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Hi just responding to DM's right now but answering one on the public thread:
Yes I am literally going to amplify every single post, tweet, blog, and video that has brands or developers offering opportunities, codes or interest to creators.
11 years doing this work and it's still not easy for the vast majority, and while big creators are paid over $200k - 500k just to show up and post, I'm still helping out everyone grinding to make this things work.
So If you're a creator looking for dev and brand info I will look for you, and if you're a brand that can't afford a 6 figure agency - I got you or I can help you connect with dope boutique agencies.
My FPS Folks headed to TGA, and those who will be in SoCal, please check Sky out for a potential fun opportunity!
Andy Lunique retweeted
THE BIG REVEAL!!
FINALLY!! An app that helps you CONNECT and COLLAB!
The name of my app is: "STARSIDE"💫
Sign up HERE to be added to the waitlist:
meetstarside.com
CONTENT CREATORS:
Starside is an app where creators match with other creators to collab, and brands find creators for sponsored content.
Find other creators through tags (type of content produced, like FPS, VTuber, MMO, etc.), and compare schedules to find availability quickly! No more "I wonder if they wanna collab... should I bother them??" NOW you can MATCH based on mutual interests! Find creators you want to collab with and make your move!
BRANDS/GAME STUDIOS:
No more "email-in-bio", no more spreadsheets or unanswered DM's. Search for the content creator you want to collab with based on parameters: platform, availability, duration, and tags. Batch-add, collect invoices, check out, and pay the creators all from inside the app!
Planned Beta by the end of January '27!
Sign up on the waitlist to be notified when we roll out the Beta!
Andy Lunique retweeted
Hey Creator and Agency friends,
If you(or your talent) are going to be in SoCal for the TGAs (Dec 11th), reach out to me.
I have an opportunity for Creators interested in Shooters/Extraction/etc
Inevitably, BioWare veterans will recover and jump at the opportunity to build upon their vision. They'll showcase what real experience looks like.
And eventually when the announcement for "Lyrium games", "Relay" or "open Palm studios" gets announced I'll be one of the first in line to make sure and participate in making sure they are successful.
#MassEffectIsAlive
Andy Lunique retweeted
BioWare has always inspired us, and it's hard to say goodbye to our idols. Thank you for everything, @BioWare. Many of us wouldn’t be in the games industry without your legacy.
Spoiler alert. He is very right
Andy Lunique retweeted
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
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I would yes and all of this with:
10 brand-new IPs that move us forward and bring in new global players
I've seen quite a few Discord servers and talent management teams try to provide this as a service but it's limited.
Plenty of large creator programs have also failed to maintain this because they don't invest.
So I'm curious: if there was an agnostic platform that could really pull this off and their primary goal was to make sure creators got what they needed would it be helpful?
When I see this on top of all the other complete s*** news we've seen recently, I realized it's going to be a decade before we really start to fix things.
Andy Lunique retweeted
Your support has meant everything to me over the past 17 years at BioWare. ❤️❤️
I was just talking to a GameStop employee and told them the news. They didn't really understand. But essentially explaining that over the last 10 years imagine being pushed in a direction that you don't want to take the studio, being asked to work on features and games that you're not interested in, getting denied the ability to engage with the work that your team wants to do all to be shut down and blamed for not having the right investment.
Andy Lunique retweeted
This Kira guy is crafty
He may have insider information.
To be sure lets keep note of the most important men of our staff and their most feared ways to die.
That will help us keep track
I just very luckily grabbed every physical copy of Bioware's titles, Lord knows we can't trust those to be available unaltered or at all in the future.
"Today, we're the number one publisher in Western HD gaming"[...]"That's an extraordinary position to lead from, and one we should be proud of", says EA
➡️ gamesradar.com/games/rpg/sta…



























