GPF (@GPF_SCT) header
GPF (@GPF_SCT) profile picture

I mod games occasionally

Scotland, United Kingdom
Joined April 2016
Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)Photo by GPF (@GPF_SCT)
Miku Chip has been.. Unleashed! Now available on Game Banana, link to the release video with all cutscenes below!
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In the same vein as my last upload taking a look at the wave ocean & 06 sonic tests in LW, I thought it'd be worthwhile showing the "final" result of the werehog fur test port & Dragon Road SD (A) GI bake link to video in replies
mats kinda suck since just got it imported but it works
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true!
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Shivery Mountainsides for Sonic Generations released 5 years ago yesterday!😳
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SONIC LOST WORLD
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What if Game Freak made Sonic Unleashed?
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I think sonic frontiers definitive edition makes a great case for why Sonic Team need to up their game when it comes to visual scalability, as the team working on this port had to decide what visual mode to prioritise and work around that for both modes (1/14)
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at the same time, frontiers feels so buttery smooth to play at 60fps, but the hit to resolution that gets made here, especially portably (which is the main appeal for this), just isn't up to snuff, it really becomes awful in the grassy islands (13/14)
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images in the thread have all been taken in portable mode & my thoughts here have been based solely on my time playing the game portably - no real reason why I'm making this thread just wanted to share how I felt about what could be improved.. thanks for reading (14/14)
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