
They're bringing it back, finally. β€οΈ @godzilla_toho @atari @pipeworks @legendary @bnei876
Pacific Ocean
Joined November 2022
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π₯ GODZILLA DAMM REMASTER COMING NOVEMBER 3 π₯ retweeted
Replying to @GodzillaNewGame
@pipeworks @atari Take notes of this. You got some time. You got this. X3
π₯ GODZILLA DAMM REMASTER COMING NOVEMBER 3 π₯ retweeted
Here's my feedback so far from the Demo!
Extra feedback is we need crossplay asap after launch, and online connection issues need to be worked on before or during launch.
Loving this game and can't wait for the launch!
#Godzilla #GodzillaDAMMR #DAMMRFeedback
π₯ GODZILLA DAMM REMASTER COMING NOVEMBER 3 π₯ retweeted
Gonna post these 4 images with absolutely no correlation whatsoever. Call it. Manifestation. #godzilla
I agree with this. Kind of breaks the immersion.
I think Hedorah would be less annoying than the frequency at which these tanks appear.
I can see having a ton of them in matches with four monsters. But 1 vs. 1 online makes it absurdly frustrating
π₯ GODZILLA DAMM REMASTER COMING NOVEMBER 3 π₯ retweeted
Replying to @GodzillaNewGame
That first week of november is going to be the greatest week in this decade
You ultimately can't license something if they say no, though. Therefore they have final say and approval.
And once you license it, it's not like you can just give Ghidorah jet airplane sounds. That won't fly.
Go look up the old interviews about Anguirus. Very similar.
Replying to @GodzillaNewGame
>Toho picks and approves
No. The way it was prior to Shin, excluding G14, you licensed the monster you got the character. So example if you wanted King Ghdiorah, you got 64, 68, 72, 91, 01, all of them.
Toho has to ultimately give the final OK, but it's more complex.
I was surprised to see this demo didn't have input mapping to begin with. Are the original controls THAT sacred?
Please @pipeworks @atari
if you are able to, implement an input mapping and sensitivity control feature in your Godzilla game.
It will be really helpful to have more freedom in how players want to play the game.
π₯ GODZILLA DAMM REMASTER COMING NOVEMBER 3 π₯ retweeted
The replies to this tweet have been very disappointing. This guy clearly cares about the game, and is giving constructive feedback to help improve the game.
You can like the new UI, and the effects, but not everyone does and needs to. I for one prefer the OG UI and effects.
π₯ GODZILLA DAMM REMASTER COMING NOVEMBER 3 π₯ retweeted
Godzilla Destroy all Monsters Melee Remastered
π₯ GODZILLA DAMM REMASTER COMING NOVEMBER 3 π₯ retweeted
oh sweet MORE Money to spend
RUMOR: Godzilla: Destroy All Monsters Melee Remastered may be getting DLC gonintendo.com/contents/6620β¦
I know this person is likely joking, but people do know that Toho picks and approves the character designs and sounds, right? It's just like they do with all other forms of Godzilla content.
Remember what they took away from you.
Ghidorahβs iconic Showa flying sounds have been replaced with generic flapping noises. Iβm afraid itβs a 6/10 remaster until this grave error is corrected.
@pipeworks





































