Channelling #riskofrain2 for the dynamic music in our #indiegame VOIDSWARM, with different intensity levels that ramp up and down depending on how much chaos the player is dealing with 馃榿 really digging having a break from coding to write some music!
Struggling to build and market my indie game whilst work march me up and down the country for client meets. I'm tired and wishlists have slowed to a crawl...
So if you're seeing this, I'm building a quirky #roguelike #RTS out of pure love, for folks like you. Have a look 馃憞
Vibing with the new dialogue UI and character design馃殌
#roguelike #indiegame
Successful time off spent on passion projects:
1) Added a whole planetary defense upgrade system to VOIDSWARM.
2) GOT ENGAGED?!馃拲
3) Dozens of bug fixes for the game.
Y'know, the usual.
#roguelike #indiegame
VOIDSWARM has 7 new planetary upgrades to complement your fleet 馃槑 here's 3 in action...
#roguelike #indiegame
Took a short break and coming back revitalised - just like these ships after getting support from the new Repair Ray base defense that's just been added to VOIDSWARM馃槑
#roguelike #indiegame
Woohoo, time off of work! What should I do to relax? How about some *intense nights of gamedev* to heal from the work stress? 馃
(Also how sick is the new capsule art by Gjergji Zhuka?!)
#gamedev #roguelike
Boom, planet shields go 馃挜POP馃挜 when fully broken now! They visually degrade with damage, then shatter all at once!
#roguelike #indiegame
Planets now have visible shields that degrade as they take damage!馃懡Now players can easily see the current owner and capture status. Next steps - add a tasty particle explosion and shattering sound when the shield breaks馃挜
#roguelike #indiegame
Fighters are agile and respond to distant threats much quicker than destroyers and utility ships. Watch me zoom in to save my fleet defending another planet from a boss alien 馃殌
#roguelike #indiegame
Another one - we have a status effect called 'entropy', the player builds the effects of entropy during a run. e.g. one option gives entropy-procced enemies a small chance of dropping a healing zone on death. This lets you rush in on risky attacks!
#roguelike #indiegame
Just finished getting 25 new items in the upgrade shop implemented! A taster: shocked enemies move slower, turning them into fish in a barrel for you and your fleet and buying you extra time against boss enemies馃槑
#roguelike #indiegame
Just finished getting 25 new items in the upgrade shop implemented! A taster: shocked enemies move slower, turning them into fish in a barrel for you and your fleet and buying you extra time against boss enemies馃槑
#roguelike #indiegame
Full disclosure - obviously I am not IndieGameJoe. But I like his format. And I'm going to shamelessly steal it. 馃シ
#roguelike #indiegame
Sometimes you spend hours working on invisible systems. I've been busy working on the upgrade shop, save system, and tweaking ship spawn systems lately - none of which is visible to the player!
Anyway here's a massive battle with like a bajillion aliens.
#roguelike #indiegame
Mildly interesting gamedev task for the day 馃え
A command log to feed the player key intel, with clickable entries that snaps the camera to the relevant object
#roguelike #indiegame
New devlog talking about how kick ass The Expanse is, and how it inspired our physics based ship movement and autopilot systems. Link in bio for those interested 馃榿
#roguelike #indiegame





