Quinn Morrison (@FormerFutureDev) header
Quinn Morrison (@FormerFutureDev) profile picture

Developing #FormerFuture, a mid-century futurism inspired strategic 2D shooter.

Philadelphia, PA
Joined November 2017
Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)Photo by Quinn Morrison (@FormerFutureDev)
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It took me a while to learn all the server side stuff but I'm excited to finally show off my functioning prototype of the ranked leaderboard for #screenshotsaturday! #indiedev #GodotEngine #indiegame #IndieGameDev
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I think the UI for the mission selection is starting to come together! #screenshotsaturday #indiedev #IndieGameDev
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Reworking the floor selection and adding some fun transition animations too! #indiedev #indiegame #IndieGameDev
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Concept for the mission selection background. Chill space vibes 🪐🪐🪐 #indiedev #gamedev #GodotEngine #indiegame #IndieGameDev #madewithgodot
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A little late to #screenshotsaturday, but here is a new level theme and some of the new floor objects that I'm adding. #indiedev #gamedev #indiegame #IndieGameDev #madewithgodot
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Showing off these new object shadows for #screenshotsaturday! The #GodotEngine occlusion based shadows didn't look quite right here, so instead these shadows are generated based on the object's hitbox and its position relative to the windows. #indiedev #indiegame #IndieGameDev
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Working on generating shadows for objects based on their 2D collision shape! #indiedev #gamedev #GodotEngine #IndieGameDev
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Working on creating a model of the player's spaceship in #Blender3d for the mission selection screen #indiedev #gamedev #indiegame #IndieGameDev
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I've been developing Former Future in the #GodotEngine for four great years and 20,000 lines of code!🥳 I had no idea this project would end up being so big when I started it. 😄
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For #screenshotsaturday here is some more co-op gameplay because playing games is always more fun with friends! #indiedev #gamedev #GodotEngine #indiegame #IndieGameDev
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Now that I have gamepad support implemented, for #screenshotsaturday I'm starting to add co-op gameplay! #coopgames #indiegame #IndieGameDev
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For #screenshotsaturday, what do you think about these generic gamepad button hints? In #GodotEngine it seems easier than sorting out the type of controller and labeling the button by letter. #indiedev #gamedev #IndieGameDev
Added twin stick aiming to #FormerFuture! Shout out to @markventurelli for his article on Gamasutra on Dual-Stick Shooter Controls. Helped me a bunch! I hope my controls will feel as nice as Relic Hunters Zero! #indiedev #gamedev #GodotEngine #indiegame #IndieGameDev
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Adding in controller support. You can't see it but I'm doing this navigation with a controller.🎮😀 #screenshotsaturday #indiedev #indiegame #IndieGameDev #GodotEngine
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For #screenshotsaturday I'm working on the enemy spawning system. Enemies can spawn in on any empty tile, and they spawn closer to the player, so it should make things a bit more tense😀 #indiedev #gamedev #GodotEngine #indiegame #IndieGameDev #madewithgodot
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