Fun Problems (@FunProblemsPod) header
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Fun Problems is a board game design podcast hosted by A.J. Brandon and Peter C Hayward. Join us as we look at fun problems (and solutions) in game design.

Joined August 2020
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Merry Christmas, and Happy Holidays friends! We made a Christmas Special this year for you all to enjoy! jellybean.games/funproblems/
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Replying to @sowronggames
@sowronggames Arkhipov getting a little more mainstream credit youtube.com/shorts/JyJ6K_n5b…
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In case you missed it, we've started recording episodes with video, and putting them up onto youtube! If you like videos more than podcasts, rejoice! youtube.com/watch?v=CpqWAOtR…
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What was the best game you played at #Origins2024?
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We've just released another episode about Component Studio. After listening to it Component Studio reached out and offered a CS discount coupon code: FunProblems It will give 50% off for 3 months! jellybean.games/funproblems/
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Hey aspiring pro creatives: I’ve been making games for 20+ years and still have crushing impostor syndrome. I assume my successes are pure luck and quietly agree with every critical jab calling me an overrated hack. You’re not alone. The fear never disappears. That’s okay
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Did you hear the @FunProblemsPod show about Taskmaster? Well worth a listen. I guess it's about prioritising the pleasure of the audience over the participants. Also, replayability isn't important sometimes. And high stakes can add drama (e.g. to opening boxes). 1/
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We are actually trying to get on a guest for a gameshow episode as well :) If you have any questions you'd like asked, let us know! -AJ
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Replying to @perryjon
I created a monstrous Google Sheets spread sheet for 400 nouns and 400 verbs for a game I'm working on that you can import using datamerge into an indesign card template. PM me if you want me to share it with you! -AJ
Replying to @DecisionSpa
@DecisionSpa Could you point me toward (or explain) your model for theme? In Ev Clim you mentioned environmental (minis art etc?), decision, and mechanical. What's the distinction between mechanical and decision? Great episode as always!
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Thanks so much, glad to hear your enjoyed that episode. Of course, you’re looking for episode 36 ⤵️ decisionspacepodcast.com/epi… Hope you enjoy it!
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Thanks! I've been bouncing around a bit so I missed it
Am I crazy for trying to design a competitive game with the main focus on a have-this mechanic (giving to others)? Everything is pushing this to be a co-op, but I want people to be competitively helpful. Just not sure whether I'm capturing & balancing that correctly. 🤔
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Thanks for listing the games. I've heard of them, but not had a chance to play them all. I'll look more into how those work.
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Brass Birmingham is a less obvious example, but everything you do benefits others. Is there not enough coal? Build a coal plant and everyone else can use it for free, but you get points if they do. No routes to the coal plant? Build them, same thing
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Replying to @DecisionSpa
@DecisionSpa After listening to the latest episode where you were excited to play a card battler I can't help but suggest Sakura Arms. It's got an incredibly deep decision space, and scratches both the deckbuilding and gameplay itches I have after quitting MTG.
Another great episode of @FunProblemsPod I think that if you had a conveyor belt at the bottom of a deep bath tub and manage to transfer that motion onto some wheels outside the bath tub, you could definitely have a bath, walk, and drive all at the same time.
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After an unexpected hiatus, we're back! This episode we interview @AlexHorne on the design of taskmaster and how we can take those lessons and apply them to board game design. It was a ton of fun, and our first ever 3 person episode! jellybean.games/funproblems/
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Great episode! This was a fantastic intersection of my interests 😄
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Glad you enjoyed! Thanks for your patience during the very long wait between recording and releasing!
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I'm really sorry to hear that