Our new game Pyrolyzis is out! #indiedev #indiegames #gamedev
👉 Link here: jn-squared.itch.io/pyrolyzis
As a team of three this time, we're working on a new short horror game to celebrate our first anniversary of JN Squared! A throwback to our first game Paralyzis, its sequel Pyrolyzis is set to be released soon! #gamedev #indiedev #indiegame
Beaver here, currently animating for our game :) I've always struggled doing even the basic walk sequence and even though it's a little rough around the edges, I'm glad I was able to produce this for the first time ever 🤩 #indiedev #IndieGameDev #gamedev #gamedevelopment
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JN Squared retweeted
The grappling hook can also be combined with the other move I'm experimenting with. 🛩️
#screenshotsaturday #gamedev #madewithunity #indiedev
We moved up to #1 on the jam for popular!! 😱😱🤩🤩#summerslowjams #indiegames #itchio
Link to game: jn-squared.itch.io/lights-ou…
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Really enjoyed @SlayheimTV's playthrough of our new game "Light's Out"! The reactions were what we hoped to get when we made the game ❤️ #summerslowjams
Link to his video 👉 youtu.be/3Vux7StApQY
Link to our game 👇
A snippet of our new horror game "Light's Out" 👻 for @PIGSQUAD's #summerslowjams #indiedev #gamedevs
Game is simple: you don't want to be in the darkness
Check it out at jn-squared.itch.io/lights-ou…
Felt it was just yesterday we finished Brackey's jam. We joined another one called Summer Slow Jams 2020 with the theme of 'don't let it (lights 😎😏) go out' Made in about 4 days, here's our newest game: "Light's Out" at jn-squared.itch.io/lights-ou…
We didn't think it was possible but 'The Interference' was able to rank #1 on popular on 8/9/20, beating Dani's submission 'RE:RUN' for #brackeygamejam
... for less than a day
before we were quickly overtaken🤣We will keep this shortlived victory in our book of memories!
We submitted our first game jam together as JN Squared to Brackeys Game Jam 2020.2. It was made in only a week! You can play it at jn-squared.itch.io/brackey-g…
Update 6/17 - Brightness Adjusted - Don't Do It jn-squared.itch.io/dont-do-i… #indiegames via @itchio
Understanding how light works in Unity was by far one of our greatest challenges we've come across thus far. Just hearing the term "baking" makes us shudder from the time we were developing "Ripped / Apart"
It's been about 3 weeks since we posted "Don't Do It" on itch.io, and seeing how it's been received by players is just amazing. With every game we create, we always look for new mechanics to explore. For this one, we made our first trailer youtube.com/watch?v=qaET0ICE…
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