FragSavage (@FragSavage) profile picture

Division 2 Content Creator | 11K+ on tha toobs! - https://nitter.gq/t.co/3w6FYa4vuW | Developing @DwnpourProtocol | @ATKGear šŸ–±ļø

Joined November 2025
Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)Photo by FragSavage (@FragSavage)
Putting this here so I can come back to it on 17 June 2027. Current → One-year goal: YouTube: 6K → 25K TikTok: 2K → 10K Twitch: Just started → 500 X: 111 → 1K Instagram: 33 → 1K Ambitious but realistic. No excuses—time to work. šŸ“ˆ
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Happy Halloween šŸŽƒ
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MW4 Clears Black Ops 6 & 7 by MILES.
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nice update @InfinityWard @CallofDuty @CODUpdates @CallofDutyCM i cant even load the game its stuck after i click multiplayer on MW4
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Nice one @InfinityWard @gawdgriggs @CallofDuty youve ruined FFA its riddled with boosters. You might want to add a 'Boosting' option in the report menu as it in everygame. @CallofDutyCM Ban these losers. Albus#1199947 Amilac#7956260 Le Kebabier#9064472
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Longshots on ARs but maps are too small… makes sense
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Aslong as you ADS 24/7 in MW4 you will win every gun fight
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I really hope the developers over at infinity ward fix this RPG spam on MW4... not being able to have ninja and bomb squad in SND means you have to choose between being heard from across the map or RPG'd across the map... @CallofDutyCM
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MW4 Multiplayer is actually goated, you lot are just miserable.
Modern Warfare 4 MP is ... something. Maps are not that good. Spawns are still broken after beta. And SBMM is cranked up to the max. We've got a great campaign, good DMZ mode, but a mess for MP so far.
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Never put it past the division 2 community to act elitist and be insufferable. Then say 'im using striker proto echo and im doing fine' after acting that way. Damn, never knew using the same boring meta would clear the most difficult content. This tweet was about variety building and the event making it a chore to play and enjoy if you arnt running meta for the duration of it.
I’m just going to say it: The Division 2’s Red Moon Unleashed event is a good concept implemented in one of the most infuriating ways possible for solo players. I understand why the enemy spawns are so aggressive. Players complained that previous events didn’t spawn enough enemies, which meant fewer keys and far too much time spent running around looking for something to fight. Red Moon Unleashed attempts to fix that, and on paper, having more enemies constantly appearing sounds brilliant. The problem is that ā€œmore enemiesā€ has become ā€œabsolutely no breathing room whatsoever.ā€ You can’t even finish one encounter before another group spawns. They appear in front of you, behind you and from seemingly every direction at once. Before you’ve killed that group, another one arrives—and then the boss spawns on top of everything else. I’m trying to complete bounties, but the event repeatedly hijacks them. I’ve genuinely had five or six separate groups spawn within roughly three minutes, followed by a boss. Eventually, you run out of ammunition because there simply isn’t enough time to finish the encounter, loot, reload and move on before the next wave appears. The enemies sit behind cover until you try to flank them. The moment you move, another group spawns behind you. If you’re near a control point, you can end up fighting the control-point enemies, an event group and a boss simultaneously. Call me bad at the game if you want, but this isn’t about whether the enemies are individually difficult. It’s about the event creating the same relentless spawn pressure for one solo player that it creates for an entire four-player squad. The spawn frequency needs to scale with the number of players. If a four-player group receives seven enemy groups within five minutes, a solo player should perhaps receive three or four. That would still provide plenty of enemies and keys without constantly destroying bounties, control points and every other open-world activity. Right now, solo play feels like a reset simulator. You start a bounty, multiple event groups spawn, your ammunition disappears, you get surrounded, the bounty is lost and you’re sent back to a safe house—only to repeat the exact same process again. Red Moon Unleashed is a genuinely good idea. The problem is that the spawn system has gone from one extreme to the other. Not enough enemies was frustrating. Endless enemies spawning before you can finish the previous encounter is just as frustrating. Solo players: are you actually enjoying the current Red Moon Unleashed spawn rate, or does it desperately need player-count scaling and a proper cooldown between groups? #TheDivision2 #Division2 #RedMoonUnleashed
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Excuse me @CallofDuty @CallofDutyCM I have the Xbox version of MW4 but my inner circuit isn’t the Xbox edition? šŸ‘€šŸ¤ šŸ˜…
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Anyone who wants inviting or to join session to play Modern Warfare 4 leave your Activision ID in the comments below. Releases in 3 hours with the New Zealand Xbox Method.
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I’m just going to say it: The Division 2’s Red Moon Unleashed event is a good concept implemented in one of the most infuriating ways possible for solo players. I understand why the enemy spawns are so aggressive. Players complained that previous events didn’t spawn enough enemies, which meant fewer keys and far too much time spent running around looking for something to fight. Red Moon Unleashed attempts to fix that, and on paper, having more enemies constantly appearing sounds brilliant. The problem is that ā€œmore enemiesā€ has become ā€œabsolutely no breathing room whatsoever.ā€ You can’t even finish one encounter before another group spawns. They appear in front of you, behind you and from seemingly every direction at once. Before you’ve killed that group, another one arrives—and then the boss spawns on top of everything else. I’m trying to complete bounties, but the event repeatedly hijacks them. I’ve genuinely had five or six separate groups spawn within roughly three minutes, followed by a boss. Eventually, you run out of ammunition because there simply isn’t enough time to finish the encounter, loot, reload and move on before the next wave appears. The enemies sit behind cover until you try to flank them. The moment you move, another group spawns behind you. If you’re near a control point, you can end up fighting the control-point enemies, an event group and a boss simultaneously. Call me bad at the game if you want, but this isn’t about whether the enemies are individually difficult. It’s about the event creating the same relentless spawn pressure for one solo player that it creates for an entire four-player squad. The spawn frequency needs to scale with the number of players. If a four-player group receives seven enemy groups within five minutes, a solo player should perhaps receive three or four. That would still provide plenty of enemies and keys without constantly destroying bounties, control points and every other open-world activity. Right now, solo play feels like a reset simulator. You start a bounty, multiple event groups spawn, your ammunition disappears, you get surrounded, the bounty is lost and you’re sent back to a safe house—only to repeat the exact same process again. Red Moon Unleashed is a genuinely good idea. The problem is that the spawn system has gone from one extreme to the other. Not enough enemies was frustrating. Endless enemies spawning before you can finish the previous encounter is just as frustrating. Solo players: are you actually enjoying the current Red Moon Unleashed spawn rate, or does it desperately need player-count scaling and a proper cooldown between groups? #TheDivision2 #Division2 #RedMoonUnleashed
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Seems to be because I’m not running proto that I’m lacking , appreciate you all giving your input
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Really love hearing your guys pros and cons of this event, great outlook! šŸ¤šŸ™šŸ»
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Seeing a lot of Chinese division 2 players on the timeline having to completely start over or will need to when it shuts down… they should find a way to migrate the gear over.. @Orkanos anything in the pipeline for this? Seems so unfair
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Any UK boys wanna bang DMZ?
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FragSavage retweeted
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