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As I upgrade from my GTX 1050 2GB, to my Radeon 580 8GB, I am SUPER excited for the improved experience, but am afraid that I'll be saying goodbye to the Free-Cam feature.
That means no more fun with making FANTASTIC shots of ME Catalyst, so these will be the last I've made.
I'm seeing a lot of social media posts arguing that the US isn't violent enough in its protests, and that the #NoKings protest was pointless because it was peaceful.
Guys, the point of this specific protest last week was to persuade the votes for the midterms.
(1/5)
But that day was so infamous and embarrassing, that not only did Trump supporters not achieve their goal, but they keep saying "No, that wasn't us. That was the left pretending to be us! In fact, it actually didn't even happen! That day was peaceful!"
(4/5)
Ian Mitchell retweeted
This >>>> AI garbage.
The stop-motion animation work behind LAIKA’s WILDWOOD (2026) is absolutely insane.
136 handcrafted sets, over 200 practical puppets and 49 animators working across 231 weeks, with some shots producing just 1–4 seconds of animation per week.
@LAIKAStudios #Wildwood, #LAIKA_partner
Ian Mitchell retweeted
Game studios are already signaling having to shut down their games due to the EU #KidsAct!
Sign #StopKillingInternet to keep our private servers safe from being illegal, and to keep age verification away from our games!: eci.ec.europa.eu/066/public/
If this proposal passes as written, it is the end of SuperTuxKart in the EU — and possibly the end of the project.
We need to be serious for a moment.
We cannot "block the EU market." We cannot prevent private servers. The code is GPL. Anyone can run one.
That is not a loophole — it is the entire point of open source.
We could not detect EU players on VPNs without tracking our players. We will not track our players. Not for Brussels, not for anyone.
A law written for tech giants is about to outlaw free and open source software made with love.
Ian Mitchell retweeted
All hands on deck! This is the biggest threat to Stop Killing Games yet!
The EU #KidsAct could end #StopKillingGames by collapsing the EU gaming market and making private and community servers illegal!:
youtu.be/mQRcK9nYg9g
"The best thing you can do is spread the word...The people who write this crap do not like it when the public at large knows what they're trying to do to you" - @accursedfarms
Don't just take our word for it, here's the EU Kids Act to see for yourself. Ross also has more links in the description of his video:
eur-lex.europa.eu/legal-cont…
eur-lex.europa.eu/legal-cont…
Ian Mitchell retweeted
I put together a video going over the most damning parts of the EU Kids Act. It would make playing unsupported games online in the EU illegal, no joke. This is way bigger than SKG, most of the industry seems to be sleeping on this.
youtube.com/watch?v=mQRcK9nY…
Ian Mitchell retweeted
We almost started a war with China because the US military used an AI chatbot that hallucinated nuclear weapon materials on a Chinese ship, are you fucking serious
Ian Mitchell retweeted
THIS IS F*CKING DISTURBING!!!🤯
A leaked Anthropic document just came out in court. Their own words:
"Project Panama is our effort to destructively scan all the books in the world."
Next line: "We don't want it to be known that we are working on this."
They planned to shred every book on the planet, in secret. And they almost got away with it.
It starts with theft. Anthropic stole 7 MILLION books from pirate sites to train Claude, because their CEO said paying authors was too much of a "slog."
Then the lawsuits hit and they needed a legal way to keep going. So they hired the ex-head of Google Books and sent him to publishers to ask for permission. Publishers said no.
That's when they found the loophole.
Buy millions of real, physical books. Cut the spines off with a hydraulic blade, scan the loose pages, and throw what's left in recycling.
One vendor offered to destroy 2 MILLION books in 6 months. That's 11,000 books a day.
Now the insane part.. destroying the books is what made it legal.
If you scan a book and keep it, that's a crime. If you scan it and shred it, that's fair use. A judge actually approved this, which means the shredder WAS the legal strategy.
They still paid $1.5 billion for the stolen books, the biggest copyright settlement in history. Works out to $3,000 per book.
And the scans are locked in Anthropic's private library forever. Nobody outside the company will ever see them. The authors got a shredded book and nothing else.
The part I can't stop thinking about is that a book on a shelf lasts 500 years without power, wifi, or a subscription, and the AI it was destroyed for gets thrown away in 18 months.
They killed something permanent to feed something disposable.
Ian Mitchell retweeted
The DC universe is built on the backs of countless artists over nearly a century, all of whom have had their work stolen by tech companies to destroy the future of all artists from this point forward. Using AI spits in the face of the entire legacy you're supposed to be upholding
Ian Mitchell retweeted
yeah the actions and beliefs of AI bros are an extension of rape culture and no one can convince me otherwise
Ian Mitchell retweeted
Es extraño que cualquier función que ofrezca la IA siempre va enmarcado de un mensaje tipo "Adios artistas, despídanse de su trabajo. Espero terminen en la calle, ahogados de su propio vómito. Que las llamas del infierno les sean eternas. Dios, cómo odio a los artistas"
👋🏼ADIÓS A LOS ANIMADORES DE JUEGOS
Ya pueden ir aplicando a MCDONALD.
NVIDIA acaba de cargarse 30 años de tecnología de animación de golpe.
Sin blending.
Sin foot-locking.
Sin detección de colisiones.
Sin UNA SOLA transición hecha a mano.
Y se ve mejor que lo que hace la industria
Se llama MotionBricks.
Un solo modelo neuronal, 350.000 habilidades de movimiento, 15.000 FPS, 2 milisegundos de latencia.
Se usa como quien apila bloques:
→ Le dices velocidad, dirección y estilo, y compone la locomoción sola
→ Herido, zombi, saltitos, lateral. Zero-shot, sin reentrenar nada
→ Cambias de estilo en caliente, en mitad del movimiento
→ Para agarrar un objeto pones cuatro keyframes aproximados y la red rellena cómo se acerca, cómo lo coge y cómo termina
→ Cada vez sale ligeramente distinto, como una persona real
Sin tocar un grafo de animación. Sin saber animar.
Y lo más fuerte: el mismo modelo ya mueve robots humanoides reales dentro del stack GR00T de NVIDIA.
Personajes de videojuego y humanoides de carne y metal, con la misma red.
Enlace en el primer comentario 👇
Ian Mitchell retweeted
This is why they want to get ride of discs. It’s the last barrier to us having no rights at all!
Ian Mitchell retweeted
I'm sorry for disappearing. The truth is I've been suffering with abuse both physically and verbally and now my situation got even more dangerous.
Please consider helping me out if you can. Any help is appreciated. If u can't donate, sharing helps a lot too.
Ian Mitchell retweeted
Cannot currently afford electricity bill and rent this month. Anything helps and I deeply appreciate it!~💙🙏
Somebody just bought me a coffee on Ko-fi! ko-fi.com/A7651BEI
Ian Mitchell retweeted
Earth absolutely can provide for more humans. It’s just that a certain harmful subspecies of human known as the “billionaire” contributes 1,000,000% more to the uninhabitability of the planet than the average human







































