Taylor Lane Games retweeted
Reading many RPGs reminds me of my time in the military. Gear was often designed by people who never had to use it. Same with games. You can tell when designers do not GM.
The player-to-GM ratio has always been lopsided. If you want more people to buy and run your games, make them GM-facing. That is the change the industry needs and the future of TTRPGs.
Taylor Lane Games retweeted
Storygames do NOT usually encourage fudging AFAICT.
Fiasco is the most famous example.
People that "fudge" die in D&D are not storygamers; they are just confused.
So are people that call them "storygamers" or hate these games because of fudging.
Taylor Lane Games retweeted
Jesus THIS
If a TTRPG can't communicate this within the text of its core book, it's simply not finished
Taylor Lane Games retweeted
did you know the chinese had entire towns built up around imperial post offices, stocked with hundreds of horses & couriers to carry messages on-demand to wherever was necessary?
marco polo writes about this & it's pretty cool actually, so here's something like that
Taylor Lane Games retweeted
Random D&D thought.
What if we treated your 10 hirelings as a single level 10 fighter until the battle is over?
Probably deserves some damage boost.
(maybe inspired by @ForestedDepth ?)
Taylor Lane Games retweeted
I think many of the people complaining about D&D are objecting to its Disneyfication. It is a process of counterculture entering the mainstream. Something revolutionary is retrofitted to be simple, controlled, and safe. It is made inoffensive for a larger consumer base. 🧵
Taylor Lane Games retweeted
So I've heard @ForestedDepth make some good points about game design (I'll skip the specifics).
It got me thinking that not all rules written are actually USED.
The question is: whose fault is that?
Let's try an analogy.
A doctor orders you to take a medicine daily...
1/x
Taylor Lane Games retweeted
Over the years, did D&D sort of shift from an amoral, adventurer ethos familiar to Conan readers to a good-versus-evil, heroic ethos familiar to Tolkien readers? And if so, how did that happen, and what did that look like? #DnD
Taylor Lane Games retweeted
We're in the LAST 48 hours of the Kickstarter for Acid & Steel!
We've gotten to a STAGGERING 82 backers and easily cleared 4k!
This is turning into an incredible success!
Taylor Lane Games retweeted
Replying to @ForestedDepth @KasimirUrbanski
In my experience "PCs will attempt to climb any hierarchy they are exposed to, using methods no GM could expect" is basically an iron law of gaming
Taylor Lane Games retweeted
itch.io/jam/martian-communit…
Would you like to contribute a hex, or many, to a sword-and-planet hexcrawl? Now you can
Taylor Lane Games retweeted
Even the friendly Demi humans should be odd to humans. The chaotic/evil/monstrous ones should be downright terrifying: savage as literally no human culture is, but just as intelligent, and in some cases physically superior.
Why? Because the game needs that.
Taylor Lane Games retweeted
DON'T GET CAUGHT NAPPING!
LONE WOLF FISTS: ACID & STEEL
ON KICKSTARTER! NOW!
BACK IT YOU FOOLS
BEFORE ITS TOO LATE!
Taylor Lane Games retweeted
"Oh? You're Approaching Me?"
"... Because you want a copy of Lone Wolf Fists: Acid&Steel?"
"Why, just sign up right here to get notified on launch, friend!"
Taylor Lane Games retweeted
One thing that I believe is often overlooked is how the OD&D demihuman limits seemed intrinsically linked to the Chainmail Fantasy Combat table. With that in mind demihuman level limitations become *much* more viable.
Suddenly that halfling fighter who is stuck at 4th level (hero) can still one-shot a balrog...with a dagger!
Replying to @KevinLamb74 @WizardGoesBoom
Yuppers.
Of course when you play with me it can take a while to reach even 4th level.




























