Howtwoboss (@HowtwobossFNC) profile picture

I create, make tutorials, and cover the news for all things Fortnite Creative and UEFN!

Joined February 2024
Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)Photo by Howtwoboss (@HowtwobossFNC)
ESCAPE FROM JEDHA just got a NEW EXPANSION! Play it now -> play.fn.gg/island/9422-2743-… The experience is now roughly DOUBLE the size, with brand new cutscenes, new paths to the ending, cool moments and other things. Whether you've played it before or haven't jumped in yet, now's the perfect time to check it out. And if you've played the original, all the original content and original paths are still there, and you'll know when you've reached the new stuff. More updates are coming for my other games... and maybe even a brand new game later this month! 👀 If you run into any bugs, let me know! communities.epicgames.com/ch… #uefn #fortnite
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Check this out! Pretty impressive!
Real-time ragdoll physics in UEFN 🤯 Real-time ragdoll physics on your own skin. Not an animation. Not a pose. Every limb simulated individually, colliding with everything in the map. - Not server heavy - Super smooth in multiplayer - Collides against everything - Impact per limb, readable in Verse - Launch, fall or ragdoll on damage No experimental features. Everything live and publishable today. Never been done in UEFN before. Fortnite has no ragdoll system, so every part of this is a workaround. Super proud of this one😁 @FNCreate #UEFN #FortniteCreative
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New #UEFN Roadmap Changes! All for Q4 2026 - Fortnite Player Character Template - Item Loot Pools - First Person support for Weapon Templates - Item Owner Pose Component - Experimental " The Fortnite Player Character Template is an entity prefab that developers can subclass, extend with custom components, and tune through its inherited component properties. Its built-in mechanics cover character behavior such as locomotion, sprinting, crouching, sliding, jumping, mantling, swimming, gliding, skydiving, and Down But Not Out. Developers can adjust values such as movement speeds, acceleration, jump behavior, traversal settings, and revive behavior, or remove and disable mechanics that are not needed for an experience. The prefab provides the existing Fortnite character behavior as a configurable foundation rather than requiring each custom character to implement those systems from scratch." "Loot Pools define the items that can be awarded and the rules used to select from them when loot is requested. Developers can build pools with guaranteed drops, weighted selections, nested pools, or custom selection logic, then reference those pools anywhere an experience needs to grant loot. The same pool can drive an enemy drop, populate a chest, or provide a quest reward without duplicating its selection setup for each context. The system returns the selected items while leaving the caller responsible for how those items are granted, spawned, displayed, or otherwise introduced into the experience." "First-person support is added to Weapon Templates, allowing developer to define how they are positioned and held when viewed from the owning character’s perspective. Developers configure this presentation on the same weapon template used for third-person gameplay, rather than creating a separate first-person version of the weapon. The template continues to provide the weapon’s existing aiming, firing, and gameplay behavior while supporting presentation appropriate to each perspective." "Item Owner Pose Component lets an item specify the character pose its owner should use when it is equipped. Developers choose from a set of poses, such as pistol, rifle, bow, fishing rod, torch, and flashlight, instead of authoring the underlying pose data themselves. The component links the item to the selected pose, while pose compatibility and priority between multiple items are handled by the pose system. Poses that are not applicable to an item’s owner have no effect." Roadmap - dev.epicgames.com/community/…
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Everyone go and show your support for such an amazing teacher @AsicsoN_UEFN and his wife Katy! This sounds horrible 🙏
Hi guys! I would like to share with all of you a bit sad news and even ask for support... My wife, the person behind the @GelosGames_uefn account, Katy is in pretty urgent need of open abdominal surgery and because it was pre-existing condition our health insurance won't cover cost. She was on very long back and forth checks and long wait list that her situation escalated and after we moved to Malaysia and did all tests now we got a whole picture of how serious it's. There is even possibility that it could be cancerous, which only we know after surgery and we hope it isn't... So if you would be able to support her... us... you can donate any amount you can on her Go Fund Me page gofundme.com/f/after-years-o… because in current situation we will struggle with surgery and post-surgery costs. Please if you can share and like this post for visibility. Thanks! 🙏
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Howtwoboss retweeted
Fortnite/UEFN will never be the same 🤯 NOT a Fortnite vehicle overlay. Fully custom: ✈️ Seaplane 🌊 Jet ski 🚗 First-person car @dryingfn and I were designing a custom first-person car, but while developing it we realised it was a foundation for ANY custom vehicle in UEFN. It has smooth collision against landscape, water and buildings without writing more than a couple of extra lines. Also NOT ping dependent. And no experimental UEFN features. It's all live and publishable TODAY. #UEFN @FNCreate
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Howtwoboss retweeted
IT’S ME! See you October 1 @fnaf_scottgames
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Howtwoboss retweeted
Shoutout to everyone who has ever touched or worked on Fortnite, from staff to players to creators. It's kinda incredible for any game in this generation to eclipse NINE years (!!) of awesomeness. Heck, it's a way of life! Thanks for coming along for the ride 🫶
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Built something in UEFN that other developers could use? You can now bring it to Fab as a source asset. 🛠️ Publishing opens October 15. Your assets will become available to license, and you’ll keep 88% of net revenue from Fab sales. Learn more: fn.gg/uefn-fab
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SELLING UEFN ASSETS IN FAB ANNOUNCED! 🧐 Uploads open today Sept 21st! Full release on October 15th "UEFN source assets - complete, editable systems - become available on Fab October 15th. Source assets open directly in UEFN and can be built on right away." Seems like we'll be able to directly sell and purchase game systems for UEFN through Fab! Be it verse code, or something else. I'm going to guess Epic might announce this soon, I saw it early so I could be wrong about some details. "Uploading and publishing enables developers to license their source assets. Every sale through Fab pays out 88% of net revenue to sellers." Roadmap here - dev.epicgames.com/community/…
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Howtwoboss retweeted
Introducing the Newest, Biggest Scam in Fortnite Same map, same scam, spammed across MANY accounts. All appeared in Discover, taking spots from real creators. Within these maps, Island Transactions pop up every few seconds, making them an easy target for purchases. Not only are they making profit from the spam maps in Discover, they are also making profit from the spam of Island Transactions. I have reported things like this before, with no action taken. Bad actors are taking control of the Fortnite ecosystem with no end in sight. When will this end? @FNCreate
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👀
Straight from the pros: here’s the latest on the new era of Rocket League on UE6. Coming 2027.
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Howtwoboss retweeted
While whole #Fortnite islands creators community pretty quickly moving towards isolation and everyone just interested quick development with AI we at Gelos Games feel that no matter what tools we all use and how but what really matters is connections, support and communication! As the first step towards helping to improve this, on our website gelos.store we implemented snippets library! Anyone now can share verse and material snippets. If you have anything to share with other creators here is your chance! People can leave reviews and comments as well! And we added as well report button in case you will notice bad actors! We plan to add more tools to help creators and our community, so stay tuned! And we always open for feedback! @GelosGames_uefn @FNCreate #UEFN #EpicPartner
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That's pretty cool!
Replying to @JaireWho
@JaireWho just made me aware this awesome feature now works inside the editor meaning you can now preview what your UI is going to look like without launching a session! Super quick demo for you, hope it's helpful!
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Howtwoboss retweeted
Put a lot of effort into this, and wanted to see if anyone had cool ways to use it! @FNCreate #UEFN #Verse
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This also has support for animations!
The new abilities system allows you to make abilities attached to custom items and apply effects at certain times. Very cool!
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Howtwoboss retweeted
The new abilities system allows you to make abilities attached to custom items and apply effects at certain times. Very cool!
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UEFN now has "UEFN MCP Toolsets" project setting. Anyone who doesn't know this is for AI plugins, like what they showed off at Unreal Fest earlier this year. Quite a gamechanger for development in UEFN depending on how you look at it. We we're expecting this after what Tim Sweeney said about this releasing in August.
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I think you enable and link it to whatever down here in Editor Preferences.
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