Brazilian, Pro Player, Graphic Designer and big fan of fighting games.

Brazil
Joined May 2023
I noticed this a long time ago, back at the very beginning of Season 2, but I completely forgot to mention it. With Kim Kaphwan's arrival, I realized he was the perfect example for this comparison. Jae Hoon's fringe doesn't seem to maintain the same side when he switches sides, while Kim's hairstyle does. Is this right, or am I seeing things? @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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A little tribute to Duck King! I recreated some of his classic Fatal Fury colors in City of the Wolves. Which one would you like to see in the game? 👀 @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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A complete look at my Character Select concept for FATAL FURY: City of the Wolves. This overview brings together the four screens I designed for the concept: Character Select, Color Select and two Versus Screen examples. The idea was to create a cleaner and more organized interface while keeping the comic book-inspired visual identity of City of the Wolves. Here’s the full concept at a glance! @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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I know that the Character Select screen in Fatal Fury: City of the Wolves draws inspiration from the classic character select screens of Fatal Fury 2 and Fatal Fury 3, and personally, I really like that reference. However, the wolf pack keeps growing, and with more and more characters joining the roster, it was only natural for the current layout to start feeling a little more visually crowded. With that in mind, I decided to create my own version of the Character Select: a cleaner, more organized and straightforward screen that gives each character more individual presence, while still preserving the identity of City of the Wolves. I kept the comic book-inspired aesthetic already established by the game's art direction as the foundation, while imagining how that same visual language could be applied to a cleaner and more functional character selection screen. In addition to the Character Select, I also designed the Color Select and a new Versus Screen, following the same visual concept and aiming to create a more consistent transition between each step leading up to the fight. In the end, this is simply my personal interpretation of how this part of the interface could evolve as the wolf pack continues to grow. @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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With Duck King’s return coming up next week, I decided to repost some artwork I created and shared back in January 2025, when his comeback was still just a rumor. At the time, I imagined what his presence in Fatal Fury: City of the Wolves might look like and developed my own version of the character. In addition to the original artwork, I also created a few color variations inspired by his classic looks as a tribute to his appearances in previous games. Now, more than a year later, Duck King is officially back! @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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A compilation of our dancer's journey. I had already created the Duck King timeline by January 6, 2025; now I am just updating it. @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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JAE HOON — Season 3.5 Balance Suggestions As promised, Jae Hoon is next! After further testing, I've updated my suggestions with a focus on improving his consistency, pressure, and combo options without changing his core playstyle. And of course... I couldn't leave out a little MOTW nostalgia with the Redline. More characters coming soon! @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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UPDATED — TIZOC Season 3.5 Balance Suggestions After further testing and feedback, I've made a few adjustments to my previous suggestions. This is the updated version. I would call this version... ULTIMATE TIZOC!!! And that's not all... Updated suggestions for Jae Hoon are coming next, and possibly a few other characters as well. @SNKPofficial_jp @SNKPofficial @snk_esports_hub @snk_oda @KOFstudio_en @KOFstudio_jp @FATALFURY_PR
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Hello, SNK Team! I'm Weric Miranda (Griffon Legend), a Brazilian competitive Fatal Fury: City of the Wolves player specializing in Tizoc and Kim Jae Hoon. Based on my competitive experience and feedback from other high-level character specialists, I've compiled balance suggestions for characters that currently struggle competitively. The goal is not to make them overpowered, but to improve underused tools, consistency, and gameplay options. I hope some of these adjustments can be considered before Season 4 to help create a more balanced and competitive roster. Thank you for your time and continued support of the game! @SNKPofficial_jp @snk_oda @SNKPofficial @KOFstudio_jp @KOFstudio_en @KOFSTUDIO @FATALFURY_PR
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The final option of clothes that were chosen for Blue Mary in Season 2 is reasonable, but if the team opted for these discarded ones it would be VERY better. Simply 10/10! But, unfortunately, there is still a great opportunity. @snk_oda @SNKPofficial_jp @SNKPofficial @AhlexTerry
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After 16 days of pure training and a lot of beatings, I finally managed to get the Garou League with Jae Hoon. That kid has been a good intern. As soon as Tizoc gets back from vacation, I'll ask to hire him. 🐦🔥 #snk #FatalFury #CityoftheWolves #CotW #JaeHoon
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Updating some feedback and balance ideas for Tizoc / Griffon Mask in Fatal Fury: City of the Wolves! 🦅💪 Small buffs, hitbox tweaks, and a few visual polish suggestions to make this legend shine even brighter! Hope @SNKPofficial takes a look at these! 🙌 @SNKPofficial_jp @SNKPofficial_jp @snk_esports_hub @FatalFury @Tizoc
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Feedback – Tizoc Buffs Since I returned to competitive play, here are my suggestions aim to improve Tizoc’s consistency, neutral presence, and overall competitive viability while keeping his grappler identity intact. ..................................................................................................... Damage Adjustments: - Hercules Throw (LP/HP): 154 → 190 - Hercules Throw EX: 66 → 100 - Poseidon Wave (LP): 110 → 120 - Poseidon Wave EX: 110 → 125 - Hidden Gear: 418 → 435 Move Adjustments: - Buff Stand + LP: 8F → 7F - Buff Crouch + LP: 6F → 5F - Buff Crouch + HP vertical range. - Buff Crouch + LK: extended hitbox forward (better poke/confirm tool). - Buff Back + HK: now has armor (better defensive option). - Poseidon Wave (LP): now -1 on block (safer pressure tool). - Active Typhon EX: gains invincibility during the first 4 frames (anti-pressure option). - Justice Hurricane (LP/HP/EX): extended grab range (more reliable in neutral). - Make Olympus Over (LK/HK/EX) more effective in the air. - Artemis Rex (LK): startup reduced 20F → 16F - Artemis Rex (HK): startup reduced 24F → 20F @SNKPofficial @SNKPofficial_jp
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I’m a graphic designer with over 15 years of experience and a big fan of the Fatal Fury franchise. I’ve noticed some artistic flaws in City of the Wolves that affect the visual experience of the game. I would like to offer objective and constructive suggestions to help improve the design, preserving the authenticity and raising the quality of the title for the fans. I’m available to collaborate with transparency and professionalism. My passion for the series and commitment to quality motivate me to contribute to the game’s success. @SNKPofficial @SNKPofficial_jp @FATALFURY_PR @snk_oda @RenatoCavallera @JWonggg @maximilian_ @NeoGeoNow
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