
2.5D JRPG w/unique jobs & reality-bending glitches. Patreon: https://nitter.gq/t.co/znnG80w0K3 | Steam: https://nitter.gq/t.co/hnojEOq9CS | Discord: https://nitter.gq/t.co/msn7SVkPSa | Me: @HellishRomance
Arukea
Joined February 2020
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Still working on the next chapter for Infinite Mana to wrap up the Dragonweaver saga, but wanted to let you all know the game will be 40% off tomorrow!
Enjoy a deep, 40+ hour 2.5D JRPG with a unique class changing system. Steam link on profile!
#gamedev #gamedesign #indiedev
Infinite Mana retweeted
Been working on a thing...
The Interactive History of Electronic Music. I encourage people to check it out. If you're a genre nerd, please let me know if I missed the mark on anything so I can fix it!
wonderlustgames.com/play/fre…
How do you handle all these game releases, from AAA to indies? Seems like there's something awesome around every corner.
Have to just laugh at all the comments in my last post. Yeesh, I really ruffled some feathers.
Please send me your amazing AI games so I can get stuck on a wall 3 minutes in.
Don't be worried about this.
People that use these tools will end up spending more time doing QA for their game with zero idea of how it works.
You cannot prompt proper level design and bug testing. It's just not possible.
It looks decent, but the cracks show quickly.
Opus 5.5 built this HD-2D game without using a single imported art asset
The visual direction is heavily inspired by Octopath Traveler: pixel-art characters inside a 3D world with tilt-shift blur, bloom and dynamic lighting.
But the interesting part is how it was made.
Everything visual was created with Opus 5.5 in code.
The pixel art is generated in code.
The 3D models are generated in code.
No external art assets were imported.
The only major piece coming from another AI tool is the soundtrack, which was made with Suno.
It’s still a very early alpha, with the battle system currently in development, but it’s a great example of how far code-generated game art can already go.
Infinite Mana is on sale (40%!) during Steam Party-Based RPG Fest 2026!
Now is a great time to start the game with a new chapter on the near horizon. I'll announce it formally soon!
For now, please enjoy a few work-in-progress screenshots. #gamedev #indiedev #gamedesign
The style shift for the new RPG Maker is interesting... but honestly, you can play around with it now using @dredrail's plugin and it works great.
If anything I wish MV/MZ could get better support for newer hardware and handhelds.
Hahaha, nice.
New RPG Maker Entry Announced with HD-2D Style Visual Shift noisypixel.net/new-rpg-maker…
Always fun reading Steam reviews of my game. It's either:
"Hidden gem! You have to play this!"
Or
"Trite and annoying, self-important dialogue and with bad controls."
The duality of players. 😅
Honestly kinda bummed it's not an MMORPG like we thought for so many years. I guess they saw the writing on the wall for the genre lol.
The hunt is on.
Step into the world of Horizon Hunters Gathering, a new co-op action game from Guerrilla coming to PS5 and PC: play.st/3ZPOtYi
Infinite Mana retweeted
Cairn: Mathair's Curse is OUT NOW!
In this Scottish story-driven JRPG, experience a heartfelt story, and battle some wacky enemies in an epic adventure through Albaness! 🏴
Please RT to spread the word - it makes a huge difference to an indie dev!
#JRPG #indiegame #Steam
Infinite Mana is on sale on Steam for a few more days! If you're looking for a new cozy and adventurous full length JRPG, look no further. The 2nd free expansion is coming in a few months as well! Here's a sneak peek. #gamedesign #gamedev #indiedev




























