Tone (@InOneProjects) header
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Education, Software, Game Dev, AI. Currently working on Summoners

Joined April 2026
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Replying to @daggeronline
Is this not so staggeringly large that it’s just boring and empty?
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Replying to @4k_isn
Utterly astonishing to me. Hat is off to the devs at Hello Games. I'm battling performance issues on my 2d autobattler on an S24 and they've got NMS running on an iPhone 11. Unbelievable 👏🥲
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Replying to @edibudimilic
Hate to be all Bryan Johnson'y but sleep is a non-negotiable for me. You don't notice how sloppy you are in a sleep deprived state and tend to believe it's something else. Incredible work ethic but maybe channel it into a process your agents can run over night to set you up in the morning? We gotta live to see the singularity, man
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I’ll hold my excitement. Very curious though!
I did say we'd be releasing our models periodically...introducing Gemini 4 Carbon, our next frontier model. Following Argon's release just two weeks ago, Carbon shows the pace at which we’re pushing the frontier, it ranks #1 on the recently updated v5.0 of @ArtificialAnlys Intelligence Index at 59. It also leads across key cybersecurity evaluations scoring 88.2% on SEC-bench Pro for finding vulnerabilities, 54.8% on ExploitGym for exploitation, and 71.0% on CWE-bench for patching. We’re seeing significant improvements in long-horizon tasks even compared to Argon, and we’ve strengthened frontier safeguards. As we did with Argon, we’re going to roll it out gradually + responsibly. Some trusted cyber defenders will get access starting this week. We'll be expanding it to more partners through our Fairwind Program, ahead of wider availability soon, so hang tight!
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Replying to @wavedash
Building Summoners! Progressive strategy Autobattler . nitter.gq/inoneprojects/status/2…
Borrowing from one of the greats, Supreme Commander, I added Strategic Zoom for when the battle starts to get too large to monitor up close.
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Replying to @scottstts @threejs
This isn’t a one shot right? What kind of back and forth did you have and didn’t describe what tools it’s using? I assume three.js but anything else notable? Dope result
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I must disclose and cite my usage of stack overflow
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This is very cool. Something I lament about my brain is I’m sort of a one project man, and while it helps me finish large projects I tend not to make time for cool side quests. Maybe I can be intentional about building out that way too.
Introducing "Train of Thoughts". 🚆 TOT is my new Interactive Scene. A train that travels forever through a procedural isometric city built in real-time 3D, but with a twist. 👁️ Each carriage holds a different relationship with time: "Past", "Present", or "Future" (plus the Motorman's Cabin). Inside, every character has a small story, a thought they’re carrying on the journey. Everything is generated via code and rendered in real-time within the browser. Zero images or external assets used. At a moment when AI can solve so much of the technical work, creativity matters more than ever. The challenge for me remains the same: make something unique. 🫡 Made with gpt-astra (mostly, Sol for a few things), three.js + Anatomy. A quick demo 👇
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It's 2005. You discover music through radio, friends, or just YOLO'ing an album. You go to the store and buy "eggs" and the only real distinction is carton color. When you buy games it's down at Game Stop on a physical disk. But somebody just introduced you to this cool thing called Pandora and their "Music Genome Project" and a friend down the road says she buys all her eggs from local farms because "it's more ethical". Nobody discusses these things down at Game Stop. But there's whispering of this thing called Steam which could be pretty cool (but no way you're buying a PC without a CD drive that would be insane). Fast forward to 2026, you've got at least one streaming subscription with music stations completely tuned to your taste. The store has 15 different types of eggs and you can't tell the difference but you recognize the choice you make is somehow a moral issue youtube.com/shorts/ZptaSCR0n… And for games, Steam is the storefront of the entire internet and it's working hard to cater to you. And you ditched the CD drive by 2010. I'm beginning to think we're in the beginning market stages of the Gaming Genome Project and moral-identity-purchasing of games where people will open their wallets not just to buy games (or eggs) but to take a moral stand for how they want those things to be produced. I've seen this in myself and in other gamers through things like @kabrutusdeid DEI Detected Steam curation. It's not a new phenomenon that people have opinions not just of the content, but about how the content was made and by whom. You see it in the celebrations and lamentations around the closure of Bioware. We're already doing it, with the tools and networks we have available to us. And Steam is, for better or for worse, trying to cope with the speed with which this current iteration of moralization around gaming is manifesting. It isn't really about stopping AI (they won't, it's here, it's too late), it isn't about what particular arguments people have as to WHY they prefer games made with/without AI or how often some set of the anti ai crowd score own goals by revealing they can't, in fact, tell the difference between "ai slop" and something made by a human nitter.gq/SHL0MS/status/20542806… It's about expressing an opinion about how the world SHOULD work, regardless of how it is, and we're in the early stages where instead of every taste in the market being catered to and personalized, ala Pandora for games (later to be made obsolete by [insert streaming service], we're at the stage where the moralists are attempting to force their opinion on the market. It's loud and obnoxious right now. It will harm sales right now. But if you asked me to make a choice between YOLO'ing albums like in 2005 and streaming, I'll take the personalized taste of streaming every time. And I'll buy the cheapest eggs unless they've got the blue ones, and then ONLY BECAUSE my wife says she likes the taste better (I can't tell the difference). In the future, gaming will be so specific, so hyper sensitive to the things you like and how you want it to have been made that every option will be catered to. The complaining will localize itself to the circles who care about it, an the rest of us will buy whatever product fits our own ideas of how to spend our money. The bigger problem to solve will be getting your friends to try the games that don't fit their filters.
Tim's making a really important point here and I think people fundamentally misunderstand it. Let's paint a scenario. You are an indie developer and you want to make a game. Traditional game development will take you 1 year and cost you $200,000 in outsourcing costs to buy art, animation, and additional programming resources. AI assisted game development will take you 3 months and cost you $50,000 in credits + some additional resources. In a good scenario your game could make $200,000 and break even, but in many scenarios you mortgage your house and no one sees your game and you are out your savings. Now, with the anti-AI mania, Valve is forcing real economic harm on you because you get the equivalent of hate mobs at your door for your choice of tooling. Your economic viability is harmed because Valve chooses to put a label on you that generates negative attention. It makes your economics worse. Anti-AI proponents will point out that this proves their hate campaigns work. The appeal is not to them, because they are morons, but to developers to stand up to Valve and say remove these labels so that we can have livelihoods. And Valve makes money of you either way. Stand up for your rights, devs!
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What the fuck
was able to have astra ultra one shot a toy 7k parameter LLM in minecraft using only redstone. genuinely impressive
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Replying to @zerodhin
That's cool! Looking forward to trying it. Any chance I could wrangle you into a short feedback sesh on Summoners? I respect your work and taste. DM me if so. I'd just want to play a game or two together and get your thoughts.
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Replying to @zerodhin
The helldivers drop system will forever be cool among scifi tropes. Did starship troopers (book) do it first?
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Replying to @soy_pablorios
The menus definitely need it and single player eventually. I’ll take a look! Thanks!
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Replying to @JanOrszulik
Found the destruction video shortly after seeing this and the details of the lights flashing before going out is *chef's kiss*. Incredible detail. Wishlisting
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Replying to @chetanankola
Gorgeous little set piece, can we get a zoom in and walkaround tour? curious how it looks up close
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Ah I missed the follow up tweet. Thanks!
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Replying to @IndieGameJoe
I could do without the music, but I dig the retro aesthetic. Do they have an account here?
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Interesting result. 1. Raised-axe orc, based on the card’s pose and light. 2. Orc carrying the tome, based directly on your second image. 3. Tome of the Orc, a book-focused concept. Terra did a great job with a direct "port this image to pixels"! but more original art was very bad
Pixel Art marked "Safe" 3 model comparison (astra, sol, terra) on all thinking levels low-> max. Column one is based on a pixel art reference, two is based on an image generation, and three is based on a verbal description of the object where this would be used. Oneshots using lua scripts with aesprite. Spoiler: I'm not using them. To be fair, the direction is somewhat vague and the announcement specifically points out computer use and gives an example in a 3d program. So I'm following up with a computer use example to see how it looks. But this is likely not the use case for Terra.
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Pixel Art marked "Safe" 3 model comparison (astra, sol, terra) on all thinking levels low-> max. Column one is based on a pixel art reference, two is based on an image generation, and three is based on a verbal description of the object where this would be used. Oneshots using lua scripts with aesprite. Spoiler: I'm not using them. To be fair, the direction is somewhat vague and the announcement specifically points out computer use and gives an example in a 3d program. So I'm following up with a computer use example to see how it looks. But this is likely not the use case for Terra.
GPT-6.1 Terra: delivering fast and capable computer use at a lower price. GPT-6.1 Terra understands what’s on screen, takes action across apps, writes naturally, and is a more capable model for your whole workday with the efficiency to take on more of it.
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