The largest gaming and esports jobs platform in the world. Studios, publishers, esports orgs and creators hire here. Your path in starts at https://xitter.cf/t.co/xNfKKzy8ad

Joined April 2017
Posting gets your role on the Hitmarker jobs board for free. 🎉 Newsletter/Social Promotion gets it in front of people who weren't looking at the board today. 🤝 Every round = 1 newsletter inclusion + 1 X post + 1 LinkedIn post, direct from us. 📢
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Mattel Game Studios is hiring a Senior Platform Engineer, Cloud Infrastructure & Live Services. 🎮 📍 El Segundo, CA 💰 $140k–$176k Build cloud infrastructure and deployment pipelines for live mobile games. Apply: hitmarker.net/jobs/mattel-se…
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Discipline spotlight: From sound effects and dialogue to interactive systems and mixing 👇 hitmarker.net/discipline-spo…
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Dispatch has passed five million players one year after launch, and AdHoc Studio is preparing a mobile expansion for its workplace superhero comedy. Read the update: hitmarker.net/news/dispatch-…
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Who's hiring in games this week: beffio studio, Epic Games, SkyBox Labs and 2K are hiring across design, engineering, art, writing, QA and remote roles Sorted by discipline 👇 hitmarker.net/hiring-this-we…
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GameMaker’s GMRT runtime will be free for commercial use on supported non-console platforms from January 1, 2027. 🎮 Source code access is coming to every licence tier. However, console exports still require Enterprise. Read more: hitmarker.net/news/gamemaker…
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The nominees are in. 👀 Players. Creators. Teams. Organisations. Industry leaders. Who deserves to take home an Esports Award this year? 🏆 Have your say and vote now. 👉 esportsawards.com/vote
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RocketWerkz and Ahwoo have released BRUTAL, the C# framework used for Kitten Space Agency, as open source. Its no-royalty commercial terms give teams another route to building their own development tools. hitmarker.net/news/rocketwer…
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Have a game idea you want to turn into something playable, while learning from the best in the business? 🎮
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You’ll learn with experienced lead instructor Jeremiah Franczyk, build through 30 live sessions, and finish with a playable game and a portfolio case study. No coding or game engine required. The next bootcamp starts 9 January 2027, so don't miss out. ✅
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It's time to take the extra step, learning the frameworks used across the industry to build some of the world's greatest games, while setting yourself up to success in the job market. 🏆 Secure your spot: htmr.kr/gds
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Griffin Gaming Partners and Entertainment 360 have launched HITpoint Entertainment to develop and produce television and film adaptations of video games. The company plans to identify game IP early and pair it with filmmakers. Read the report: hitmarker.net/news/griffin-g…
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Don't Nod has opened safeguard proceedings in France after reporting that its cash position could not secure all financing needs beyond January 2027. Up to 85 French positions could be affected by its transformation plan. Read the reported details: hitmarker.net/news/dont-nod-…
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One clutch can win a round. What makes a player stand out across an entire year? 🤔 The @EsportsAwards Esports PC Player of the Year finalists have given fans plenty to debate.
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Consistency under pressure. Performances when it matters. Moments you’re still talking about months later. 🏆 Who gets your vote, and which performance made your mind up? Back your picks: 👉 esportsawards.com/vote #EsportsAwards #Esports
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Pokémon plans a permanent London store by 2029. ⚡ Recruitment is already underway for a retail operations project manager to help prepare for opening. Read the full story: hitmarker.net/news/pokemon-p…
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Digital Sun is narrowing early testing for ReVamp to its Discord community after concerns about AI-enabled cloning. The contained test starts 29 October. hitmarker.net/news/digital-s…
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94% of game studios surveyed are using AI in at least one stage of production, according to a new report from games industry consultancy Vivrato.
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However, 52% rated how deeply AI is integrated into their development pipelines at three out of ten or lower, highlighting a gap between adoption and day-to-day implementation. The findings are based on interviews with 101 senior studio leaders across the games industry.
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