Douchington (@GDouchington) header
Douchington (@GDouchington) profile picture
Joined March 2011
The AI bugs out pretty often in Gears E-Day's campaign. I know Gears of War games being janky is business as usual but it's a bit bothersome.
13
Cortana: I'm gonna die... it's so over... Chief: You're going to be fine. Cortana: No it's not going to be fine!! Repeat 4 or 5 times throughout until the end. Also the Didact occasionally shows up and monologues about Something. That's the story. People just find the ending sad.
Halo 4’s narrative was well written.
1
3
56
I'm being a little hyperbolic. Only a little.
1
7
This was used to hype up Bulletstorm, and it worked on me because I was getting fatigued with the 7th gen FPS formula at that time. However, the actual game sucked and pissed me the hell off. They put on the song & dance of "we're not like those other boring FPS games!"
you guys remember when COD first became big and it was seen as the equivalent of brain rot today? I just find that ironic with how much modern cod is called brain rot like the old stuff wasn't brain rot too. N B4 "It's not the same, don't disrespect my nostalgia!!!"
1
1
27
The whole thing about getting points based on how creative your kills are is neat and all, but fundamentally the core game is just the worst of the run-of-the-mill-7th-gen-FPS crap. It probably doesn't deserve this much scorn, but I got bait & switched by it and felt like a prank
1
1
2
Anyways I'm just still salty about it 15 years later. I even revisited the game recently because I had picked up the remaster on sale at some point but the game is mostly the same as I remember it.
1
The best, actually! Metroid Prime 2 rocks. We need more weird, unconventional boss fights. This is the series that gave us the Mother Brain encounter, after all! Strange how it's like the only game that *really* pushes for incorporating the morph ball into boss encounters.
spider guardian is the worst boss fight ever dude
1
3
28
Actually way more games should be getting 4/10's instead of giving everything a 7-8 because "well the graphics are good and it's not buggy!" This is almost certainly a component of why AAA games got to where they are now.
É sobre isso que eu estava falando ontem quando levantei a discussão sobre review e gosto pessoal. A média do jogo foi 80 e o cara deu 40. E sabe o que isso faz? Uma nota tão abaixo da média derruba bastante a avaliação geral do jogo e depois são necessárias VÁRIAS notas altas para compensar uma única nota dessas. Lembrando que esse mesmo ComicBook deu 100 para RE3 Remake. Sim, foi outro avaliador, eu sei. Mas, ainda assim, olhando para os critérios editoriais de um mesmo veículo, o contraste chega a ser constrangedor. E é justamente aí que entra o ponto que eu estava tentando levantar ontem: fazer um review carrega uma responsabilidade enorme. Não só com a equipe que passou anos desenvolvendo aquele jogo, mas principalmente com o público que usa aquela análise como referência. Claro que gosto pessoal sempre vai existir e faz parte de qualquer crítica. A questão é: até que ponto ele deve pesar na hora de transformar uma opinião em uma nota? O que vocês acham?
1
52
The way people talk about Ocarina of Time nowadays has me thinking maybe people don't actually like exploration, adventuring, or puzzles.
13
I know this post is bait, but Morrowind keeps on being a fascinating example of a lot of peoples strange inability to abstract the interactions and points of engagement in a game from its audiovisuals. Like, "How can the game be fun to play if it isn't fun to watch?"
“Oblivion and Skyrim are modern day RPG slop with watered down systems and quest markers that ruin everything. Morrowind is so much better.” Morrowind gameplay:
63
74
4
1,215
36,024
Metroid Ravenous looks very much like Dread 2, for better or for worse. Kinda doubling down on things I really didn't care for like the counter and overdone epic cinematic sequences. Really don't care for Samus yapping this much, just sounds bad and isn't a direction I like.
3
2
1,248
Anyways, I am excited and looking forward to it despite my preemptive whining.
118
I hope that the shticks of this game is actually an important part of the games design and they lean into it. The EMMI's and Aether powers sucked because they were underdeveloped and felt tacked on. Same problem Prime 3 suffered from with Hypermode and the Ship mechanics.
1
1
143
Overall, my chief concern is the level design. The world design of Dread was just simply not that good. Every Area was bloated with unnecessary one-off rooms and redundant save/network stations, and an absolute ton of teleporters/trams. The empty EMMI areas added even more bloat.
1
142
I thought this whole Xbox Disc-to-Digital thing was a hugely overblown QoL feature until I realized maybe you can play physical games on a Series S if you still have an Xbox One to use its disk drive? That seems pretty huge.
5
417
Guy who complains that NES games are too time-consuming to beat while also bemoaning new modern releases for being "only" 10 hours long.
31
Nevermind that those things weren't there for the games original Japan release, most people wouldn't have access to them anyway. I feel as if this broadstroke notion of guides being mandatory for NES games is just a coping mechanism to rationalize not making an earnest effort.
Nintendo had an entire hotline that existed to help you with games like these. 80% of the appeal of Nintendo Power was that it gave you maps and tips. Beating a game like NES Metroid without any external help is genuinely not how it was designed or intended to be played
2
1
135
Also, there's nothing wrong with falling back to a guide when you're at your wit's end. Those magazines and hotlines existed to help *those who needed it.* It's just that starting to act like it's impossible or not intended to be played without one is just a weird cope, man.
16
Like, it's Metroid and Zelda. It's not some 50 hour CRPG with hyper-specific, unspecified goals and dozens of ways to actually hardblock your progress. Even if you absolutely *brute-force* these games you'll only spend.. maybe 15-20 hours if that? Drawing your own map is easy too
1
1
42
At the end of the day, I think people just let themselves get frustrated too easily. Like, it's OK to be stumped or feel stuck. You're supposed to approach these games with a curious mind and you can work at them bit by bit if you need to. They're video games. They're fun!
1
18