For my fellow game dev artists, what are some design issues you've run into down the line when creating art for one of your projects? Have you had to redo assets because it didn't mesh with the gameplay? What are some design tricks you've picked up for different projects?
I also included some of the other floor variations, which are essentially gradients. Since each of these tiles in 16 by 16 and can tile with itself and each other you can very quickly make a large amount of variations with very minimal workload.
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This gave me quite a bit of trouble initially. Especially since the project I'm working on currently has an art style that needs much more detail and variations. Initially, I had very over-detailed flooring that didn't allow for good clarity with my player and collision objects.
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I'll start. When I prepare to work on a long-term project with a specific gameplay loop, I usually create a game jam-type mockup just for fun first. On one of these projects for a sidescroller platformer, I made the mistake of having the tiles have an angled perspective.
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Thanks for 600 followers! Here's a rough draft of some tileset work I've been working on. #pixelart










