Epic Games recently released their official Unreal Engine MCP, here's how good it is with editing blueprints!
Try out Aura, the Unreal Engine AI Agent/MCP - tryaura.dev/?utm_source=yout…
You can now create any 3d character out of just a prompt fully rigged with animations and imported into Unreal Engine for you in the new Flop Agent update 🤩
#UnrealEngine #UE5
flopperam.com/unreal-agent
Both Agent and MCP version available here!
Flopperam retweeted
Unreal Engine AI Blueprint Editor
github.com/flopperam/unreal-…
Flop MCP is now live! An extremely powerful remote MCP server for Unreal Engine!
You can now connect your running Unreal Editor to third party AI tools like Cursor, Claude Code, Windsurf, Cline, VS Code Copilot, and even OpenClaw 🦞 without hosting your own local MCP server.
One URL. One API key. Standard HTTP. That’s it.
You can even build your own application around the mcp server to get access to unreal engine project data to any of your own workflows.
Your AI can search assets, inspect and modify Blueprints, query scenes, inspect animations, analyze materials, run performance audits, and execute directly inside Unreal.
Plugin installed in Unreal + account login required
Connect the mcp to anywhere - flopperam.com/mcp
v0.7.1 is out now for the Flop AI Unreal Agent 🚀
Make sure you download/install the latest plugin update to use it.
Highlights:
• Multi-tab chat history (switch threads without losing context)
• New @ tool for adding assets + map objects to context (Tab to quick add)
• Persistent user settings (saved between sessions)
• Major Blueprint + movement reliability fixes
• Better level building/world analysis
• Gemini 3.1 Pro support
• Streamlined material creation
Weekly updates continue with more features and improvements #UnrealEngine5
Flop will be able to get any of your Unreal Engine Assets from the content browser or level now just by pressing the "@" button!
This is coming in our next release at the end of the week 👀
Would Unreal Engine developers be interested in an MCP that converts Blueprints to C++? We’ve been working a lot on our agent recently, specifically Blueprint capabilities, so we wanted to revisit our MCP as well as the C++ side of Unreal development
Full Blueprint creation + editing is now live in Unreal with Flop AI!
You can describe what you want in natural language and the agent will build, modify, wire, and compile your Blueprint for you.
It’s only getting better from here, check it out now - flopperam.com/unreal-agent
#UnrealEngine5 #gamedev #ai
we finally did it! Blueprint Agent Mode is here 🤩
you can now just tell the AI "make me a health system" and it actually builds the entire node graph, with proper spacing
weve been teaching Flop Blueprint logic for weeks. it knows about pin connections, type conversions, all the UE5 quirks.
dropping late friday/saturday. videos coming soon
Hey everyone, we just released a new video youtu.be/1s_Mx7n29Fg that goes over actual use cases, prompts, and workflows in real-time that cover the blueprint analysis, level building, and 3d asset/model creation features for our #UnrealEngine agent that we mentioned in our last announcement.
Plus, we go over how to get your Flop account set up as well as how to get started with the Unreal plugin.
We're super excited for you to try out these new features in your own projects as we worked really hard in this major rewrite of the last version to make the agent fast and affordable.
We're going to continue working hard to make it even faster, more affordable, and of course smarter over time as our next major update in mid-February will finally have the highly anticipated blueprint modification features. #ai #gamedev
Flop AI v0.6 - Blueprint Analysis + In-Editor Chat and Major Upgrades - flopperam.com/unreal-agent
Beta v0.6 is now live. This is our biggest update yet.
IMPORTANT INSTALL NOTE
To use v0.6, you need to download and install the updated FlopAI plugin.
After you add the plugin, do not Clean the project. Just build right away. We are working on a fix right now because the Clean step can remove a file that is required for the plugin to run.
CHAT RIGHT INSIDE UNREAL
The agent now runs in an embedded browser directly in the Unreal Editor. No more switching windows. Open the FlopAI panel and chat with the agent while you are looking at your scene.
UNREAL VERSION SUPPORT
v0.6 now supports Unreal Engine 5.5 and 5.6, in addition to 5.7.
BLUEPRINT ANALYSIS TOOL
We added a new Blueprint Analysis tool that lets the agent deeply inspect your Blueprints, including:
• Variables, functions, event dispatchers, interfaces
• Component hierarchies with key properties
• Graph nodes and connections for execution and data flow
• Selected nodes in the active editor
• Full graph analysis
Ask it to explain how a Blueprint works and it can actually read the graph structure and talk through what is happening.
Important note: Blueprint Analysis is focused on reading and understanding right now. It cannot perform complex Blueprint modifications yet. That is coming in the next release in early February.
PREMIUM MODEL SUPPORT
We added support for top-tier reasoning models like Claude Opus 4.5. These are much better at complex multi-step builds that used to be hit or miss. Think full environments from a single prompt, like:
• Movie theaters with tiered seating, screens, curtains, ceiling fixtures, exit signs, projection booths
• Bowling alleys with lanes, gutters, pins, neon lighting, scoring screens, seating areas, shoe rental counters
The agent will execute dozens of tools in sequence, creating materials, placing actors, and verifying its work as it goes.
3D GENERATION QUALITY TIERS
Text and image to 3D now has three quality levels:
• Good: Fast iteration, lower detail
• High Quality: Balanced quality (default)
• Very High Quality: Maximum detail, longer generation
NEW DOCUMENTATION
Full docs are live at flopperam.com/docs covering installation, agent modes, 3D generation, Blueprint analysis, and examples.
Thanks for the support. Let us know what you build with v0.6
Our new Unreal Agent update one shotting Arcades, Movie Theatres, and bowling alleys with Gemini 3 Flash and Opus 4.5 👀
Update coming Jan 23rd #unrealengine


















