
ALT The main title tracks of our games play such an important role in setting the tone for the game. At one of our monthly team meetings during Skyrim’s development, we got to hear the final cut of the main title track. The lights were dimmed in the theater, and the volume was cranked up. As we sat there, listening to the track, the hairs on my arms stood up and remained that way through the entire song. After hearing it, I knew this was something special and memorable that would stand the test of time. Just this past year, one of my daughters chose this track as her walk-up song for softball, and it was such a great moment the two of us shared.

ALT While not responsible for the rough layout of Skyrim's terrain, I was responsible for refining the shapes of High Hrothgar. I would look at the mountain from various viewpoints and tried to keep the shape interesting. My work on the "Throat of the World" was not limited to sculpting the mountain, but also included cluttering and dressing the mountain with visual effects, plants, and objects. This of course, included the infamous 7,000 steps.

ALT I did my darndest to find a way to fit all 7,000 steps into the storied path. However, my best attempt to do so included extending far past Ivartstead, wrapping around the mountain and ending near Whiterun in the frozen tundra. It turns out, 7,000 is quite a lot! By the way, my work did NOT include enemy encounters, so I take no responsibility for the Frost Troll that was the woe of many players.




























