Indie dev duo. Creators of Happy Hour Hero 馃嵒 Wishlist VOIDSWARM 馃殌 https://xitter.cf/t.co/2aoVkVMrIO // Devlog 馃捇 https://xitter.cf/t.co/qhuvP01Kle

United Kingdom
Joined May 2023
Channelling #riskofrain2 for the dynamic music in our #indiegame VOIDSWARM, with different intensity levels that ramp up and down depending on how much chaos the player is dealing with 馃榿 really digging having a break from coding to write some music!
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Struggling to build and market my indie game whilst work march me up and down the country for client meets. I'm tired and wishlists have slowed to a crawl... So if you're seeing this, I'm building a quirky #roguelike #RTS out of pure love, for folks like you. Have a look 馃憞
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Vibing with the new dialogue UI and character design馃殌 #roguelike #indiegame
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Successful time off spent on passion projects: 1) Added a whole planetary defense upgrade system to VOIDSWARM. 2) GOT ENGAGED?!馃拲 3) Dozens of bug fixes for the game. Y'know, the usual. #roguelike #indiegame
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VOIDSWARM has 7 new planetary upgrades to complement your fleet 馃槑 here's 3 in action... #roguelike #indiegame
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Took a short break and coming back revitalised - just like these ships after getting support from the new Repair Ray base defense that's just been added to VOIDSWARM馃槑 #roguelike #indiegame
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Woohoo, time off of work! What should I do to relax? How about some *intense nights of gamedev* to heal from the work stress? 馃 (Also how sick is the new capsule art by Gjergji Zhuka?!) #gamedev #roguelike
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Boom, planet shields go 馃挜POP馃挜 when fully broken now! They visually degrade with damage, then shatter all at once! #roguelike #indiegame
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Planets now have visible shields that degrade as they take damage!馃懡Now players can easily see the current owner and capture status. Next steps - add a tasty particle explosion and shattering sound when the shield breaks馃挜 #roguelike #indiegame
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Fighters are agile and respond to distant threats much quicker than destroyers and utility ships. Watch me zoom in to save my fleet defending another planet from a boss alien 馃殌 #roguelike #indiegame
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Another one - we have a status effect called 'entropy', the player builds the effects of entropy during a run. e.g. one option gives entropy-procced enemies a small chance of dropping a healing zone on death. This lets you rush in on risky attacks! #roguelike #indiegame
Just finished getting 25 new items in the upgrade shop implemented! A taster: shocked enemies move slower, turning them into fish in a barrel for you and your fleet and buying you extra time against boss enemies馃槑 #roguelike #indiegame
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Just finished getting 25 new items in the upgrade shop implemented! A taster: shocked enemies move slower, turning them into fish in a barrel for you and your fleet and buying you extra time against boss enemies馃槑 #roguelike #indiegame
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Full disclosure - obviously I am not IndieGameJoe. But I like his format. And I'm going to shamelessly steal it. 馃シ #roguelike #indiegame
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Sometimes you spend hours working on invisible systems. I've been busy working on the upgrade shop, save system, and tweaking ship spawn systems lately - none of which is visible to the player! Anyway here's a massive battle with like a bajillion aliens. #roguelike #indiegame
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Mildly interesting gamedev task for the day 馃え A command log to feed the player key intel, with clickable entries that snaps the camera to the relevant object #roguelike #indiegame
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New devlog talking about how kick ass The Expanse is, and how it inspired our physics based ship movement and autopilot systems. Link in bio for those interested 馃榿 #roguelike #indiegame
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