Programmer teacher, indie game dev/programmer

Joined July 2011
Custom voice acting is already supported in the False Hope demo. Go to Settings > Audio > Open Folder. Copy one of the template folders, then add your recordings using the filenames in voice-lines.csv. Return to Audio settings and select your voice pack. Let me know if you try it
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I just realized I've never mentioned our team size! We're 3 people + a freelance musician. We make all the art and animations ourselves while working day jobs. That's why False Hope has taken so long. Getting to Steam Next Fest was a big deal for us.
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I'm always a little afraid of making a bad or "slop" game. That's why I think playtesting is so important. I mean actually sitting down and watching someone play your game for the first time. You learn a lot about what's wrong with it. #gamedev #indiedev
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This should've happened years ago. I started with GameMaker but moved to Unity because exporting to web and mobile was expensive. Glad it's finally free! Maybe I'll use GameMaker for a game jam someday.
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Oh, this is how you make an engaging post on social media. Clip from Ninja to Koroshiya no Futarigurasi Episode 7
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This version is very close to current one. So we moved to real-time combat. I think there were one or two version but I can't find any videos of them. I think I've spammed enough vidoes for now. I don't want to annoy people with any more old stuff. #indiedev #FalseHope
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Sorry. I was lying. This is the actually the first combat test video I have. It was in different folder. This was recorded 19.10.23. Ther's a movement test video from the day before. So this were False Hope started. #Indiedev
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This was more polished versio of that power meter version. I think this was somewhat okay. I would have needed few more iterations. I'm also happy that we removed that annoying screent effect from the sides. #indiedev #FalseHope
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This was called Power Meter Fastlane Combat. I think we tried to move the player's eyes to the enemy instead of watching those inputs at the bottom of the screen. I think that rotate effect is pretty okay but as combat system? Dump idea. #indiedev #FalseHope
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This is something that I didn't remember at all. It seems we call it Fastlane Combat. BTW that name is still in use current combat script. Can't remove it anymore. Annoying. This was also pretty horrible idea. This came about a month after the last version. #indiedev #FalseHope
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This is the next iteration of combat. I don't know what we(I) were thinking with this. I still think this is pretty horrible. You have to try things to find out what works and what doesn't. The funny thing is those same animation etc are still in the project. #IndieDev #FalseHope
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This is pretty much the first combat system. I think it still has something to it. Maybe I should come back to it with another project. It is actually pretty creepy at somehow. #indiedev #FalseHope
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It seems I was trying to do a hit stop effect at some point during development. There was a bug. This is one reason why I love to record videos when I'm working on features, even if they have bugs. #indiedev #FalseHope
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Okay, I found an older video, and the file is named "Anime Attack." I still think this bug looks pretty decent. Maybe I should try to make this a mechanic. #IndieDev #FalseHope
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I found an old combat comparison video, and honestly, I barely remember this version. I think our current system is better. We've gone through 5–7 different combat systems and probably around 14 variations. Designing it has been quite a painful journey. #indiedev #FalseHope
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I was going through some old videos from development and found one of my favorite clips. Scooter makes everything better. I'd actually love to include something like this in the game someday. In the meantime, go check out the False Hope demo on Steam #SteamNextFest #indiedev
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Resident Evil. Silent Hill. MacGyver? False Hope takes inspiration from all three. A locked door is a real problem. Figuring out how to open it is only half the puzzle . You still have to pull it off. #SteamNextFest #SurvivalHorror
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With over 8,000 games in Steam Next Fest, I tried finding ours. After an hour of scrolling, I switched to the horror category and eventually found it near the bottom. It's a miracle anyone found us. Thank you!
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Hey! Sami from our publisher @fennonauts promised to sing Alphaville's "Big in Japan" at karaoke if we get enough wishlists from Japan! We're only 6 wishlists away! Help make it happen during Steam Next Fest! 日本の皆さん、応援よろしく!🇯🇵 #SteamNextFest #インディーゲーム
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