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@IsXBOXStillLastProfessional button pusher. https://nitter.gq/t.co/Tlt2VJc5qY #Fanatec #GTOmega #PlayStation
UK
Joined April 2021
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้ใซ่ฟทใฃใฆใใๆฅใซGT7ๆฅใใ#GT7
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Seen today in a Chip Shop in Fleetwood........
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The 90s were so special and nobody knew it at the time...
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Gears is a disaster. ๐ญ๐คฃ
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These are the most brilliant minds in the Xbox community ๐ญ๐ญ๐ญ๐๐๐
Justโฆ
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This scene was originally written for Jude Law, which, I think we can all agree, wouldn't have been nearly as good. For the joke to work, it has to be someone with inherent gravitas. It works so well because Stewart plays it so dead straight, which not many actors could pull off. โ at Cardiff, Wales
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For the last 3 months social media, influencers and the media have dragged PlayStation through the mud.
Yet PlayStation sold more consoles and even Wolverine, a game that raked through the coals sold well and boosted PlayStation sales.
The issue is the brand itself.
This is why @asha_shar @ballmatthew need to take a harder stance on media outlets and even some disingenuous content creators who consistently show they want XBOX to fail.
Same people who chanted for "Exclusives matter! XBOX is losing its identity with multiplat" are now the same ones yelling "Gears should have been multiplat to get more sales!" Now the concern trolling/engagement farm starts with "I hope Coalition doesnt get shut down or lays off employees" People are completely ignoring the sub revenue Game Pass brings in and the live service element Eday has with MTXs.
XBOX's problem isn't exclusives, multiplatform, or consoles sales. Its how the media, content creators, influencers, etc consistently use XBOX branding as a stepping stone to drive false narratives, engagement/click/rage bait, and more to boost their own visibility with little to no repercussions. These same outlets/people will still get invited to special events, still get review codes, and have the red carpet rolled out for them while they spit in XBOX's face any chance they get. Stop trying to be friends with people who hate you. They want you to fail and love the inside access that helps them achieve that goal while boosting their own revenue/image.
There are some amazing media/creators out there who cant even get a review code or the same invites to events who genuinely love gaming and the XBOX brand. Grassroots is what got XBOX to be the community driven/supported brand it is. You want to "Return to XBOX"? Start working with more genuine outlets/content creators who remember what gaming is and want it to succeed. Not creators/media whose only form of coverage is negativity farming.
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This is also me and technology ๐คฆโโ๏ธ๐๐๐๐๐
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Replying to @XBOXTIMDOG
Having your monthly meltdown, Tim?
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Patrick Stewart. Turned up so early and so unobtrusively to be a star in the reasonably priced car, we mistook him for a delivery driver and asked him to go round the back. Took his hat off and said, โBut Iโm the captain of the Enterpriseโ. Fucking nice guy.
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๐จ Bloomberg's Jason Schreier - Gears of War E-Day DID Cost $500 Million to make - that is a real number!!!
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27 years chasing Gran Turismo's tail & never caught up ๐ญ To be fair, Xbox perpetually underfunded Forza. Right to the end, they never fixed their low-quality car models problems. It's primarily money & dev time that fixes that. Throwing new textures on very old models was lame.
Dan Greenawalt is departing as the head of Turn 10 Studios after 27 years
โก๏ธ theverge.com/tech/1022023/miโฆ
Remainder of the studio is now called 'Playground Games Redmond' to work now on Forza Horizon and Fable
#ForzaMotorsport #Forza #Turn10Studios #Xbox
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Now Jason Schreier, Tom Warren, Christopher Dring, Tom Henderson and Kotaku all independently verify the $500 million budget for Gears Of War E-Day. One of the most expensive games of all time.
Gears of War: E-Day did cost $500 million, according to Bloomberg's Jason Schreier:
"That is a real number. That is real. That's what we're looking at here, that's what [AAA] games cost to make. Especially in North America these days".
Timestamp โถ๏ธ youtube.com/watch?v=Dx0b2Xbnโฆ
#GearsofWarEDay
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Development cost:
SAROS โ $76m
Gears of War: E-Day โ $400mโ$500m
And no, Jez Corden/Windows Central isnโt a reliable debunker. Their track record's spotty at best.
So why did many Xbox fanboys call SAROS a flop but stay quiet on Gears, which is on Xbox AND PC and cost WAY more?
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Gears of War: E-Day did cost $500 million, according to Bloomberg's Jason Schreier:
"That is a real number. That is real. That's what we're looking at here, that's what [AAA] games cost to make. Especially in North America these days".
Timestamp โถ๏ธ youtube.com/watch?v=Dx0b2Xbnโฆ
#GearsofWarEDay
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Replying to @LordAddictILP
True. But Xbox went from 85M to 60M to 30M. $1800 Helix looking spooky bro bro.
































