Samuel (@FlashfyreDev) profile picture

Christ-seeker and developer of apps and games. Original creator/developer of PokeRogue Making an indie game called Roglyph - Character RPG Romans 14:11

Ontario, Canada
Joined June 2019
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Still adding more polish as I go. Added some new flavour animations and also added money drops, which surprisingly weren't in the game yet until recently. Notice the tiles move independently now too, which I thought was a cool effect. #indiedev #gamedev
In case you thought Roglyph was only about letters and numbers, here's a board games biome full of chess pieces. A glyph can be anything that has a text character. #indiedev #roguelite
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I've really dropped the ball on posting. I'm still getting lots of work done on Roglyph. Lots of updates to come.
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I stashed and unstashed some changes on Roglyph and all of my scenes got replaced with the data from one scene... I lost virtually all my scene changes from the last two weeks 🥲
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This is how I find out a lot of people think Eternatus is forgettable 😔
probably the most "it exists" third legendary ever.
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It's free real estate
Struggling to come up with a good name for your game? Simply pair any word that represents your game with one of these suffixes: - borne - fall - keeper - bound - craft And boom, just like that you have a multi-million dollar game.
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It's honestly so hard to just play some Roglyph without being made aware of something that I should fix or add to the game.
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Samuel retweeted
Roglyph has come so far since I started. I'm so excited to release it soon! I funded this out of pocket and I've put a lot of time and some of the best game ideas I've ever had into it. I really think a certain type of gamer will enjoy it. #indiedev #roguelite #gamedev
I've been cooking with some new Roglyph updates including a new field control damage system, move chaining, and 3D tiles to replace the previously flat planes. Here's some exclusive gameplay footage of the early game. What do you think? Does it look interesting? Steam page soon!
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"Vibe coding" and it's just an existing project with assets swapped for ugly AI gens of brainrot content, and missing parts of the original game like the battle platforms to highlight how much they really just don't care. "Good enough, who cares people will play it." 🤢
ok if you are vibe coding games you need to try this use Codex as game engine, its 100x better than Unity here's demo w my cc0 pokemon game @rotmonfun > edit scenes > generate sprites > preview & playtest all instant
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Looking back this game was really slow but it was a big part of my childhood. I got stuck at Noise Desert and just grinded endlessly until I was in the 80s halfway through the game. For perspective, when I replayed it later from scratch and beat it I was in the 50s. Great game.
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Roglyph has come so far since I started. I'm so excited to release it soon! I funded this out of pocket and I've put a lot of time and some of the best game ideas I've ever had into it. I really think a certain type of gamer will enjoy it. #indiedev #roguelite #gamedev
I've been cooking with some new Roglyph updates including a new field control damage system, move chaining, and 3D tiles to replace the previously flat planes. Here's some exclusive gameplay footage of the early game. What do you think? Does it look interesting? Steam page soon!
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I think one my favourite things to do in game development is to add massive pools of things. Like just in general.
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The whole joke where you guys spell 'rogue' as 'rouge' was funny and all but it's gone on too long and I'm starting to think some of you really think it's spelled that way.
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Browsers should have a setting for people with above potato PCs who don't mind the text search being a little inefficient by updating every time the scrollbar position changes. Having to remove or add a character to my search to update its results feels fundamentally flawed.
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People who think "by and large" is "buy in large" like this is generally true so I would buy it in large as opposed to small or medium
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Some people may ask why Roglyph doesn't have a Steam page up yet, but the reason is that yeah I probably really need to get that going don't I
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I decided to try adding idle animations to the glyphs and I really liked the result. I guess those years making sprite animations in Flash paid off.
With new idle animations, glyphs are looking livelier than ever. In case you prefer mostly static glyphs, there will also always be a setting to disable this feature. What do you think, does it make the game feel more alive? #indiedev #roguelite
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April fools! But actually no, this is completely real and fully functional. The only joke was that you're actually expected to collect them all. It is planned that they won't individually count for collection, so you can just pick whichever ones look suitable for your run.
Roglyph is growing! In addition to the several hundred glyphs already in the game, we've taken the liberty of adding over 20,000 usable Chinese glyphs, all obtainable across a small number of evolution trees. Try to collect them all! #indiedev #roguelite
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Was bored so I decided to add the whole Chinese Unicode block to Roglyph
Roglyph is growing! In addition to the several hundred glyphs already in the game, we've taken the liberty of adding over 20,000 usable Chinese glyphs, all obtainable across a small number of evolution trees. Try to collect them all! #indiedev #roguelite
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Paying for YouTube premium (for music) and still begrudgingly watching through full 15 second ads on Discord embeds since I don't want this random video to influence my algorithm
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