Joined August 2013
THIS WEEK SANDWATCH SEASON 2 From all comments and reposts, we will pick 50 people for a direct Leaderboard Season Boost.
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232.5 m on a ski flying hill 🎿 New hill record! I made a ski jumping game you can play free in your browser. Time the take-off, steer with your mouse, stick the landing. Can you beat it? 👇 ryft.fun/games/wgtzv3-telema… @ryftcorp #RYFTGAMES
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Applied for my Identity. See you in the RYFT....
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applied to the snarklist. record 36025 · shielded by default @zksnarks_ zksnarks.net/snarklist
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> PUBLIC_SNARKLIST: LIVE_ // zcash:native > zksnarks.net/snarklist
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Create worlds at the speed of thought. Powered by World Engine. Waitlist coming soon. 👀
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🌎What are the requirements to get invited into the Closed Alpha? We will be launching a waitlist very soon. We’re just waiting for the promo video to be finished. Once it’s ready, you can join the waitlist. It’s not first-come, first-served. Selection will depend on the questionnaire. If you have a strong use case and 100% want to join the closed alpha, reach out on Telegram or Discord and we’ll sort it out.
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🧠Meet the Minds: Episode 1 Nomad Starting out in law and economics, Nomad took an unexpected turn into travel influencing, building an audience of over 200k followers. From there, he founded and scaled multiple businesses, leading teams of 50+ and successfully exiting two ventures. A lifelong gamer at heart, he’s now bringing that passion and experience into $NEURAL, helping shape the next era of creation. Get ready to hear his journey in the first episode, dropping soon. 👌
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Replying to @elonmusk
These fellas - @GoNeuralAI working on AI Powered game engine, perhaps someone from XAI team could have a chat with @neutanent and see how these forces can be joined AI in game dev makes a ton of sense for efficiency and letting these creative juices flow freely
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Going to do a livestream tomorrow on the @GoNeuralAI account at 3pm UTC. We will break down different integral parts of the World Engine that make it unique, make comparisons to other engines and competitors as well as talk about current status of $NEURAL and next steps. See you guys tomorrow 🔥
Thinking about doing a bit of a $NEURAL quick stream going over technical comparisons and latest updates, as well as World Engine unlocks. Anyone interested? 👀
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Borderlands 4 is an Unreal Engine based game (for $79!), and it has massive issues. Performance is horrible, hardware requirements are off the charts, and many other issues. And it's not the only one. In the past 1-2 years we have seen 10s of Unreal Engine games with these kinds of problems. The World Engine will fix this in 2 ways: 1. Utilizing latest hardware improvements for efficient rendering, solving single-thread bottlenecks that exist in current engines 2. A streamlined creator experience that features great performance out of the box without having to be an expert in everything This is the $NEURAL future 🫡
Borderlands 4's launch is a massive disaster. Half the people can't get it to run properly. 50% of reviews are negative. When you hire incompetent devs, you get an incompetent, buggy, half-finished game that's barely up to the quality of the first two in the series.
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World Engine Update: We are working on 4 major parts for the $NEURAL World Engine in parallel right now: 1. Big architectural improvements for rendering, very close to a fully production ready solution. This allows us to render tens of thousands of units at insane performance and with amazing visuals, even on web / Telegram 2. Physics system: Rigid bodies, colliders, using nvidia physx, etc. 3. Networking/multiplayer creating: First iteration of multiplayer code already merged, working on building out everything else necessary for multiplayer support 4. AI integrations: AI Master Agent, 3D gen in-engine, full AI workflows Most, if not all of this will be in our next major World Engine version, expected towards the end of the month. When I say people aren't ready for what's coming and completely underestimating us, I actually mean it. Team is cooking 🧑‍🍳
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Interesting development: While working on a side-project to test the limits of web-based (incl. Telegram) deployments of games created in the World Engine, our $NEURAL dev team created the most advanced Web Engine in existence. A proprietary web engine including rendering, networking etc. in C++ while still supporting Javascript as a scripting language. This is utilizing cutting edge technology released in the past years to push beyond what's currently possible in a browser. What this means for players: - Insane graphics (for web but even holding its own compared to pc games) - Massive performance (tens of thousands of units rendered) - High tickrate & responsiveness - Support up to 1000 players in 1 session All of this will be incorporated into the World Engine and opens up experiences you simply can't recreate in any web engine right now - whether it's threejs, phaser, pixijs, etc. Very excited to show more of this soon and actually have some sessions with you guys 🫡
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Say hello to Neural Boy 💚 born to build AI Worlds. Watch our animated cartoon made with Nano Banana, Seedance 1.0 & Kling 2.1. Neural Boy is one of us. A gamer who wants more than just to play. His dream is to create his own AI Worlds, worlds he can call his own. 🌎✨
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Getting ready for a livestream on the 2nd piece of the $NEURAL puzzle complementing the World Engine: Launcher/Launchpad, Staking 2.0 and Marketplace. Jump in at 4pm utc 👇
🌎It’s Livestream Time! We are geared up for NeuralAI’s next livestream: Tokenizing AI Worlds, Live on X @GoNeuralAI TODAY 4 PM UTC! 💭 Topics we’ll cover: ✅ The Tokenization Platform How the platform allows creators to transform their AI-generated worlds into tokens, why it’s different from traditional launchpads, and how this process unlocks real value. ✅ The World Engine Advantage Why the World Engine is the foundation of this system, giving NeuralAI a unique advantage that competitors cannot easily replicate. ✅ Utility After Tokenization What creators can do once their worlds are tokenized: build economies, share experiences, and create sustainable communities around their projects. ✅ Marketplace, Extensions, and Staking 2.0 How a creator marketplace and extension system will enable new features and tools, and how Neural’s Staking 2.0 connects it all to the $NEURAL token economy. 🔥 Tune in today at 4 PM UTC on X!
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Alright, going to get a lot more active here again. Next $NEURAL livestream coming up on Saturday 👌
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💡Did you know you can already earn NP before Staking 2.0 goes live? You don’t have to wait for Staking 2.0 to start getting ahead. By staking your $NEURAL right now, you are already building Neural Power (NP), the score that decides your allocation in every future AI World presale. On top of NP, current stakers enjoy extra perks while waiting. Surprise snapshot airdrops reward wallets that remain staked. Round-0 access lets you join presales before the public, and loyalty multipliers make your NP grow faster the longer you stay staked. Getting in early means your NP will be higher once 2.0 launches, putting you first in line for the worlds to come. 🌎Stake now and be early to AI Worlds: stake.goneural.ai/
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🎮Lowering the Barrier to Game Creation Modern engines like Unreal are powerful and sophisticated, but that sophistication also creates a very high barrier to entry. People want to get into game development, to build an experience or even a bigger project, but they quickly find themselves spending months just trying to catch up. It becomes demotivating and discouraging. We see a niche for a new type of tool that allows all kinds of creatives and pretty much anybody to develop, if not a complete video game, then at least some form of game-like experience. After many years of planning, the technology has finally aligned, and now is the right time to bring this vision to life. Missed our livestream? Watch it here 👇 xitter.cf/GoNeuralAI/status/1958…
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