Game Designer & Developer @Hytale β€’ [email protected] / [email protected] β€’ Previously: @Noxcrew, @MCChampionship_ β€’ he/him β€’ ES/EN

Trork Camp, Orbis
Joined April 2019
Today I start a new chapter and join the @Hytale team as a Game Designer and Developer to work on Minigames. I’m SO thrilled to bring everything I know into the team and learn even more while making great games that everyone can play, explore and take inspiration from.
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Hello!πŸ‘‹ A small patch came out today for PropHunt including these changes: - Fixed chandeliers and torches being interactable. - Fixed taunt sound sometimes not playing correctly. - Disabled collision between Props at the start of the round. - Added walking animations to Props, varying by prop size. I'm also working on ways to make the game more fun for Hunters and a couple of UI improvements.
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Thirteenth fallen of The Curse of the Void @HugoTrork has died to a Skeleton Ranger #TheCurseOfTheVoid #Hytale
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well there goes my @cursedvoidhytl adventure πŸ’€
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spooky season πŸŽƒ show me your spooky avatars πŸ‘‡
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Let the headhunting begin #TheCurseOfTheVoid #Hytale
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Happy Halloween!! πŸŽƒ Horns, bat and scarecrow outfits and more coming on Monday!
Happy Halloween from the Hytale team! πŸŽƒ New cosmetics, blocks, and items to celebrate this year’s Spooky Season will be available Monday, October 26!
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πŸŽƒπŸŽƒ Be spooky in style! As a heads up to server operators, please patch your servers by Monday to ensure compatibility with these new cosmetics.
Happy Halloween from the Hytale team! πŸŽƒ New cosmetics, blocks, and items to celebrate this year’s Spooky Season will be available Monday, October 26!
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Hugo 🌳 retweeted
Happy Halloween from the Hytale team! πŸŽƒ New cosmetics, blocks, and items to celebrate this year’s Spooky Season will be available Monday, October 26!
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The latest pre-release has added a new Worldgen v2 region with multiple new biomes: Seedling Woods. You can access them through the /instances command. It's not finished but it's a glimpse into the future :D
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I like Halloween
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Hugo 🌳 retweeted
I made a video taking a look at the complete story and lore of Hytale's first chapter. It's my longest video yet at a whopping 52 minutes long, because that's how much there is to talk about. Check it out below.
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It's so pretty
Server operators listed on Server Discovery can now add custom images to their listings, go make yours stand out! accounts.hytale.com/servers Adding an image does not de-list your server while pending moderator approval.
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Hugo 🌳 retweeted
The musician walks down the festive path.. not long until these roads are packedπŸŽπŸ’›
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Are you an animator? Check out @Propzie's post about @DevSlashNulled's post about @LogadoPolina's post about @ThomasFrick's post about applying for a role @Hypixel Studios
Are you an animator? Check out @DevSlashNulled's post about @LogadoPolina's post about @ThomasFrick's post about applying for a role @Hypixel Studios
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We're cooking those Kweebecs until I die in the most embarassing way possible
Fifty-second player to fight THE CURSE OF THE VOID @HugoTrork Will he be worthy to survive? #TheCurseOfTheVoid #Hytale
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Fifty-second player to fight THE CURSE OF THE VOID @HugoTrork Will he be worthy to survive? #TheCurseOfTheVoid #Hytale
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I’m more bored than you are here’s another code FCBA-E0B5-2F13-0217 I win
I'm bored too, here's another one: FB59-F67D-BD87-B7E2
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hello im bored here is one hytale standard edition code 0F4C-15A7-1A7D-D523
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Hugo 🌳 retweeted
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2. That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there. Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community! While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration. Cheers all, see you soon. Simon
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Hugo 🌳 retweeted
This is time! We're again looking for animators capable of working in #Blockbench. Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale πŸ’«
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