
Artista 3D, principalmente dedicado al modelado y visualización arquitectónica Fundador de Imagine Reality Studio (@reality8525) #blender #archviz #3dmodeling
Córdoba, Argentina
Joined April 2020
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Francisco G. Gonzalez Achá retweeted
Replying to @karatademada
oh man you have to pick one image out of 20? wow thats SO much work holy moly how do you AI guys handle that heavy lifting.
Francisco G. Gonzalez Achá retweeted
how the autodesk guy looks at me when i say there's a blender add-on for that
Francisco G. Gonzalez Achá retweeted
#DamageControl Messy Roofs is also almost done. Very fast and easy tool for your roofs! #b3d #geometrynodes
Francisco G. Gonzalez Achá retweeted
Just uploaded a few new nature assets.
These were made with both 3D and 2D image card versions available.
I hope the new approach is more useful for your own game/projects!
Francisco G. Gonzalez Achá retweeted
I'm looking for a skilled Blender artist to help make animations and illustrations for my videos. Must have a strong demoreel, experience video editing and able to work in the US CT timezone.
Esta es la calidad de entrega hoy por hoy, en todo, y lamentablemente no es culpa de la IA. Viene de hace un montón, a casi nadie le importa mantener un mínimo estándar de calidad antes de compartir algo.
You can tell the 'viewport' render is AI because it tried to recreate the text on the floor and got it all wrong.
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Cuándo se va a terminar la moda del REMAKE y las empresas van a volver a pensar ideas nuevas?
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Fuera de si la IA es buena o no, ética o no, realmente es increible lo complicado que está siendo encontrar una referencia real hoy en dia. Todo está ya sea contaminado por la IA (retoques, cambios de iluminación, etc) o directamente enteramente generado por IA.
Esto realmente me genera curiosidad. Qué se va a mostrar en el futuro como "making of"?
"Bueno, acá tienen una grabación del equipo de AI Concept, variando sus prompts hasta que salió el resultado final. Acá un behind the scenes con el equipo AI rigging, prompteando, y allá..."?
Todo ese cariño a tu producto para que después le pongan 8 capas de DLSS5 y se vea totalmente distinto
At Rocksteady, we stylized almost all face proportions a little btw, were very careful to keep the camera lens higher than 50mm, and tried not to film Harley from a lower unflattering angle. The lighting artist was also a genius at adjusting feathered edge lighting to reduce harshness on her face. The minute you scan a head in and leave it untouched, it just looks weird as hell in a videogame that also has stlightly stylized bodies, clothing, and environments. We spend a lot of time critiquing Game Design, we should also be able to Critique Art Direction of a game handles heads. Also - this was Unreal 4.
Francisco G. Gonzalez Achá retweeted
Fuck AI. It's not making film making more accessible. It's making plagiarism more effortless. But this right here? the Millennium Film Workshop, a non-profit that gives New Yorkers access to real film making equipment for $80 bucks a year? That's the real deal!
Mucha IA, mucha IA pero las plataformas de oferta laboral siguen llenas de trabajos fantasmas. Uno se postula a trabajos "URGENTES" que se mantienen abiertos durante meses.
Tan difícil es agregar un tiempo limite a los posteos?
Francisco G. Gonzalez Achá retweeted
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