support
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We released a bunch of performance improvements for Android and some Intel drives on @StarStable. My device doubled FPS with today's update.
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I still not get this programming language war that happens everywhere. You have to pickup the tool that fits your objective the best.
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Hello @StarStable players! Soon, there will be more info in the official channels, but I wanted to give some info in the meantime about the Windows users getting freezes while playing.
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More official communication about this changes will come out during next week. If you have any problems do not hesitate to reach to our customer support: starstable.com/en/support Thank you!
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Predefined body types or body sliders for @StarStable?
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Ismael Serrano retweeted
There’s no tradeoff between speed and quality in software development. You need speed to get quality, and quality to work at speed.
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Secret @StarStable updates. Work done on the Suspect of Cheating false positive reducing the total of this cases by ~95%. If you still get them now share what exactly were you doing so we can catch the rest of false positives.
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Are you our next Star and do you have a song you think would spice up the dance floor in our Game? If yes send us your own music submission, more info here starstable.com/se/article/at… @StarStable #UGCcreator #ugcopportunity
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I'm really happy to see all the work we have been doing finally taking off. This is just the beggining!
It's time for our monthly game blog! 🎉 This time, we will talk about what is happening with Retrofitting and MyStable! ✨ Follow the link below to read it! 👉 starstable.com/blog/march-20… #SSO #StarStable #StarStableOnline #HorseGame
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