We don't really use Twitter/X or Facebook, so we are directing everyone who wants to keep up with us to our Discord channel. See you there!
discord.gg/jT6AMG6d
Merry Christmas, and Happy Holidays friends! We made a Christmas Special this year for you all to enjoy!
jellybean.games/funproblems/
Replying to @sowronggames
@sowronggames Arkhipov getting a little more mainstream credit
youtube.com/shorts/JyJ6K_n5b…
In case you missed it, we've started recording episodes with video, and putting them up onto youtube! If you like videos more than podcasts, rejoice!
youtube.com/watch?v=CpqWAOtR…
As requested, here is our Component Studio Primer/tutorial: youtube.com/watch?v=J3OA-LYR…
We've just released another episode about Component Studio. After listening to it Component Studio reached out and offered a CS discount coupon code: FunProblems
It will give 50% off for 3 months!
jellybean.games/funproblems/
Fun Problems retweeted
Hey aspiring pro creatives:
I’ve been making games for 20+ years and still have crushing impostor syndrome.
I assume my successes are pure luck and quietly agree with every critical jab calling me an overrated hack.
You’re not alone. The fear never disappears.
That’s okay
"Do you watch TV gameshows?
Which are your faves?"
#QuestionsToQuibbell
Did you hear the @FunProblemsPod show about Taskmaster? Well worth a listen.
I guess it's about prioritising the pleasure of the audience over the participants.
Also, replayability isn't important sometimes.
And high stakes can add drama (e.g. to opening boxes).
1/
Replying to @perryjon
I created a monstrous Google Sheets spread sheet for 400 nouns and 400 verbs for a game I'm working on that you can import using datamerge into an indesign card template. PM me if you want me to share it with you!
-AJ
Replying to @DecisionSpa
@DecisionSpa Could you point me toward (or explain) your model for theme? In Ev Clim you mentioned environmental (minis art etc?), decision, and mechanical. What's the distinction between mechanical and decision? Great episode as always!
Thanks so much, glad to hear your enjoyed that episode. Of course, you’re looking for episode 36 ⤵️
decisionspacepodcast.com/epi…
Hope you enjoy it!
Am I crazy for trying to design a competitive game with the main focus on a have-this mechanic (giving to others)? Everything is pushing this to be a co-op, but I want people to be competitively helpful. Just not sure whether I'm capturing & balancing that correctly. 🤔
Thanks for listing the games. I've heard of them, but not had a chance to play them all. I'll look more into how those work.
Replying to @DecisionSpa
@DecisionSpa After listening to the latest episode where you were excited to play a card battler I can't help but suggest Sakura Arms. It's got an incredibly deep decision space, and scratches both the deckbuilding and gameplay itches I have after quitting MTG.
Another great episode of @FunProblemsPod
I think that if you had a conveyor belt at the bottom of a deep bath tub and manage to transfer that motion onto some wheels outside the bath tub, you could definitely have a bath, walk, and drive all at the same time.
After an unexpected hiatus, we're back! This episode we interview @AlexHorne on the design of taskmaster and how we can take those lessons and apply them to board game design. It was a ton of fun, and our first ever 3 person episode! jellybean.games/funproblems/









