4:54.299 SMB1 ANY% WORLD RECORD ON HALLOWEEN WHILE LARPING AS MARIO! It doesn't even feel real that I actually achieved this, but here we are. Only 2 frames (33 milliseconds) stand between this run and absolute perfection / TAS tie. 4:54.265 next!
MegaScott retweeted
I made a mod that fixes one of minecraft's biggest issues: inventory clutter.
ClutterNoMore releasing soon! #minecraft
Really cool new glitch in OoT was just found. Using a bottled item as a lingering hitbox is disappearing can cause the bottled item to overwrite damage values. 2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows.
Was a shame the Soul and Twisted capes were only gonna be in Dungeons from what I know, so I recreated them in the standard cape format for use in java.
They might not be totally colour accurate and I had to make up the elytra form but if people want em.
MegaScott retweeted
Dusk is out now!
So excited to share this with the world. This wouldn't have been possible without so many people in the zeldaret / GC decomp community and beyond coming together to dedicate their talent to this. The biggest thanks to all of them !!
I like the squid mon so much I redrew it so it wasn't blurry, x5 pixel scale so it won't be blurry again from twitter compression
MegaScott retweeted
Okay, those would be last 32x32 swords in swordtember
#Pixelart #Gamedev #indieartist #terraria #minecraft #Swordtember
MegaScott retweeted
youtube introduced a new "inspiration" tab for creators where they recommend ideas they think are relevant to you and it just cooked the shit out of me
MegaScott retweeted
I converted the C# dual grid tilemap system jess::codes made into native @godotengine GDScript
@OskSta has a great post on the logic: x.com/OskSta/status/14482486…
Here's the GitHub repository if you'd like to use it:
github.com/GlitchedinOrbit/d…
#gamedev






































